Showing posts with label Matt Lee.. Show all posts
Showing posts with label Matt Lee.. Show all posts

Tuesday, January 20, 2015

2015 EU LCS Spring Split Predictions



By Matt “It's Pure Luck” Lee and the LCS FanZone staff.

Let us start off by saying that these preseason predictions often go horribly wrong but, at the same time, they're fun to do and are a great subject for debate. As we think back to the Spring Split of 2015 in Europe, if someone had told you before the season that Roccat would place third you likely would have been laughing uncontrollably on the floor. And yet, there we were at the end of the spring, watching Roccat accomplish a feat that not many people outside of the Roccat organization itself saw coming. Perhaps some team on this list who is not so highly thought of will surprise us all and make us look incredibly foolish come the end of this split. So, for a little more leeway, we have done this in a Top Three – Middle of the Pack – Bottom Three format.

*EACH CATEGORY IS IN NO PARTICULAR ORDER

TOP 3

Roccat – It was a great off-season for Roccat who managed to prevent their top two players in Jankos and Vander from being poached. At the same time they removed what seemed to be their weakest links in Xaxus and Celaver. Nukeduck is a huge pickup and his aggressive style in middle should really help this team. Overpow should find his style more suited to the top lane, he was often too passive when he was in mid. Closing out games was an issue at times for them last split, improvement there should see Roccat challenge for top two this spring.

SK Gaming – Logic would say that improving on last season’s roster, which finished in third place in the summer, should have SK Gaming back in the thick of things in Season 5. Unfortunately, that isn’t always how things work out. Add in a somewhat brash personality in Forg1ven and problems could potentially arise in team chemistry. But in the end, there is too much talent here for this team to not compete for a top 3 spot. Fox seems to be a very mechanically gifted player, now it’s up to him to prove it on the big stage. If he can do that and Forg1ven can adapt his style to fit the team, SK should be in a good position at season’s end.

Elements – Admittedly, the new name is indeed somewhat cheesy. But the roster is still really damn good. It’s hard to argue with the pickup of Rekkles as he is regarded as the best AD Carry in western League of Legends. But we aren’t so sure it fixes the problems that they had last split when the team was often at times far too passive. Rekkles is considered a better player than Tabzz, we just aren’t sure he is a better fit for this team. An aggressive playmaker was needed and that’s what Tabzz provided. Regardless, it’s hard to envision any scenario where this team does not finish top three and they remain the favorite to win this season.

MIDDLE OF THE PACK

Meet Your Makers – New name, slightly new roster, likely the same result for the team formerly known as the Supa Hot Crew. MYM was the most disagreed upon team when trying to place each team in their respective places and for good reason; roster shakeups and a lack of consistency the past season. H0R0 was picked up to replace the departed Impaler and it will be interesting to see how the communication between he and Selfie works out. Talented roster will show flashes of brilliance but be a very streaky, up and down team.

Gambit Gaming – IEM Cologne was a very solid showing for this roster and more important than anything perhaps is that Diamond seems to be rejuvenated. P1noy’s style should go quite well with Edward in that they are both very aggressive players. It will be a key for them to keep that aggression curbed just enough so that it doesn't backfire on them as we saw at times at IEM versus CLG. We aren’t sure they will compete for a top three spot, but they won’t be too far away from it. Expect far better results than we saw from them in the summer.

Fnatic – While MYM was perhaps the most disagreed upon team for the FanZone staff when putting this together, Fnatic was perhaps the most difficult to figure out. A legacy is gone as Yellowstar is now the only remaining player from the roster. To say that Febiven is the most proven player of the free agents added is somewhat of a scary thought. He has shown to have a very high level of talent but at the same time struggled mightily in past promotion tournament series. The pressure on newcomers Steelback, Huni and Reignover is immense as those are some big shoes they are left to fill. Yellowstar’s experience will be crucial for this team this split.

Unicorns of Love – They surprised Team SoloMid at IEM San Jose with a little bit of cheese and then…promptly ran into juggernaut Cloud 9 and were annihilated. With their oddball picks the Unicorns have become an entertaining team to watch but it takes more than that to consistently win games at this level. We don’t see them challenging for a top five spot this split, but they shouldn't be atrocious either. PowerOfEvil is a gifted player and should do enough in the mid lane to see the Unicorns return to the LCS in the summer.

BOTTOM THREE

Copenhagen Wolves – Roster stays mostly the same except for Freeze replacing the departed Woolite who jumped ship to Roccat. They found themselves in the promotion tournament twice last year (hey, they've still yet to drop a game there) and we wouldn't be surprised if they found themselves there again at the end of this split. Expect a few surprise wins out of the Wolves, but a finish above 7th place would be surprising.

