Tuesday, February 17, 2015

Making Picks and Bans Interesting



by Jerrod "Thousand Eyes" Steis

The first four weeks of the LCS are under wraps and this season has shown a huge improvement in the pick/ban phase from both the perspective of teams and from the overall balance of the game. Where we used to see the same bans and consequently the same picks throughout the season, we’re now seeing some mind games being played, leaving strong picks open in order to counter them. We’re also seeing a few stylistic choices being made depending on the team.

First off, if we want to look at how things have changed we have to make sure we understand where we came from. If we look at the statistics Kassadin was a permabanned champion in both NA and EU during the 2014 season. He was picked or banned in 92.2% and 98.2% of games respectively. Far and away he was the most feared champion all of Season 4. People just didn't know how to beat him. He could be shut down in lane and still scale incredibly well into the late game. In fact the closest champs to him in bans had 53 in NA (compared to 90) and 41 in EU (compared to 101).

Another group of consistent picks or bans was the trio of Evelynn, Elise and Lee Sin in jungle. Lee Sin was easily the number one jungle pick/ban, but while NA was more adamant about Elise, EU focused more on Evelynn. Regardless, no other jungler was even above 21% in either region. Meaning you saw one, or most likely two, of these three in almost every single game in Season 4. Other notable champions with high pick/ban ratios were Ziggs, Lucian, Thresh and Morgana.

When you look at the ADC position, Lucian was the clear dominant champion throughout the season. He was picked or banned in over 60% of games in both leagues. No other ADC stood the test of time like he did. Outside of Lucian we saw the other ADCs all get some time in the spotlight with Twitch and Kog’Maw getting the most of it.

Overall, if we look at the top 16 champions from both regions, enough to cover an entire pick/ban phase, we can see that these 16 champs were all selected in over 40% of the games over the entire season.

NA Pick/Ban

Champion
Bans
Picks
Wins
Losses
Win %
Picked/Banned in % of Games
Primary Role
Secondary Role
Elise
28
78
45
33
57.7
94.6
Jung

Kassadin
90
14
7
7
50
92.9
Mid
Top
Lulu
53
51
28
23
54.9
92.9
Mid
Top
Lee Sin
46
52
30
22
57.7
87.5
Jung

Thresh
15
60
30
30
50
67
Support

Braum
28
46
29
17
63
66.1
Support

Morgana
16
57
25
32
43.9
65.2
Support

Lucian
15
54
30
24
55.6
61.6
ADC

Yasuo
42
26
16
10
61.5
60.7
Mid

Evelynn
28
31
15
16
48.4
52.7
Jung

Kog'Maw
19
36
17
19
47.2
49.1
ADC

Ziggs
32
22
9
13
40.9
48.2
Mid

Jax
29
25
9
16
36
48.2
Top

Tristana
17
33
20
13
60.6
44.6
ADC
Mid
Twitch
20
27
13
14
48.1
42
ADC

Orianna
6
40
16
24
40
41.1
Mid



EU Pick/Ban



Champion
Bans
Picks
Wins
Losses
Win %
Picked/Banned in % of Games
Primary Role
Secondary Role
Kassadin
101
9
7
2
77.8
98.2
Mid
Top
Lee Sin
28
69
34
35
49.3
86.6
Jung

Evelynn
38
47
24
23
51.1
75.9
Jung

Lucian
5
74
38
36
51.4
70.5
ADC

Elise
16
59
32
27
54.2
67
Jung

Ziggs
39
34
16
18
47.1
65.2
Mid

Thresh
11
61
33
28
54.1
64.3
Support

Morgana
16
49
32
17
65.3
58
Support

Jax
41
24
9
15
37.5
58
Top

Twisted Fate
40
23
11
12
47.8
56.3
Mid

Lulu
19
38
20
18
52.6
50.9
Mid
Top
Kayle
38
19
13
6
68.4
50.9
Top
Mid
Twitch
32
24
14
10
58.3
50
ADC

Yasuo
37
17
7
10
41.2
48.2
Mid

Orianna
25
23
10
13
43.5
42.9
Mid

Braum
14
31
14
17
45.2
40.2
Support


Combine this with the fact that both regions only had 2 of these 16 spots taken by champions unique to that region (Kog’Maw and Tristana in NA replaced by Twisted Fate and Kayle in EU). Throughout all of the meta changes that we saw covering the entire season, these 16 champs dominated the scene.

