Showing posts with label Taipei Assassins. Show all posts
Showing posts with label Taipei Assassins. Show all posts

Sunday, September 21, 2014

TSM Cruise Past TPA to Claim Spot in Quarterfinals



by Matt “It’s Pure Luck” Lee


This was the moment for Team SoloMid. Courtesy of Star Horn Royal Club’s win over SK Gaming earlier in the day, TSM knew that a win over the Taipei Assassins would put them through the group stage and into the quarterfinals of the 2014 World Championship. It didn't figure to be easy, as they struggled to put away a feisty TPA the previous day. A rabid fan base desperate for a good international showing would only add to the pressure to move beyond the group stage. In the end, TSM was more than up to the task. It was a dominant performance over the hometown Assassins that was finished in a mere twenty-seven minutes.

The first eight minutes were fairly passive with minimal pressure from the jungle on either side. The biggest discrepancy early on was up in the top lane where Dyrus on Lulu was giving Achie (on Maokai) fits. Applying constant pressure and harassment, Dyrus slowly began to build up a solid creep score lead and delay the ever important Rod of Ages that Achie needed. Even more important was forcing an early teleport out of Achie which seemed to set forth a chain of events in the favor of SoloMid.

Shortly after the game crossed the nine minute mark TSM began a three man attempt on dragon. TPA challenged for it and the teams ended up trading one for one as Amazing took down Bebe but Lustboy would then fall for TSM. Bjergsen was late to join the fight so a teleport from Achie could have pushed the fight to a five on three advantage for TPA, but because of the pressure from Dyrus it was not available.

The chaos settled, but only for a brief moment. Morning tried to make an aggressive play on Bjergsen when both of them returned to mid lane, but bit off more than he could chew in the process and was taken down. It allowed TSM to claim the dragon without contest this time and pushed their gold lead to just under two-thousand gold at the eleventh minute.

TPA knew the game was possibly on the verge of spiraling out of control so they looked to create a pick and found it. In what ended up being one of the last mistakes of the game for TSM, Amazing was caught going too deep in an effort to help Dyrus hold off three members of TPA. The crowd erupted as Achie picked up the kill. The gold deficit was shaved down to just over one-thousand but it was the last positive note for the Assassins in this game.

At this point TSM really began to ratchet up the pressure on the side lanes. Constant explosive shot harass from WildTurtle onto Bebe and Jay slowly but surely allowed TSM to push down the bottom turret. Top lane was no different as the constant harass from Dyrus allowed him to force the top turret down. Winds attempted to help Achie up top with a gank but Dyrus escaped. As a result the bottom lane from TSM knew they were in little danger of pushing down the outer turret and it fell shortly after Dyrus had finished off the one up top. SoloMid found themselves back in a commanding lead of almost three thousand gold at fifteen minutes and they were dictating the pace of the game.

TPA knew at this point they were going to have to make a desperation play to get back in this game and chose the next dragon fight to do it. They tried to execute a pincer move on TSM but did a poor job of it. TSM simply peeled off the dragon and picked up kills on both Jay and Achie while the rest of the TPA was forced to scatter and run. TSM picked up the dragon and expanded their gold lead to over five thousand but they weren't done yet. Multiple members of the Assassins opted to hang around their own jungle with no vision. It was a poor decision as they knew TSM could possibly be there having just killed the dragon.

Jay would pay the price with his life first as he went to ward the bush TSM was hiding in.  Morning and Bebe would follow him to the gray screen shortly after that and the rout for Team SoloMid was officially on; they then had a gold lead of seven-thousand before the game was even twenty minutes old.  There was nothing the former season two champions could do at this point. Another desperation engage was attempted trying to defend their top inner turret but they would once again lose two members while getting nothing in return.

TSM wasted little time in ending the game from here. After finding more picks in the jungle, they would take down the bottom inhibitor followed by the middle inhibitor and push through to the nexus while picking up more kills along the way. With the win, it would be the first team a team from North America would play beyond where they were seeded at worlds since way back in season one.

Game MVP

While his stats weren't quite as flashy as some of his teammates, this one has to be given to Dyrus. His play on Lulu was terrific and he kept Achie down the entire game and never allowed him to use Maokai to become the team fight monster he can be late game.  Achie was unable to have any impactful teleports during the early stages of the game because he was constantly being shoved into his turret.

Questionable Decisions

One has to wonder why the Taipei Assassins did not attempt a lane swap this game. I thought this myself at the game start and it was brought up at the analyst desk after. The biggest problem they had was essentially they had chosen two losing side lanes and they were unable to handle it. Winds, unfortunately, cannot be everywhere at once. Even when the camera was not focused on a certain lane, a quick check of the minimap most always seemed to show the members of TPA under their own turret. When you compound that with the fact that Bjergsen picked up a solo kill on Morning, it was a disaster. Willingly picking Twitch into Tristana with the intent to lane 2v2 against it was a poor choice by the Assassin’s and it cost them. With all three lanes losing there was little Winds was going to be able to do to rectify the situation.