H2k - The high of getting into the LCS was shortly replaced by a crippling blow as star player and mid-laner Febiven departed for Fnatic just weeks before the new season begins. Ryu isn't the same player he was when he was with the KT organization but he was solid when he substituted for Roccat at IEM Cologne. We liked this roster before the departure of Febiven, but that’s a tough obstacle to overcome for a team that’s new to the LCS.

GIANTS! – We were surprised to see this team escape the expansion tournament and make it into the LCS to be frank. It was hard to justify putting them anywhere above the bottom three because they are untested and have not been in this position before and the competition is much stiffer now than it was in the past for them. They may prove doubters wrong, but it’s something we have to see before we believe it.


Saturday, December 20, 2014

Roccat Waltz Into IEM Cologne Semifinals With Decisive Victory Over DoWS


                    Matt “It’s Pure Luck” Lee

It was far from the hardest test they will face this year, or even this tournament, but the new look Roccat lineup was dominant today versus the Dolphins of Wall Street in the first round of the Intel Extreme Masters Cologne. Coming into IEM Cologne as the likely favorite to win a spot in Katowice in March, Roccat was crisp and efficient in the two game sweep. The second round will see them draw stiffer competition as they square off against NA LCS representative Counter Logic Gaming but based on today’s performance it’s hard to not like their chances to move through to the finals.
           
Game one started off fairly slowly but for a bit of early action down in the bottom lane that saw former Millenium AD carry Creaton (Ezreal) nearly pick up an early kill on Woolite (Corki) only to be thwarted by a nice Aqua Prison by Vander (Nami) in the middle of an Arcane Shift. The game would see its first attempted gank just after the five minute mark. Lasagna (Pantheon) went to the top lane in an attempt to pick off Overpow (Irelia) who would quickly flash to safety but almost immediately reengaged as Jankos (Elise) was arriving on from river.  The level two Equilibrium Strike from Overpow would prove crucial this fight as not only was the stun long enough to use the ability twice, it helped lock down Lasagna as it was chained with Cocoon from Jankos. The Roccat jungler picked up first blood as we have seen so many times before and with a little help from Ryu (Jayce) roaming up top Overpow picked up the second kill on Meziljie (Gnar) while just barely surviving himself.
            
Roccat would find a pick on Lasagna a few minutes later courtesy of a deep ward placed at the red buff of DoWS. The game started to snowball out of control at this point. Roccat would pick up a dragon just after the ten minute mark while Overpower would simultaneously pick up a solo kill in the top lane as he tower dove Meziljie. Ryu, Jankos and Vander would find a kill on Bebe (Xerath) on the edge of the jungle near the mid lane as he was caught trying to steal dragon with a Xerath ultimate only to be Aqua Prisoned himself. The only lane that hadn’t gone horribly wrong for the Dolphins this late into the game was bottom where Creaton and Masterwork (Karma) were trading with Woolite and Vander fairly effectively. It simply wasn’t going to be enough for the Dolphins to get anything done. The vision control and map pressure were too stacked in Roccat’s favor and so was the gold advantage. At just over the fifteen minute mark Overpow was already 6/0/2 on a very snowbally champion and closing out the game was merely a formality for Roccat and it would mercifully end for the Dolphins in twenty-two minutes.
            
Game two started off quite slowly much as game one did and it was at the five minute mark again that the game would see someone take a trip back to base via a grey screen. It was played brilliantly by Vander (Thresh) landing a hook on Masterwork (Nami) who erred by venturing into his bushes instead of staying in his minion wave. Jankos (Lee Sin) took the lantern from river into the fight and would make a nice play on a ward hop to slow Masterwork down and allowed Roccat to pick up first blood. However, DoWS would answer back a few minutes later as Jankos was caught being a bit  greedy as he seemed to favor stealing the enemy blue buff away. He would pay for it as Bebe (Syndra) picked up the kill and secured his own blue. But Jankos would get revenge shortly after that as he and Ryu (Fizz) would team up to take down the Dolphin’s mid laner and the blue buff would be turned back over to Jankos.
            