Now looking at this season, NA drops below 40% pick/ban at the 17th champion mark, Azir. This is already an improvement. Keep in mind this is before we see any large meta shifts to bring in other champions. It gets even better when you look at EU. To break below our 40% threshold we would have to go down to the 21st champion in the list which is Lulu.

Another stat to look at is the total number of champs played in both years. In the 2014 Summer Split we had 67 champions selected in the pick/ban phase. In the 2015 Spring Split we've already hit 49 in NA and 51 in EU. Diversity is most definitely up this year.

What I’d really love to go into more depth with, though, is the process of picks and bans and how that’s changed this year.

Last year we saw Kassadin permabanned through the entire season. This almost felt like one team was almost always down a ban, because you just could not let him through. He would be first picked by the blue side team immediately. Following that we would usually see bans go out towards the flavor of the month champions with no regard to personal preference. These champions were just strong in anyone’s hands.

Bans, in Riot’s mind for the professional scene, should be more used to handle champions that are strong in an individual player’s hands. We’ve actually seen this more often this split with champs like Rumble and Leblanc being banned out. These are champs that, while strong, are only ban worthy threats in the right hands. We’ve also, in relation to this, seen different opinions on what should be first picked when it is left open.

Extremely strong champions like Ahri, Maokai and Lissandra have ways to play around them through lane swaps or early ganks. Outside of maybe Gnar, almost every champ has some kind of a strategy or counterpick against them. Lissandra can get rocked by Kassadin or Irelia. Kassadin and Jax have a hard time dealing with lane swaps because they get starved out of gold and experience. The amount of, god forbid I use the buzzword, strategic diversity is really great this season compared to last and while things aren’t perfect Riot should be commended for what they have done.

It will be very interesting to see where things go from here once we get a strong meta shift. Now that there isn't a champion that is so strong they have to take a long overdue look at them (Kassadin), bans are much more wide open. Teams play around leaving things open like Gnar in order to try and counter them. They also focus bans more on champions that each team has shown strength with rather than overly powerful champs. Once J4 is brought back into line, or other junglers are brought up to his level, and Gnar is toned down as well, bans will function a lot more in Riot’s idea. Things are never going to be perfect, but we have seen a lot of more unique champions this season than we did four weeks into Season 4.

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 by Jerrod "Thousand Eyes" Steis

Thursday, February 12, 2015

EU LCS Week 4 Preview- Games to Watch


by Reece "SabrewoIf" Dos-Santos 


Week 4 of the EU LCS is about to begin, these are my picks on what will be the games to watch:

Day 1- Giants Gaming (2-4) vs Gambit Gaming (1-5)
Coming out of their first win of the split against H2k, the seemingly tilting Gambit squad should be going into this game with renewed confidence and their heads held high. If they can sustain the momentum and avoid being put behind early they should be able to give a good game to Giants. The lane to watch will more than likely be top lane since both Cabochard and Werlyb are key components in their team’s victories. Jungler interaction with the top lane will definitely be a swinging point in this matchup

Day 1- Unicorns of Love (3-3) vs Roccat (3-3)
This match has a lot of weight in being the match that decides who is biggest challenge to the top three in Fnatic, SK and Elements. As it stands UOL are 1-2 against the top three taking a game off Fnatic while Roccat stand at 0-3 against the top competition. On the flip side however Roccat have yet to lose against any non-top three team while UOL slipped up to the Wolves last week. In terms of skill and potential I’d have these two at the same. Being arguably the two most hyped teams going into the split, this will surely be a hotly contested match.

Day 2- Copenhagen Wolves (3-3) vs Fnatic (5-1)
Of all the matches in day two I picked this one because the Wolves have recently shown a sturdy resilience and a refusal to be defeated early. Soren in particular has had a really good time in some of the Wolves’ games. The matchups of Freeze vs Steeelback will be interesting to watch as well as seeing who can leave a bigger map-wide impact between Reignover and Airwaks. This game can go the way of the Wolves if the right conditions come into play, a victory here could also really help turn some heads to them being a dark horse for the playoffs. But Fnatic will be looking to shut out any more surprises after their loss to the Unicorns last week.

