Tuesday, August 5, 2014

EU Playoffs : Preview and Predictions: Quarterfinals



by Pieter "antdriote" Cnudde 

Intro:

I’ll be breaking down the teams: looking at recent performances and each position. Then I'll look how they are matched against each other: play style and champion picks. It's incredibly hard to predict what such a big patch like 4.13 will do on the pro scene (I hate it when riot does this right before playoffs, but they want everything in order for worlds so I guess we should forgive them.)

The most notable change is, of course, heal and exhaust. We will probably see more assassin play and perhaps barrier again on ADC's (I definitely recommend it on midlaners that don't want to run ignite.) The nerfs and buffs to the marksmen also open up the pool. Vayne could be a special pick-up again for players like CandyPanda or Rekkles, while Graves and Sivir buffs could bring them back to competitive play. Sivir was a very favourite markswoman, used for quick rotations, and she only got better at it.

The holy trinity of junglers got nerfed, but all three are still very strong and I don't expect too many new jungle picks. All power supports got scaled back except Morgana, but I don't expect many new picks there until Sona becomes available for play. Lulu and Gragas got hit a bit, while Maokai still runs rampant. Ziggs got hit on his ult, but will still be a priority pick for his normal wave clear, together with Xerath if they fix the bug on time. Nothing new and broken seems to have emerged, but no one has had enough time to figure everything out yet.


Supa Hot Crew - Roccat

SHC has been a team on the rise, half because of the downfall of stronger teams, but also because they have consistently improved throughout the split. It’s a team made off pseudo-star players. Selfie and MrRalleZ shine when they carry, but don’t do this frequently enough. Impaler and Mimer are the strong rocks of SHC in that they can be relied on to do their job and push them to victory. With the latest addition of KaSing, they have, so they say, found a better voice in the team; a solid captain in the wild seas they are sometimes in. Selfie’s large champion pool is a strong point for SHC, since he isn't easy to ban out and can really devastate the enemy if he gets a dangerous pick like Yasuo. He is, unfortunately, not the most consistent mid, and if he doesn't get the best start, he tends to falter later in the game. MrRalleZ is somewhat similar; he always brings good numbers, but he can’t do it without his team. Too much pressure in the botlane could make it hard for him to carry. Though he isn't the flashiest player, he will deal considerable damage in teamfights if left unchecked. Impaler is always aggressive, even when he shouldn't be, but it mostly works out for them. He is bannable, though, and not the strongest in 1v1s. He could be targeted with good counterjungling. If Impaler does well, the whole team tends to do well, so a lot will depend on him if the lanes aren't going smoothly. Mimir can be crucial on having great TPs, but should just have a solid laning phase so he can tank or be the utility that Selfie and MrRalleZ need to win the game.

Roccat was a team destined for relegation, then a team on a hot streak, but now they've fallen again in the last few weeks. Overpow is probably the most passive midlaner in EU. Even though he occasionally does well in teamfights at the later stages of the game, it’s usually way too late - when his opponents can just free farm to break the 20 minute CS record or roam the map and make an impact in other lanes. Jankos and Vander are the pillars for Roccat. Vander is a great support that can make clutch plays/picks to win a teamfight or snowball the botlane. While Jankos will always stick to his style, he is very scary at it; an aggressive jungler that carries his team through early ganking or strong counterjungling. Celaver feels like a weaker version of MrRalleZ, only going in when Vander makes a move, but he provides the dps the team needs to win the games. Xaxus is not the most mechanically skilled player, but he was quick to jump on the Maokai train before anyone else, so we might see some strong picks from him on the new 4.13 patch. In general, Roccat secured wins with (mostly in the midlane) strange picks and very long, sloppy games.