The lead for Roccat stood at one thousand gold at ten minutes with neither team yet to take a dragon. The two teams would exchange kills on a Roccat invade that stole away the DoWS red buff. Masterwork was caught by Jankos and Ryu but was able to flash away. Lasagna (Kha’Zix) and Bebe were then able to close in on Jankos and Ryu with Bebe once again taking Jankos out with another Unleashed Power. A teleport bottom from Overpow (Gnar) sent the Dolphins scrambling away with Masterwork being killed for the second time in the game. But while this was happening, Bebe found another victim as a straggling Vander was picked off in the river close to mid lane resulting in a two for one in favor of the Dolphins of Wall Street. Meziljie (Jax) took down the top tower just after all of this ended and it brought the gold between the two teams to dead even just shy of twelve minutes into the game.
            
Bebe played well up until this point but would make a mistake of face checking a bush in his own jungle that resulted in a kill for Jankos and a dragon being picked up for Roccat.  They would continue to hang close with Roccat for the next few minutes but little mistakes would begin to add up. Meziljie went for an engage in bottom on Vander in what appeared to be a 3v2 in favor of DoWS but they never saw Ryu enter the brush and it was quickly turned back around on the Dolphins. Woolite picked up the kill on Meziljie and would get another on Masterwork on the ensuing chase by Roccat. The fight would be extended long enough for Lasagna and Bebe to attempt to get involved but their efforts were in vain as they both were killed and it was a 4-0 for team Roccat. The lead was suddenly commanding for Roccat as it surged to four-thousand gold at sixteen minutes; as noted above, it had been dead even just four minutes prior. 
            
With sightstones completed for two members, Roccat began to find picks as they wanted. They would catch Creaton out near his own red bluff and took their second dragon of the game. Overpow would defeat Meziljie in a duel and the deficit grew to almost seven-thousand for DoWS twenty minutes into the game. It took a bit longer this time but now it seemed to be a repeat of game one. The Dolphins seemed dazed as Roccat would take objectives and turrets as they pleased as the game progressed. A great hook from Vander onto Bebe would initiate the team fight that all but signaled the game was over as Roccat would ace DoWS without losing any of their own members. Roccat would pick up the Baron before winning one final team fight in the opponent’s base and pushing through for the win in twenty-six minutes. 

Saturday, September 27, 2014

NWS Take Commanding Lead of Group D With Win Over Cloud 9



by Matt “It’s Pure Luck” Lee

Coming into a crucial match with group favorites NaJin White Shield, Cloud 9 knew that it wasn’t going to be easy. In a post-game interview after defeating Alliance the previous day, Meteos told Sjokz, “Hopefully we can beat KaBuM later today and going forward, maybe we will beat NaJin White Shield. I don’t know, that one seems a little bit ambitious, but number two out of the group would be good” 

It turns out Meteos wasn't far off. In stark contrast from their earlier game versus Alliance, NaJin was in control for the vast majority of this contest. It began in picks and bans where NWS threw C9 for a bit of a loop. NaJin took Syndra away from Hai and then opted to forgo their final ban as they could not agree to one. By doing so, it left one extra “stronger” champion open and forced Cloud 9 to make a decision on what champion they did not want to face. C9 opted to remove Lee Sin from Watch, and NWS came back immediately with a first pick Zed lock-in for Ggoong. Here are what the rest of the lineups for each team looked like.

NaJin White Shield (1st pick)

Zed (Ggoong) – Ryze (Save) – Thresh (GorillA) – Corki (Zefa) – Elise (watch)

Cloud 9

Tristana (Sneaky) – Kha’Zix (Meteos) - Lulu (Balls) – Nami (LemonNation) – Talon (Hai)

The first few minutes saw the lanes playing fairly aggressive against each other. Hai and Ggoong had vicious trades early on, dropping both of them to under half health before the game was three minutes old. Shortly after that occurred in mid, GorillA showed why he continues to play Thresh and often sees it banned against him. A hook onto Sneaky saw the C9 AD carry dropped under half health and the lane was suddenly in NWS's control. Meteos paid a visit bottom but without having vision of Watch, all he could do was drop a ward down in the river bush to help out Sneaky and LemonNation. The risks were too high otherwise with Sneaky so low on health.

NaJin were slightly ahead in each lane except for top at this early point in the game. To try and relieve some of the early pressure Balls was putting on Save, Watch went for a gank top and forced a flash out of Balls who promptly returned to base to buy. With his lane shoved towards his opponent’s turret and flash no longer available, Balls did not teleport back to lane and saw his previously struggling opponent take the lead in creeps.

Right as Balls returned back to lane in top, the game saw its first major skirmish. Cloud 9 were caught without any wards in the river and paid the price for it. Right when Watch was coming out of the river, GorillA made a beautiful flash flay to catch LemonNation who would attempt to flash away only to immediately be cocooned and focused down. Both top lanes began teleporting bottom at this point. Watch flashed away to escape and Sneaky attempted to rocket jump and finish him off to get a reset…only to be thwarted by Zefa’s summoner heal.