Fantasy Forecast:
If you have any SK or Fnatic members it’s in your best interest to slot them into your team with high scoring games on the outlook for both. Elements owners should also be rather happy with what should be fairly easier games on the cards for them too. While a shock result for the Wolves against Fnatic could happen, their week also starts against SK so be mindful. Unicorn and Roccat owners will be hesitant as both heavily impact the other’s weeks. Giants owners should also be mindful as while SK seems like a sure loss, Gambit might go either way. Any H2K and MYM owners should avoid fielding those players/teams as it looks to be fantasy drought for them this week, hard games as well as lineup changes and internal conflict come to mind.

Reminder- KaSing is now H2k’s starting support over Voidle.


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by Reece "SabrewoIf" Dos-Santos 

Wednesday, February 11, 2015

How Much Should Riot be Involved in Team Conduct?


by Reece "SabrewoIf" Dos-Santos 

The recent controversy regarding MYM and their mid laner, Marcin “Kori" Wolski, has brought the dark side of LoL esports into the light. One of the main questions raised by the situation is just how involved should Riot be in the goings-on of each team?

We've hit a stage where we can no longer use the excuse of  “growth.” Yes, the scene is still growing, but far too many teams are allowed to fly under the banner of Riot and the LCS while going unchecked in terms of conduct. The LMQ saga, the business with Lemondogs and NiP, it seems like not enough organisations are taking the scene seriously and respecting it and its rules, not to mention simply taking advantage of their own players and staff. As the organizers of the LCS, Riot should be well in-the-know of what goes on within each team.

While I’m not suggesting a full-on big brother like grip, it's concerning that on a few occasions it seems like Riot hasn't been fully in the loop with what goes on with their teams. This is worrying because the players and even some of the staff are still quite young and for many, this is their first experience in a job like environment. It's Riots responsibility to ensure that in some way or another, teams are regularly checked up on and to first and foremost protect their players.

Be it a union or a set group of Riot employees, someone should be involved in making sure players and staff are paid on time rather than waiting on empty promises. Players and staff should know where to go if they’re threatened in any way and they should be assured that something will be done as soon as the problem is reported. Players shouldn't be used as placeholders, than swept off their job after two or three weeks of play, nor should they be blackmailed or manipulated by contractual affairs they’re likely not used to. While Nick Allen and his team do a great job, these things are still happening, so something needs to change. It's events like these that provide crucial building blocks for an organisation to improve itself.

The last thing anyone wants is the LoL professional scene to gain the reputation of a backstreet mafia where shady characters rule. The uproar and backlash of young people being blackmailed and exploited is unforgivable. This isn't something that can slide.

I personally think it would be shameful to allow Meet Your Makers to continue to exist within the LCS. Riot have shown effective disciplinary action against shady actions from organisations in the past, a memorable one for EU being the banning of Lemondogs. I believe MYM should be given the Lemondogs' treatment and also be banned from the scene, especially considering the difference in magnitude of the two offences. If they can force Alliance and Evil Geniuses to rebrand, they can surely do the same for the MYM players, but it would be a dark shadow over the LCS to allow the players to continue under a brand that has pretty much tainted its reputation. In some situations, sorry just isn't enough. The removal of Falli from the MYM squad is a good step by them but it doesn't make everything okay.

Seeing as there hasn't been a situation that is quite like this one before, the decision here will live on as precedent and can either act effectively as a deterrent for it ever happening again or not set the right example and become problematic in the future. With power comes responsibility. MYM have grossly neglected theirs, so Riot needs to appropriately administer theirs and ensure something like this never happens again.

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by Reece "SabrewoIf" Dos-Santos 

Tuesday, February 10, 2015

OGN Recap Week 5 : Coco Breaks World CS Record!


by Pieter "antdriote" Cnudde

Week 5 of OGN had only four series and were all one-sided but still exciting to watch. Short version: Faker’s Ezreal dumpsters Samsung, giving Xerath to GBM should be illegal, the Najin brawl match went to GE and IM keeps climbing the ranks. Kalista finally gets good quality showing in Korea and RobertxLee lost his CS record to Coco. My name is antdrioite and I’ll go over the highs and lows of this weeks' OGN Champions.