The teams' head-to-head is 2-2 this split, with Roccat winning the most recent match this past Superweek. To be fair, SHC didn't had the best start in Superweek. Impaler’s Rengar was lack-luster and the Zilean pick in mid is something teams still have to adjust to. SHC looked stronger on the last day of Superweek and has looked the better team this whole split. Jankos will probably be the key factor for Roccat to win the series. Roccat leads the EU with the most first bloods and Jankos is almost always involved. Overpow’s lack of pressure in mid will be heaven for Selfie, but Jankos will always be around to bite him in the ass. Impaler can handle Jankos if he gets a comfortable jungler to control the early pressure, and makes sure that his lanes can get ahead by themselves. Vander and Jankos could really swing the lead into their favour with good pressure all around the map.

Most bans will probably be targeted around the midlane since both players have a pretty big pool. This will open up the botlane and jungle to get the strong picks that they need to win the game. This mostly benefits Roccat, since Overpow is never the hard carry from the team. SHC’s best chance is focusing on Jankos or Vander, banning out junglers/getting Impaler a strong first pick, and making sure their botlane has a durable combo that can’t be beaten easily in lane. Roccat has to focus the midlane and make sure Selfie doesn't get rolling, or keep pressuring bot and get a lead by keeping MrRalleZ down and getting early dragons.

Both teams haven’t showed the most consistent tactical play, yet but I feel SHC will make the better rotations and clutch calls. Roccat plays conservatively and won’t risk too much in the midgame if they aren’t ahead by a large margin. This is a weakness but could also lure the SHC in a false sense of security and they could make ill-advised moves because of it.

In general, if SHC makes the right calls, they are the stronger team in mid-late game with better rotations and teamfights. Roccat will need to win early and feast on the occasional reckless moves from SHC to get a lead early and close out the game. If Roccat doesn't get a decent gold lead by the twenty minute mark, I don’t see them winning a game unless SHC makes really dumb moves. Both teams are exploitable in pick and bans and should really focus on that and early game vision to make the right moves.

My prediction: 3-1 for SHC. They have to prove that they deserve that third place and didn't just luck out in the split. I do think Roccat can take a game just by having a surprise pick, which could throw SHC off guard, or if Jankos gets a great opening which can snowball the game out of control. 


SK Gaming - Millenium 

What seemed like a top contender for the top three in EU suddenly dropped at the end of the season because a lack of practice. SK Gaming stepped it up again in the last Superweek, beating Millenium, and both Fnatic and Alliance. They looked more focused; back as a solid team that has great synergy and an objective-focused mindset. However, their loss to Gambit showed that they can still fall easy under a lot of early pressure.

Fredy is a solid top laner but has the tendency to feed unnecessary on his favourite feed-to-win champ Aatrox. He hasn't shown much potential on the newly strong top laners like Maokai or Gragas, nor is his Lulu very scary. On the other hand, his Nidalee is ban-worthy, and he can put a lot of pressure down with certain older picks like Shyvana or Renekton. Map vision and clear communication from SK should make sure Fredy doesn't overextend too much so he can grow into a scary threat for the teamfights. Svenskeren makes or breaks most of SK's games. If he can do well, the team will carry with him, but when he isn't impactful early, then the team just seems to whither away like an old man in a nursing home. I feel the team will need to focus their priority on making sure he gets a strong champion and a solid start in each game. Jesiz isn't the flashiest player but has shown brilliant play on a variety of champions, most recently with Ahri. He can’t really be targeted heavily with bans anymore but he can be beaten in lane with some early pressure. He's not the best at farming, so it's very important that he gets off to a good start to be relevant in the whole game. Candy and nRated are not the strongest botlane but are very smart and have a lot of experience. They will not be easily swayed into a bad trade and can surprise the enemy on occasion. nRated’s Gragas support play is very scary when played well, which makes Gragas a great flex pick for the team if Fredy works on that pick as well. Though we have to find out if the Gragas nerfs in the new patch affect him much in laning phase. With Maokai still unchanged, he should probably be the biggest priority for most teams, but I believe we will see him almost perma-banned throughout the playoffs.