This turned out to be a critical mistake with Zefa and Watch, both barely escaping alive. GorillA would fall for NWS in the fight but Save was able to flash over the river wall and finish off Sneaky for a two for one in favor of NaJin. Ggoong engaged onto Hai in the river to then allow Save to escape while just surviving himself. NWS found themselves with a one thousand gold lead and even more importantly is the early game disadvantage Save had was all but gone.

The lanes looked to start to slip away from Cloud 9 a bit after all of this transpired. The creep score leads for both Save and Zefa seemed to be growing slowly but surely. The surprise was that Hai was holding his own versus Ggoong in the mid lane in a very tough matchup. He was making very good use of his ultimate on Talon to keep pressure on Ggoong so he would not have to deal with the deadly all-in from Zed.

Cloud 9 continued their attempts to shut down Save with a successful gank at ten minutes but NaJin would simply respond by taking dragon for themselves. Gorilla began to roam a bit with Watch in an attempt to make a plays elsewhere on the map as well as place deep wards in the jungle of C9. They managed to force a flash out of Hai and immediately headed into the C9 jungle as a ward spotted LemonNation heading back to lane.

In a very aggressive play, Watch and Save nearly did get a pick on LemonNation with a clever lantern gank between the inner and outer turrets. He managed to just get out alive, but once again the top lanes were teleporting down to join the fray. NaJin went a bit too deep here as they were a bit scattered during this turret dive. They managed to pick up kills on both Sneaky and Balls, but Watch and Save would be dropped in return with one of the kills going over to Hai. Gorilla just barely managed to escape with a sliver of health and for a brief moment, it looked as if Cloud 9 was still in the game.

The turning point however would come at the very next team fight. As the teams converged around middle lane, Balls was chunked down incredibly fast by Zefa and forced to back away. Unfortunately for C9, it happened at the exact moment that Sneaky and Hai went all in to try and take out GorillA. GorillA would die at the hands of Sneaky but the price paid was too steep for Cloud 9. The trinity force Corki ripped through C9 as the trio of Balls, Meteos and Hai would be killed with Sneaky barely escaping alive. A dragon would follow for the Koreans and all of the sudden the gold lead had swelled up to almost five thousand at just over sixteen minutes.

Despite the fact that NWS had a massive power spike with Corki and a substantial gold lead, C9 again took a bad fight in middle yet again. Hai was hit by a hook from GorillA and looked to be able to escape back to the turret with ease. Yet he chose to go in on what was essentially a one versus three. He would be killed by Watch who rappelled right onto him and Balls would also die shortly after. NaJin took the middle outer turret and the gold lead hit seven thousand at eighteen and a half minutes.

NWS wasted no time in flexing their muscle with the mid game power spike they had. They knew the dangers of letting a Tristana team reach the late game stage; they won themselves doing just that versus Alliance earlier in the day. Determined to not let that happen, they kept vision of the jungle in their clutches and rotated around the map taking turrets with Cloud 9 able to do nothing about it. Knowing the game was all but lost, it seemed Cloud 9 wanted to at the very least take out their frustration on Save. They managed to pick up the kill but the problem was it took four of them. NWS would gladly trade this for the top and middle inhibitor turrets and inhibitors themselves.

NaJin would have one small, final hiccup. GorillA would be caught out and killed and perhaps over confidence led to Ggoong attempting to go all in just outside of the final C9 inhibitor turret. In the end it was just a minor inconvenience for NWS as they would wait for the respawns of GorillA and Ggoong. One final brief siege led to the final inhibitor turret falling and NaJin would just rush the nexus and its turrets for a decisive twenty nine minute victory.

Game MVP

            Tough call between Save and GorillA, but GorillA is the pick here. Save did become a ticking time bomb that C9 couldn’t handle late game, but part of the reason he was able to is because Watch did not really have to help bottom out at all. GorillA missed very few hooks and the one’s he did hit early on shifted the lane in favor of NWS. I doubt he will get to play Thresh again in the second meeting between these two teams.

Questionable Decisions


            C9 seemed to have trouble grasping their win conditions in this game. They took too many bad fights in the mid game when Corki is clearly stronger than Tristana, especially once he has a Trinity Force. It’s one thing for it to happen once, but two or three times is inexcusable. They needed to be more patient and wait for Sneaky to have his Infinity Edge before trying to team fight. They played right into NaJin’s hands by repeatedly agreeing to fight instead of disengaging with Nami. 