The Xerath hype toned down a little bit this week but he was still picked or banned in 6 out of the 8 games. At least SKT stopped first picking it for Faker and he could show his skill on Ezreal, totally dominating Samsung. He survived many times on near to no health and his skillshot timing and accuracy was as expected, godlike. Samsung tried throwing another curveball by going Morgana mid and Rengar top. CuVee got an early kill but went full tank Rengar and could not pressure Marin enough to shut him down. Samsung got a dragon and gold lead, even picking up an early baron. Marin and Faker were too big, however, and cleaned up all the fights after the baron, resulting in a quick 32 minute game.


Game 2 was overall better for SKT. They had good dragon control and got an early lead with a turret and cs advantage. In spite of that, they still had issues closing out the game even, with the baron buff. Samsung was able to win some teamfights and even take an inhibitor. The next baron became the end of Samsung, Fury stole it but SKT won the fight 3 for 0 and ended the game after that. Cuvee didn't even die in that game and Samsung showed they can fight with a standard comp, although their strategy is still lacking to take a win off the other teams. SKT should be glad with the win but not really with their performance. They still need to improve on their midgame play. At least their P/B phase was better this week. (Please use Faker more.)

Friday had only one series but it was the most hyped one of the week. Four ex-Najin players against the current Najin lineup. Duke had already trash talked GE the week before so the expectations were high. GE Tigers responded with bunny ears and pinks costumes during the series. Najin wants to keep me happy by putting in Ohq and Cain in Game 1. But even if they do well, they're still put on the bench afterwards, because they think Zefa and Pure will magically make Najin win.

Game 1 started poorly for the Najin botlane with Cain giving up two easy kills to Gorilla. The game was quiet in the early game with GE being in control over the objectives and getting a small gold lead with turrets, some kills and CS. They were able to pick up a baron after getting a double kill on Ggoong and Watch. Sieging up with baron it seemed like the Tigers would close out the game but a good bubble on Kuro and Ohq getting reset after reset got Najin an ace and some room to breath. GE Tigers’ lead was too big however and with no additional catches, closed out the game with the next baron buff. One poor fight but overall a very clean game from the GE tigers. Ohq played very well that game not even dying once but it wasn't enough to win the game or avoid the bench.

Game 2 was a perfect stomp, Najin was able to get some kills early but they never got a lead. GE only lost one turret and dragon and snowballed great with Kassadin and using Kalista to get an early baron. The game ended at 32 mins after two aces and a second baron. GE showed great strategic play and that they have a big champion pool on all roles (except jungle cus jungle). Najin showed that Ohq and Cain still perform better than Zefa and Pure. GE won the grudge match in a dominating fashion.

Saturday was a long day even with only four games. I’m convinced CJ didn't care much about Jin Air or the coaches are completely oblivious how to do P/B. Jin Air is the one team you never want to give Xerath so if you don’t want to play it just ban it. Shy’s inability to play Gnar is also costing them a lot. 



Jin Air started the game a bit ahead with 2 early dragons and some turrets but the game swung rapidly after the third dragon. Ambition got the dragon and CJ was able to get a baron afterwards as well. Their gold lead grew rapidly with continuous tower destruction and kills. CJ tried to break down the inhibitor line with their 2nd baron but GBM’s poke and Captain Jack’s Kalista thought otherwise. Jin Air held CJ off and were able to take an inhibitor in response. After that CJ was never able to get back into the game. Even with a lead they were incapable to pressure Jin Air hard enough. GBM had flawless positioning and Coco could not trade with him in poke on Jayce. Jin Air eventually won after a 79 minute game with Coco breaking the world CS record.

The teamfight impact of Gnar and GBM’s Xerath play were too impactful for CJ and that should be blamed on their P/B phase. Coco is a great Jayce player but he got nerfed recently and he isn't a great matchup against Xerath. What surprised me the most in Game 2 was CJ’s unwillingness to adapt. They let the same picks through and only banned the Gnar. They picked up the Jayce again, let GBM have Xerath and Cpt Jack got Kalista again after his great Game 1.

That is pretty much all I want to say about the second game. Coco was useless in all the fights and Jin Air stomped CJ in a “quick” 47 min game. Shy was good on Mundo but not gamebreaking. TrAce's Rumble survived laning phase and did so much work in teamfights with the Equalizer, zoning out Coco and dealing massive damage on all of CJ.