Millenium is a one-trick pony team that hasn't changed much at the end of the split. They excel at pick-oriented assassin comps that catch lone players off-guard. Most teams have gotten used to this style and know what to ban and how to play against it to minimize its effectiveness. However, this new patch favours assassins, and with increased Zed and Talon play in other regions, this could be a bright spot for Kerp and his team. Millenium went 0-4 in Superweek and is definitely not looking hot. This patch could be their lucky break to making it into the semi’s. They can beat SK with early power and a strong split push. kev1n is a strong top laner that can excel on certain picks like Irelia. His smart play in lane and timed aggression could be a real problem for SK if he gets help from his jungle. Kottenx has really helped Millenium get away from that relegation position they were in last split. Good pressure and mechanics have really helped the team to a lot of wins. His 2v2 with Kerp is very dangerous for any team if Kerp gets his hands on a strong assassin. Kerp’s Zilean drew some bans but teams just have no idea how to play against it. It’s not the best pick and Kerp should focus on his assassins or some heavy wave clear champs like Ziggs or Orianna.

Millenium’s botlane is the real strength of the team but with most comps relying on split push and pick potential, Creaton and Jree get left out on their own sometimes. Creaton has shown on many occasions that he is a brilliant ADC and can carry if the team lets him. Lucian will be a great champion to have back in his pool. The versatility and all-around strength of that champion let’s Creaton do whatever he wants, even if the team isn't focused around him. Corki and Tristana will probably be the priority picks since they bring mobility and carry potential for Creaton. Jree has also shown solid support ability and is one hell of a fisher on both Blitzcrank and Tresh.

Millenium should focus on their strengths: give Kerp a strong 1v1 champion and Creaton a strong self-peeling ADC - while Jree and Kevin zone for him. Kottenx just needs to take control of the early game and it could set Millenium up for an upset over SK.

The teams' head-to-head is also 2-2. They are both quite even in lanes with a slight edge to Millenium. SK more than makes up for it in having a much better tactical understanding of the game. A lot will depend on the junglers; both of them need to get their lanes rolling and have a big control over the map. SK will try to take advantage by grouping up and rotating to take down turrets, while making sure Kerp doesn't get free kills. Millenium’s recent performance doesn't promise much for the playoffs, but the new patch is really in their favour. SK should stay calm in the early game and not give up too much then they can out rotate and outplay Millenium on a tactical level with probably a better team comp. If SK can attack the weak points of Millennium in the pick and ban phase and then play a measured game, they should take the series without too many problems. Millenium can surprise them though, and their botlane should never be underestimated.

My prediction: 3-2 for SK. SK is the smarter team and have shown recently that their lanes aren’t as weak anymore. If they prepare hard and think about the series, even if they drop a game they should beat Millenium. Millenium has looked very weak lately and their one-style has always been weak and exploitable. They have a lot of talent in their team, however, and could surprise with a strong assassin pick or maybe a more ADC-centered comp. But in my experience, consistency and smart play beats explosive game play in a "best-of" series.


Thanks for reading, I’m open for any comment so leave them below or tweet me @antdrioite
I will make a preview about the semi’s and finals after the quarters are over.

Monday, August 4, 2014

Pro-gaming, pro-communication?



by Louis "Guichex" Lemeillet

There is a lot to say about how communication is handled by professional gaming structures, and it is so because those companies are still in their early stages of development, and so are eSports as a whole. Everybody is trying things to improve their overall image and ultimately try to get on the “mainstream” stage where sponsors and popularity will help them become very profitable companies.

I see two sides inside this industry's communication: the gaming or sportive one, and the brand one. They are of course inseparable and must be run hand in hand, but I separate the two of them because one is actually run flawlessly while the other one depends on which structure you're looking at.


The eSports Titans are One Step Ahead.