Sunday, September 21, 2014

TSM Cruise Past TPA to Claim Spot in Quarterfinals



by Matt “It’s Pure Luck” Lee


This was the moment for Team SoloMid. Courtesy of Star Horn Royal Club’s win over SK Gaming earlier in the day, TSM knew that a win over the Taipei Assassins would put them through the group stage and into the quarterfinals of the 2014 World Championship. It didn't figure to be easy, as they struggled to put away a feisty TPA the previous day. A rabid fan base desperate for a good international showing would only add to the pressure to move beyond the group stage. In the end, TSM was more than up to the task. It was a dominant performance over the hometown Assassins that was finished in a mere twenty-seven minutes.

The first eight minutes were fairly passive with minimal pressure from the jungle on either side. The biggest discrepancy early on was up in the top lane where Dyrus on Lulu was giving Achie (on Maokai) fits. Applying constant pressure and harassment, Dyrus slowly began to build up a solid creep score lead and delay the ever important Rod of Ages that Achie needed. Even more important was forcing an early teleport out of Achie which seemed to set forth a chain of events in the favor of SoloMid.

Shortly after the game crossed the nine minute mark TSM began a three man attempt on dragon. TPA challenged for it and the teams ended up trading one for one as Amazing took down Bebe but Lustboy would then fall for TSM. Bjergsen was late to join the fight so a teleport from Achie could have pushed the fight to a five on three advantage for TPA, but because of the pressure from Dyrus it was not available.

The chaos settled, but only for a brief moment. Morning tried to make an aggressive play on Bjergsen when both of them returned to mid lane, but bit off more than he could chew in the process and was taken down. It allowed TSM to claim the dragon without contest this time and pushed their gold lead to just under two-thousand gold at the eleventh minute.

TPA knew the game was possibly on the verge of spiraling out of control so they looked to create a pick and found it. In what ended up being one of the last mistakes of the game for TSM, Amazing was caught going too deep in an effort to help Dyrus hold off three members of TPA. The crowd erupted as Achie picked up the kill. The gold deficit was shaved down to just over one-thousand but it was the last positive note for the Assassins in this game.

At this point TSM really began to ratchet up the pressure on the side lanes. Constant explosive shot harass from WildTurtle onto Bebe and Jay slowly but surely allowed TSM to push down the bottom turret. Top lane was no different as the constant harass from Dyrus allowed him to force the top turret down. Winds attempted to help Achie up top with a gank but Dyrus escaped. As a result the bottom lane from TSM knew they were in little danger of pushing down the outer turret and it fell shortly after Dyrus had finished off the one up top. SoloMid found themselves back in a commanding lead of almost three thousand gold at fifteen minutes and they were dictating the pace of the game.

TPA knew at this point they were going to have to make a desperation play to get back in this game and chose the next dragon fight to do it. They tried to execute a pincer move on TSM but did a poor job of it. TSM simply peeled off the dragon and picked up kills on both Jay and Achie while the rest of the TPA was forced to scatter and run. TSM picked up the dragon and expanded their gold lead to over five thousand but they weren't done yet. Multiple members of the Assassins opted to hang around their own jungle with no vision. It was a poor decision as they knew TSM could possibly be there having just killed the dragon.

Jay would pay the price with his life first as he went to ward the bush TSM was hiding in.  Morning and Bebe would follow him to the gray screen shortly after that and the rout for Team SoloMid was officially on; they then had a gold lead of seven-thousand before the game was even twenty minutes old.  There was nothing the former season two champions could do at this point. Another desperation engage was attempted trying to defend their top inner turret but they would once again lose two members while getting nothing in return.

TSM wasted little time in ending the game from here. After finding more picks in the jungle, they would take down the bottom inhibitor followed by the middle inhibitor and push through to the nexus while picking up more kills along the way. With the win, it would be the first team a team from North America would play beyond where they were seeded at worlds since way back in season one.

Game MVP

While his stats weren't quite as flashy as some of his teammates, this one has to be given to Dyrus. His play on Lulu was terrific and he kept Achie down the entire game and never allowed him to use Maokai to become the team fight monster he can be late game.  Achie was unable to have any impactful teleports during the early stages of the game because he was constantly being shoved into his turret.