KT vs IM had the same issues in P/B. IM nearly gets a perfect Game 1 against KT only losing a few turrets and one dragon because of a steal. They get an ace in return though and snowball the game to a great ending. Arrow never got a kill on Draven just like the rest of his team. Then we get to Game 2 and KT just picks the same things, except a Vayne, and they switched junglers with IM. I don’t get why they think it would change anything?

Two series in a row the losing team failed to see the weakness in their comps and just didn't adapt. And again the losing team loses even harder in Game 2. KT is really falling down and is the 2nd worst team in OGN at the moment after Samsung. Their lack of playmaking and understanding the meta is really hurting them as a team. IM had a funny BM with ZZ’rot portal Thresh but they aren’t at the top yet. They look better but I need to see good results against top teams before I’m sold on them.

Thanks for reading if you have questions or comments leave them below or on twitter.


 by Pieter "antdriote" Cnudde 

Dignitas Capitalizes on Liquid's Mistakes

Review : Dignitas vs Team Liquid W3D2

by Chris "Aaro" Mouton

     Team Liquid faced off against an almost entirely revamped Dignitas last Sunday in what was one of the most intense showdowns of the week. Liquid had started off the split with an incredibly strong 2-0 record despite having KEITHMCBRIEF filling in for former world champion, Piglet. Since Piglet’s return, however, Team Liquid has struggled, not showing much signs of synergy or high-level decision making. Dignitas started off this split with a disappointing 0-2 and they were 1-4 coming into this matchup. Longstanding jungler, Crumbz, had just stepped down and was being temporarily replaced by CloudNguyen.

     Before we jump into the actual gameplay, I’d like to take a moment to talk about these team comps because they played a large role in the outcome of this game. Team Liquid ran a double AD carry composition sporting Maokai in the top lane, Vi in the jungle, Ezreal in the midlane, Vayne in the traditional ADC role, and Annie for support. This composition had a massive mid-game power spike. Around the time that Vayne finished her Botrk and Ezreal finished his Manamune and Triforce, they were putting out an incredible amount of damage.

     Dignitas had one of the most mobile comps to play in the LCS this split. Rumble in the top lane, Jarvan in the jungle, Ahri in mid (this is 5.2, Ahri does have the movement speed bonus on her Q), Sivir ADC, and Morgana Support. The team comp was incredibly well made. They had excellent pick potential thanks to J4, Ahri, and Morgana, as well as Sivir’s ultimate which allowed them to chase down their enemies. They also had the ability to blow through the Maokai and Vi and focus the majority of their damage onto those squishy carries.

     The game started with Team Liquid searching for a lane swap because Sivir/Morgana is an annoying lane. Relentless harass eventually kept Piglet shoved under his tower, which resulted in quite the CS discrepancy. This was a tragedy for Piglet's Vayne, who really needed items to be a threat early on. In fact, Vayne fell so far behind that after the first recall, Team Liquid chose to send Piglet back into the top lane, essentially gifting a free dragon to Dignitas. Then, after seeing that Dignitas kept their duo botlane after dragon, Liquid decided to match it with their duo lane again, instead of just leaving Piglet top to take this free tower. It’s almost as though they didn't realize that Piglet and Xpecial were unable to trade and were, in fact, losing the lane.

     Liquid was able to secure the second dragon despite having blown the Tibbers ultimate moments before in a trade in the bottom lane. This second dragon was right in Team Liquid's power spike so they were looking for a fight, but the lack of Tibbers really prevented them from running away with the game. They were able to trade Quas for two kills and a dragon, but Dignitas was clumped perfectly for a 5-man Tibbers while they were trying to back away. That sort of lock down and ace would have allowed Liquid to secure some additional towers, really allowing them to snowball this game while their comp was hitting hard.

     The game remained relatively even until Liquid blew a teamfight in the enemy jungle allowing Dignitas to snowball the game. Team Liquid was aggressively invading the jungle, attempting to get vision control in what I assumed would be an early baron attempt with their double AD comp. However, they played out the teamfight horribly. Gamsu was completely split from the rest of Dignitas on his Rumble and Liquid committed so much time to him. They threw down Tibbers, which he flashed out of, and then they decided to continue chasing him through the jungle. This set up a beautiful equalizer for Gamsu and allowed the rest of Dignitas to strategically flank. They were able to quickly blow up Maokai and expose the squishy carries of Team Liquid. Dignitas chased down the rest of Team Liquid with only Piglet escaping, and was able to secure the baron buff.