Whether you're looking at Fnatic, SK, Na'vi, or some other great multi-gaming structures, you can see that communication regarding gaming performances and merchandising are almost flawless : they update every time it's necessary to inform when each team will be performing, where they are in their respective standings, or to present post-game interviews with the players. All the same, they jump on any occasion to highlight their online store, new branded products (when they have some), their own YouTube videos or even interviews made by other organizations. The timing of such communications is very often related to news regarding one of its team, and help nurture their image. Or they also communicate for the online store when they have a “hole” in their communication schedule, to never let their fans/followers without news more than a few hours.

Those structures do a better job running their gaming & merchandising communication because they have existed a long time and learned from their past experiences. Also, they'll have an easier time publishing various news about their pro-gaming teams because they have so many players! Supa Hot Crew, for example, will face more trouble finding interesting things to tweet about than Evil Geniuses, because they only have an LCS team while the other has multiple gaming factions. It's important to communicate news throughout each day because it'll help your gaming structure nurture and develop its image as a whole. It keeps people interested. It's kind of like advertising : the more you publish, the more people you can touch, then you can sell more products/have more fans/etc. No company has a better communication than the other, but if you don't have it at all, you won't be seen as good as the others.

You have many solutions to fill the gap between a young pro-gaming structures and an older one, but it implies you'll have to talk about less interesting things, but you have to do it if you want to keep people interested in your brand. For eSports, everything is going through social media. You have to keep being seen by your followers and potentially others. The more you communicate, the more you have a chance of a post being shared/re-tweeted and you'll maybe gain one more follower. “Less interesting things” can include: open questions, photos of pro-players performing daily tasks (playing, coaching reunion, eating, whatever), or sharing images sent to your team (fan art, merchandising pictures, etc.) or articles about your team/gaming news. Nevertheless, this job is quite time-consuming and requires a bit of communication knowledge (to know what you can share, communicate, take for yourself, etc.) and I have the feeling that younger gaming structures don't have a specific person related to that task. It's just someone who has another main function (like manager, coach, business analyst), who is running it on the side. It's not THAT important but still has some meaning if you don't want to create an immense gap between bigger structures and yours.


Still, Everyone is Making Mistakes.

All gaming structures made mistakes in their choices, in their communication, and still, younger structures seems to not understand everything from that. Pro-gaming is no different than other industries on that regard: communication is really important if you want to secure a real fanbase and a real merchandising income. Advertising can be considered as important as communication, but it is working with sponsors and will rely on a good campaign.

And here, you have so much room to make the difference. North American structures like TSM, Cloud 9 and Dignitas, are making great moves possible by creating extremely fun and creative sponsor films/web shows. And they decided to do it not only because it was fun, but because consumers want that. On the other side, you have Fnatic making a razor ad that appears to have been shot and edited by your average 13 year-old; or that ugly ad from Razer showing a 14 year-old Snoopeh with a...special facial expression.




The "Hyperglide with Fnatic" campaign may be a bit old, but that Razer ad is extremely recent and was aired on the Twitch channel of Riot Games during the LCS, so more than 200k people could have seen it. After asking Snoopeh directly on Twitter (that's the beauty of eSports), he answered me that he didn't know about this and didn't approve of anything. I think it's safe to assume that Evil Geniuses, as a company, also didn't approve of it. Whether it was an intern at Razer who created this and everyone validated it, it is quite frightening to see this as it may ruin the player's image, but also the gaming structure he belongs too. Moreover, it's a bit of a shame to publish this when you already heard rumors of this gamer being replaced as a starter in his team.

But basically, it means that nobody on Evil Geniuses actively control what is done with their players image. Even if you have a contract saying Razer can use Snoopeh's image for advertising their products since they are the official sponsor of Evil Geniuses, you can't do whatever you want and Evil Geniuses could ask for repairs for this crappy ad (if Razer never sent them anything of course). Conclusion: Something is really wrong somewhere, and it's more probable that it comes from Evil Geniuses not having a proper communication team (which would be really frightening if you consider the size of this company in eSports), or does not have properly educated people in charge of their player's communication. I am not here to blame anyone, but some people are specifically going through many years of studies to handle communication, press relations, sponsorships, etc. And I feel like even older structures are failing to develop such a team of skilled people, relying on people they know in the eSports world.