Questionable Decisions

One has to wonder why the Taipei Assassins did not attempt a lane swap this game. I thought this myself at the game start and it was brought up at the analyst desk after. The biggest problem they had was essentially they had chosen two losing side lanes and they were unable to handle it. Winds, unfortunately, cannot be everywhere at once. Even when the camera was not focused on a certain lane, a quick check of the minimap most always seemed to show the members of TPA under their own turret. When you compound that with the fact that Bjergsen picked up a solo kill on Morning, it was a disaster. Willingly picking Twitch into Tristana with the intent to lane 2v2 against it was a poor choice by the Assassin’s and it cost them. With all three lanes losing there was little Winds was going to be able to do to rectify the situation.

Sunday, August 10, 2014

Roccat Cool Off Supa Hot Crew, Advance to Face Fnatic



By Matt “It’s Pure Luck” Lee

It had been a rough Summer Split for Roccat following their surprising performance from the Spring, in which they finished in third place. It was a split full of ups and downs that saw them start off with a dismal record of 1-7, only to claw back to .500 at 10-10 after Week Eight. But they couldn't keep up the momentum they had gained and Roccat dropped six of their final eight games to finish the season in sixth place with a record of 12-16. Heading into playoffs, they were dangerously close to the dreaded relegation matches. 

Now they needn't worry about it anymore.

Roccat managed to eliminate the young and upstart Supa Hot Crew in fairly easy fashion, taking the Best of Five series in four games. With the win, not only does Roccat avoid the possibility of being sent to the LCS promotion tournament, they keep their dreams of qualifying for the World Championship alive and will now have two cracks at achieving it. Supa Hot Crew, meanwhile, have to beat Millenium next week in the fifth place match if they want to dodge participating in their second straight promotion tournament. It would be a disappointing finish for a team that showed so much improvement from the Spring Split where they finished in seventh place.

And yet, watching this series, it looked as if Roccat were the third seed and Supa Hot Crew the sixth. Roccat seemed to come into this set of games incredibly well prepared, and it showed right away in the picks and bans of the first game. They let Kassadin slip through during the banning phase, seemingly knowing that Supa Hot Crew would first pick it, and Roccat was ready as they opted to run the Morgana and Elise pick comp to retaliate. It paid off massively for them. Jankos was able to put out a ton of lane pressure early, and at 8:05, they were able to drop the top turret of Supa Hot Crew. Just a bit over two minutes later the mid turret also fell, along with a dragon for Roccat.

Perhaps the biggest moment of this game came at 15:40. Roccat were able to turn an attempted initiate from Supa Hot Crew back around and pick up first blood when the fight was five versus four in favor of SHC. That fight illustrated the power of the team comp Roccat assembled, despite being one person down while it happened. Vander managed to get a black shield onto himself and avoided being knocked into the air by the Nami ultimate. At just about the same time, Jankos managed to land a cocoon on Mimer to prevent the Renekton dive into the team. From here it goes horribly wrong for Supa Hot Crew as Xaxus teleports in, and they start to scatter a bit in panic knowing their initiate didn't go as planned. Roccat immediately annihilate Selfie with a dark binding chained into an Alistar head butt and pulverize combo. Following this fight, despite only having one kill, Roccat already had a 4.5k gold lead at just over sixteen minutes. Supa Hot Crew was never able to recover from this point. Roccat methodically put the game away in slightly over thirty-five minutes to take a 1-0 series advantage.

In Game Two, Supa Hot Crew attempted to adjust and this time they banned Elise away from Jankos and grabbed Morgana themselves after Roccat first picked Maokai. Early on, things were looking great for SHC. They managed to pick up three kills in the first ten minutes and Impaler was far more active on Rengar than he had been on Kha’Zix the previous game. Yet, as well as they looked early on, the game turned around at just under twenty-one minutes. Holding a slight gold lead of five-hundred at that point, SHC tried to go to the well one too many times. Twice already they had snuck MrRalleZ up to the top lane along with Impaler to get multiple kills on Roccat. The third time wasn't the charm as they had poor ward coverage in the river and never saw Jankos was there along with Celaver and Vander. They were able to kill Vander, but Jankos had a great cataclysm that prevented any members of Supa Hot Crew from getting to Celaver, who picked up a double kill.  All of the sudden, Roccat had the gold lead and the baron buff. They wasted no time with baron as before it had worn off, they pushed bottom lane and won one final fight, ending the game before it was even twenty-six minutes old.