Monday, September 8, 2014

Official Worlds Groups

Final List of the 16 Teams Going to Worlds

North America
Team SoloMid (TSM) #1
Cloud9 (C9) #2
LMQ (LMQ) #3

Europe
Alliance (ALL) #1
Fnatic (FNC) #2
SK Gaming (SK) #3

Korea
Samsung Blue (SGB) #1
Samsung White (SGW) #2
NaJin White Shield (NJWS) #3

China
EDward Gaming (EDG) #1
Starhorn Royal Club (SHRC) #2
OMG (OMG) #3

Southeast Asia & Taiwan
Azubu Taipei Assassins (TPA) #1
Ahq e-Sports Club (AHQ) #2

Turkey, Russia, & Oceania
Dark Passage (DP) #1

Latin America & Brazil
KaBuM e-Sports (KBM) #1

Thursday, May 8, 2014

Welcome To Paris : A Fast Look at All-Stars



by Jt 'Ribbwich' Egbert

Halfway to worlds, the leagues are all ready for a chance to take a warning bite out of each other. As the All-Star hype train reaches critical mass, let's look at how these five teams have earned their invitations. We start with the kings:

Korea:

Korea is being represented by the winner of the Season Three World Championships, SK T1 K, although it is pretty well-known they aren't the strongest team in the region. (A title that probably belongs to one of the teams in Samsung Galaxy's stable.)

Why They Can Win: Mechanics, Mechanics, Mechanics. All of the pros in this region are 100% entrenched in their teams. This makes their personal mechanics match their team play mechanics. They time things to the millisecond, and outplay opponents on a large scale. Even the most solid teams end up tilting after experiencing SK T1 K's abuse.

How They Can Lose: Overconfidence is a weakness most Korean teams share. If their opponents remain calm and poised and stick to what they know (instead of going on a tilt trying to counter them,) any team has a chance of beating the god-kings.

China:

We had our first taste of China in the World Finals, when we got to see Royal Club's Tabe drop bears on people's heads. This time, we'll be seeing the Chinese team, OMG.

Why They Can Win: Aggressively striking from the shadows with fearless precision, the deadliest Chinese team is the unseen one. This team could take the win from nowhere, and you won't even see them coming...at first.

How They Can Lose: Vision. Other teams can pressure them out of their comfortable, unseen presence if they have a well-warded map. Get them on a tilt and the "W" is yours.

Garena:

The surprise winners of the Season Two World Championships, the Taipei Assassins are going to this years All-Star challenge as well, and they're riding the momentum of an undefeated spring season.

Why They Can Win: This region is always an unexpected treat - mixing Korean mechanics with Chinese aggression - but their best shot at winning lies in the fact that other teams are coming in crippled. SKT is slumping. C9 doesn't have Hai. OMG is playing with a rusty Cool, etc.

How They Can Lose: They don't really posses any team-fighting skill, so they need a lot of practice. Considering they'll be up against the best players in the world, the answers to this question are pretty much endless.

Europe:

Europe is one of the most competitive regions in the world, with some of the closest records we've seen in a single split. The European playoffs were hard fought, but ultimately they went in favor of perennial favorites, Fnatic.

Why They Can Win: Fnatic have great potential if they wear their amazing pants to these games. Fast reflexes, excellent mechanical skills and good rotations can lead Fnatic to victory.

How they Can Lose: By not bringing those pants. Fnatic has shown many times that they will attempt to try new things and push the meta as far as it will go. If their picks are bad and their play inconsistent, it might not be an impressive showing by Xpeke and the boys.

North America:

Who can say no to apple pie? Undefeated playoff contenders and double split winners, Cloud 9 HyperX, face their first Korean challenge in SKT T1k, and look to exact revenge against EU rivals, Fnatic.

Why They Can Win: Cloud 9 will come into this series prepared. They have done the legwork. They know their enemies...and LemonNation's legendary notebook has something in store for every one of them. Early Jungle pressure and superior rotations should keep even the best opponent on their toes - as long as they can synergize with Hai's replacement, Link.

How They Can Lose: C9 might have trouble keeping their collective cool under the immense competition these teams are sure to bring them. If they get out-pressured and over-aggressed, places where C9 has shown weakness before, it will spell the end of the red white and blue at All Stars.


That's all I have, thanks for the read, I will see you all in Paris! (Well, in twitch chat!)

League of Legends : Ushering in World Peace

Tuesday, March 11, 2014

IEM World Championship Friday, March 14th


Today's Matches

1. Invictus Gaming Vs Fnatic (A) 
2. KT Rolster Bullets vs Millenium (A)
3. Winners Match Group A 
4. Losers Match Group A
5. Gambit Gaming vs AZUBU Taipei Assassins (B)
6. Cloud 9 HyperX vs Team WE (B)
7. Winners Match Group B 
8. Losers Match Group B


Oh hai..remember us?