On the other hand, one of the recent hot topics on Reddit was the possible acquisition of XJ9 by Supa Hot Crew as a coach/analyst. I don't know if what he's done in the past is true or not, I don't know if he's surrounded of hate because of misunderstandings or whatever, and I don't care one bit: what's important is that people are aware of it, and that it creates an ugly controversy. I don't care if he's the best player in the world: controversy is bad for your brand's image and Supa Hot Crew has gone back in time towards global acknowledgment by simply not speaking about this rumor. If those things are true regarding XJ9 (if you're not aware of who he is or what he done, look it up on the interweb), there is a risk that a similar story might break inside SHC and do long-term damage to the teams reputation, at least on the brand side.

Gaming Structures Have to Make the First Step.

I talked in a earlier article about what could become of eSports when it goes mainstream, and when technology companies will come to be personal sponsors of star players. I still think, at this point, that it's up to gaming structures to move forward, and they can't wait to be seen by those mainstream companies hoping money will rain on them. The one with the best communication, around its brand and its players is the one who will get the juicy sponsorship contracts. Actually, in my opinion, the most “valuable” team right now is TSM, as they have really passionate fans, are getting quite good results, and never fail to appear in some epic commercials (like that last HyperX one,) and they've managed to make it into some mainstream news websites like The Hollywood Reporter. Plus, their players come from various countries and have different personalities. TSM is “bankable." Cloud 9 is too.

I think CLG could be one too, but clearly they don't appear in as much mainstream news as TSM or even Curse, who's using its business/company side to get fame. Teams are apparently investing different amounts of times in the search of business partners, as some mainly focus on the game. It's not something to blame, but in the end, some of the teams will get bigger financial means than others and will develop even further with staff, facilities, and financial means to recruit rising star players. In the end, for the long-term, maybe TSM will be the greatest winner of all this.

The point is: gaming is still just a "game" for some gaming structures. They want their players to perform well, and don't think about the rest. But it doesn't mean you should totally exclude this part and never seek potential partners. With the rise of eSports, it's first come, first serve, and some teams might actually focus too much on their performances. Cash prizes won't pay everything at some point. Moreover, it's not like they are alone in this since many eSports marketing agencies are popping up on the market - it's just they don't believe it's necessary or they think they can manage it themselves while doing some work for teams at the same time. Pro-gaming structures might need to trust a bit more in the external world and not focus so much on “gamers are the only ones that can help us.” It's good to get old players into the eSports world, but most of them will lack the expertise needed to successfully market their team's brand and image for the future.

Friday, August 1, 2014

NA LCS Week 11 Power Rankings


by Ethan “AkeyBreakyy” Akey and Matt “It’s Pure Luck” Lee

First it was Europe’s turn, now we turn our attention to the North American scene before super week gets under way!  Just a reminder, here are the criteria the teams will be judged on; it is no different than Europe.

• It’s not just your record that determines your ranking. Just because you have a better record than another team does NOT necessarily mean you are better in my eyes.  The proverbial “eye test” is incredibly important. Are you winning games narrowly or convincingly? Did you go 2-0 in a week where you trailed in both games but the other team made massive mistakes and it allowed you to come back? How a team looks is very important.
• Results from the past few weeks.
• General trends of a team’s performance vs upper-echelon opponents in the league. Playing well vs the top tier teams is obviously more impressive than crushing the bottom three constantly.
• A team’s performance historically. This will weight a bit less, but a team like Fnatic will get more of a pass when they are struggling a bit than someone like the Copenhagen Wolves will.

So let’s get right down to it!