Game Three saw Supa Hot Crew pick up their first and only win of the series in what was a long and drawn out battle. Once again, SHC looked good early as MrRalleZ was able to get a few picks on Twitch for the second game in a row. It might have been nerves due to their season being on the line, but Supa Hot Crew did almost nothing with this early lead. At the 28:40 mark, Jankos and Xaxus picked off Mimer top lane, but in return, SHC was able to pick up the dragon. Fifteen minutes later, despite having picked up the only baron of the game and four of the six dragons, SHC was only ahead by one outer turret and their gold lead was starting to mean less and less. And after a baron steal by Jankos in the forty-seventh minute, it looked as if Supa Hot Crew could be in real trouble as their lead dwindled away. It got worse for the Supa Hot Crew in the fifty-sixth minute. Selfie had a poor Orianna ultimate that only hit Xaxus, and Roccat won the resulting team fight as well as another baron pick up. Selfie would ultimately redeem himself, however. In the final fight of the marathon game, he hit a three person shockwave that allowed Supa Hot Crew to pick up two important kills and push through the nexus turrets for the sixty-seven minute win to avoid being swept.

It was far from a convincing defeat, and Roccat quickly adjusted for game five, as they smartly banned Orianna away from Selfie. One has to question the picks by Supa Hot Crew on the turn after Roccat first picked Maokai; by taking Ryze and Tristana they left both Elise and Morgana open for Roccat who immediately locked them in. Once again, Jankos was helping with an early turret push, this time down in bottom lane as they took down the first turret of the game. Kasing committed a big no-no as he was caught window shopping and Overpower managed to pick up first blood on him right after the turret fell with a long range Ziggs ultimate.

As the game went on, it just felt like Roccat was dictating the terms and the pace; they were being proactive and Supa Hot Crew was being reactive. The fifteenth minute mark of the game is the perfect example of this. Supa Hot Crew sent three people top to get a kill onto Xaxus while Roccat took dragon followed by the bottom lane outer turret. Supa Hot Crew didn't even manage to take the top turret down, and now the gold lead for Roccat swelled to almost 4.5k at sixteen minutes.

It wasn't until the game was in the twenty-first minute that it began to spiral out of control. Despite Celaver having a trinity force on Corki, which is stronger than a mid-game infinity edge Tristana, SHC took a fight in the river near dragon and lost three members. Roccat went on to do baron and managed to get two more picks growing their gold lead to almost 7.5k. The strength of the comp Roccat was running was on display while they were pushing and sieging turrets down mid. Even the beefier targets like Braum and Dr. Mundo were easily dropped if they were hit by a cocoon or dark binding.

Roccat did make a few mistakes as they were trying to close the game out. Impaler managed to sneak a baron steal and Jankos was picked off carelessly in mid. It allowed Supa Hot Crew to cut the gold deficit to around six-thousand, but in the end, it was too little, too late. Once again the cocoon and dark binding chain crowd control combo caught onto Mimer as Roccat was trying to break through the last defense of SHC, pushing down the middle inhibitor. After a chaotic fight where the remaining Supa Hot Crew members desperately attempted to defend the nexus turrets and the nexus itself, Roccat was able to destroy the nexus and take the series 3-1.

It’s hard to say for sure, but Roccat seem to have found their rhythm at an opportune time. They looked much better than the team we saw struggle all summer to close out games where they had leads. In this series, they were quick and decisive in what they wanted to do when they were ahead, and Supa Hot Crew was never able to rise to their level. 

Tuesday, July 29, 2014

European LCS Week 10 Power Rankings



by Matt “It’s Pure Luck” Lee


Welcome to my European LCS power rankings! While it’s perhaps a bit late in the season to start doing this as we head into our final week, it’s one of the most enjoyable debates that can be had when talking about the LCS.  First let’s take a look at the criteria teams will be judged on:

It’s not just your record that determines your ranking. Just because you have a better record than another team does NOT necessarily mean you are better in my eyes.  The proverbial “eye test” is incredibly important. Are you winning games narrowly or convincingly? Did you go 2-0 in a week where you trailed in both games but the other team made massive mistakes and it allowed you to come back? How a team looks is very important.
Results from the past few weeks.
General trends of a team’s performance vs upper-echelon opponents in the league. Playing well vs the top tier teams is obviously more impressive than crushing the bottom three constantly.
A team’s performance historically. This will weight a bit less, but a team like Fnatic will get more of a pass when they are struggling a bit than someone like the Copenhagen Wolves will.

With that defined, let’s take a look at the rankings!


1) Alliance (18-6) – This one really won’t come as any surprise. After a minor setback in losing four straight during Weeks Seven and Eight, Alliance has come back very strong and won four in a row. The win over red-hot Fnatic was particularly impressive as Rekkles and friends had been destroying everything in their path on the back of an eight game win streak. It wasn't the cleanest of wins as it took fifty-two minutes, but they played it safe, knowing a win all but guaranteed them the top spot in the final standings.