     Consider for a moment just how truly terrifying that situation was for Team Liquid. They had absolutely no wave clear. They had Ezreal's ultimate for one wave and they had only auto attacks and Mystic Shot to try and clear the rest of those baroned up minions. Liquid decide not to even try and defend, instead sending four people to the top lane to pick off Gamsu, resulting in the loss of two of their towers and most of the health on their bottom inhib tower. Dignitas then made one of the best tactical moves I've seen from them. They recalled and gave Team Liquid a free dragon. Liquid spent the next thirty seconds at dragon while Dignitas was able to get complete vision control of baron. What really makes me question Team Liquid as a top team is what they did next. They already took the dragon, they knew baron was up, and they knew that Dig was missing from the map. Their decision was to steal Dig’s blue buff. They invest six green wards and a pink on the bottom side of Dignitas’ jungle. There’s no dragon for six minutes and a blue buff really isn't worth that much effort. Why they think that this is where they should be investing their vision, I just can’t comprehend.

     Meanwhile, Dignitas had multiple pinks circling the baron area and had swept every other bush, and so with this incredible pick composition, they waited. And they caught a Maokai, which you think would be the last person they'd want to catch, but Dignitas was able to blow up Quas in under two seconds. Then they ran back to set the same trap again in a different bush. And they waited. Team Liquid almost looked like they were going to just push down mid and trade towers instead of attempting to contest this baron 4v5, and with all my heart I was hoping that they would. But they don’t. They face check the river bush Dignitas has been waiting in, and Dig is able to pick up two more kills and a baron. Team Liquid decided to go and push while Dig took the baron, at least getting a bottom inner tower in return. In reality, that should have been the decision ever since Quas was picked off.

     So now we’re back in this terrifying situation for Team Liquid. Zero wave clear, baroned up Dignitas and minions, and a dangerously low-health inhibitor tower that they are forced to defend. Sounds like the start of a horror story. Luckily for Team Liquid, Dignitas makes the mistake of diving this tower. Why they would dive when they have no one who’s exceptionally tanky and Team Liquid has no way to stop them from sieging it other than engaging out of tower range and forcing a fight, I have no idea. They end up trading 1 for 1. Dig takes the tower but is forced to retreat, helping themselves to dragon on the way out.

     Dig continue their exceptional vision control on their way back to siege the inhibitor tower. It’s not even exaggerating to say that they pinked or swept every single bush that they walked through. And what they do next is also quite impressive. They continue sieging bottom until about 30 seconds - when baron is up. But they don’t even try to take the inhibitor. They don’t force the fight. All they’re doing is keeping Team Liquid bottled up in their base for the next two minutes until baron spawns so that there is absolutely no time for Team Liquid to get any vision on it. Have I mentioned how incredible Dignitas’ vision control has been this game yet? Because it really is beautiful.

     Team Liquid group up as five and attempt to get vision control of this baron before they give a third dragon over to Dignitas. Fenix spots Gamsu on Rumble, and because Liquid has no other vision, they think that Rumble is alone. Fenix makes the final mistake of the game and arcane shifts forward, attempting to burst down Rumble while the rest of Team Liquid follow up. Gamsu lays down the red carpet for a completely grouped up Team Liquid and Dignitas is able to immediately follow with their extremely mobile comp. Fenix flashes back into the team, but it doesn't even matter. Ezreal and Vi are both dead before Team Liquid even has a moment to react, essentially making this a 3v5. Dig is able to quickly clean up the rest of Team Liquid, excluding Piglet who escapes, and they close out the game.

     In my book, this was the best game of the split. Coming from a 1-4 team, this level of coordination, vision control, and even awareness to pick such a good team comp and then to play out their win conditions so perfectly is just inspiring. It also makes me worry for Team Liquid. They seemed to make a lot of very fundamental mistakes, such as using six green wards and a pink on the exact wrong side of the map while their team is setting up to make baron plays. If Team Liquid wants to be a contender this split, they’ll have to seriously step up in their shot calling.

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by Chris "Aaro" Mouton