2) Fnatic (16-8) – Fnatic saw their eight game win streak snapped vs Alliance on day one last week. It didn't faze them much, though, as they took down a good Millenium team on the second day. One could make a case for Fnatic being in the top spot and they might have a point. They sit at 9-1 in their last ten games and they weren't narrowly winning these for the most part. Fnatic had been decimating their opposition ever since Week Seven. Ultimately, Fnatic posting a 1-3 record vs Alliance gives Alliance the slight nod.

3) Millenium (13-11) – Millenium have been playing fairly well lately, picking up four wins in their last six games after scuffling a bit during Super Week.  As usual for them, the catalysts continue to be Kerp and Creaton. Creaton has been outstanding the last three weeks, posting a KDA of 10.25. Kerp has continued to show his Twisted Fate pick is to be feared, and he even managed to pull out a surprise pick in Zilean last week and played it very well.  If Millenium continues to progress their style and show they can play more than a pick based team at a high level, they have a very high ceiling with the talent that is on the team.

4) Supa Hot Crew (14-10) – Much like Millenium, Supa Hot Crew sits here with an outside chance at possibly grabbing that two seed and getting a bye in the playoffs. More than likely though, they will end up fighting it out for the three seed. The upcoming game between SHC and Millenium on Thursday could very well decide who does grab that spot; a loss by the Crew there would drop them to 1-3 vs Millenium on the split. While MrRalleZ tends to be considered the best player on this team, you could make a case that the most important is Selfie in the mid lane. We saw it this past week as he had a terrific KDA of 13.5 in playing Ahri both games. Consistent play from him should see positive results for SHC in the future and at the least a shot at Worlds in the third place game.


5) Roccat (11-13) – Roccat continue to be one of the most (if not the most) puzzling teams in the European LCS. They managed to pull their record back to .500 after they had an impressive run between Weeks Four and Eight, where they won nine of their twelve games.  And then in Week Ten, they promptly managed to go 0-2, and it was to two teams very close to them in the standings, Millenium and the Supa Hot Crew.  Celaver and Xaxus in particular have had a difficult time this split. Celaver currently has the sixth best KDA among AD carries in Europe, while Xaxus is seventh among top laners. Jankos has been a bright spot for the team, and as he goes the team tends to go. His teammates will need to step up if they wish to avoid facing relegation in the promotion tournament.

6) SK Gaming (12-12) – SK finally ended the free fall they had been in by defeating Roccat last week, though it wasn't easy for them to close that game out. That game itself showed where the confidence level of SK is right now; they had a massive lead early on and gave Roccat every shot to get back into it. They simply have not looked like the same team from the first six weeks of this split, or the one from all of spring. They sit at 3-7 in their last ten games; many of them decisive victories for their opponents. Looking even further into it, two of those three wins came in Super Week vs Gambit and the Copenhagen Wolves, both of whom are a mess. Many claims around SK the last split and even early on in this one were that they didn’t have great individual talent and mechanics, but great teamwork through the mid and late game. It might be the time where the lack of mechanical ability in comparison to their opponents is catching up to them.


7) Copenhagen Wolves (7-17) – The Wolves are not mathematically eliminated from the playoffs, but the chances are minimal, as one win by Roccat or one loss by the Wolves puts Roccat in the playoffs and sends the Wolves to the promotion tournament.  They had managed to put two decent weeks back to back in Weeks Eight and Nine, going 3-1 in their four games. Last week however, the wheels fell off the wagon. They were dispatched fairly quickly by Millenium in a game that only took 31:23, and then were defeated by Alliance in what was possibly the most lopsided game in the EU LCS this year.  The Wolves can avoid the dreaded eighth place finish if they beat Gambit this week, or if they win one game and Gambit lose at least two.


8) Gambit Gaming (5-19) – While Gambit was definitely on a downward trend toward the end of the spring split, it would be hard for many people to say they saw this coming. They sit two games behind the Wolves for the seventh place spot with only four games left, so it’s likely Gambit end the season in last place. The twist of fate there would be the possible date vs Ninjas in Pyjamas and Alex Ich in the promotion tournament. The team as a whole simply does not look to be LCS caliber at this moment. The benching of Darien hasn't helped at all, and Diamond looks even worse since he was put back into the starting lineup. In fact, Diamond has a line of 3/17/7 since he was reinstated as a starter. At this point in time, it’s hard to imagine Gambit will retain their spot in the LCS with the way they are playing.

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