1) Cloud 9 (15-9) – Not much room for debate here. Their win over current top-of-the-table LMQ on Sunday was as dominating a performance as we have seen from any team this entire split. Currently sitting at 5-1 in their last six games and 7-3 in their last ten, Cloud 9 seem to have gotten over the middle season slump they had been in. One other impressive thing to note about Cloud 9 is their record vs the other teams in the top six of the standings. The only teams they do not have a chance to grab a 3-1 record versus are compLexity and Team SoloMid. LMQ has been good and currently hold first place, but everything points to Cloud 9 still being the team to beat in North America.
-Matt

2) LMQ (16-8) – While LMQ clings to the top of the LCS standings, their devastating loss to Cloud 9 last week has dropped them to our #2 spot. Like Cloud 9, LMQ has a 5-1 record for their previous six matches  - their only loss coming from Cloud 9, who hold a 3-1 record against them. The only other teams LMQ has a losing record against are Curse and Dignitas, both of whom face them in Week Eleven. If LMQ can pull wins off in both matches, C9 will be their only losing record.
-Ethan


3) Team SoloMid (15-9) – Week Ten was a very good week for TSM as they went 2-0, including a big win over slumping arch-rival Counter Logic Gaming. It wouldn't have been surprising if TSM had instead struggled the final two weeks of the season while they adjusted to their roster change, but it turned out not to be an issue. One knock against them is that they have been awful vs the top teams in the league, but I’m not sure that is entirely true. Against the top six, they sport a record of 7-10 which isn't great, but neither is it as terrible as it’s been made out to be. They are also the only team in the top six (and one of only two in the league) to have winning record vs Cloud 9. The major blemishes are the current 0-3 marks vs LMQ and Dignitas, and they will get a shot at both of them this weekend. A bye into the semifinals would be perhaps more important to TSM than any other team; the more time Lustboy and WildTurtle have to play together, the better off they are.
-Matt


4) Counter Logic Gaming (13-11) – After falling 0-2 in Week 10, and losing to their rivals, TSM, we have CLG sitting in the fourth position. Entering Week Eleven, CLG currently only holds positive win records over three of the four  bottom ranked teams. With their most recent loss to TSM, CLG now sits with a even 2-2 record against them. With their starting roster sitting out Week Eleven in order to attend boot camp in Korea to prepare for playoffs, it is highly likely that CLG will land in the fourth or fifth place semifinal spot. We can’t really judge CLG on how well their substitute roster will play, but from recent showings, CLG has fallen to our fourth spot.
-Ethan

5) Curse (10-14) – Curse is one of the more bizarre teams in the North American LCS. They currently sport winning records vs each of LMQ, CLG and Dignitas respectively. And yet at the same time, they are 1-2 vs Complexity and 1-3 vs EG.  Curse have been playing fairly well since they had a poor 3-7 start with a 7-7 streak since then. While nothing amazing, it’s at a level of what you would expect from a team that’s in the middle of the pack in the standings. Despite the fact they are two games behind Dignitas, Curse gets the nod in this spot with the free fall Dignitas are currently in.
-Matt


6) Dignitas (12-12) – While Dignitas does hold the better record over Curse,  they are another bizarre team that holds winning records over top teams such as LMQ and TSM. At the same time, Dignitas is also 1-3 vs Complexity and 1-2 vs Curse. Dignitas opened the Summer Split with a stunning 7-2 record into Week Five. Since then, Dignitas hasn't had a positive win record from any week. Even though they have two games on Curse, by going 1-5 in the past 3 weeks of the LCS, Team Dignitas falls down to our sixth spot.
-Ethan

7) Evil Geniuses (7-17) – EG had a rough super week back in Week Seven when they went 0-4. But since then they have played to the tune of a .500 record, winning three out of their past six games and beating Curse twice and CLG once. EG also seems to be the team who lose more heartbreaking games than anybody else (Curse might argue that point though), often giving some of the top tier teams all that they can handle. More often than not, it seems that Altec is the catalyst for this team, especially if he gets his hands on Twitch or Tristana. It will be interesting to see how the Evil Geniuses finish the season as they draw both Cloud 9 and LMQ this week.
-Matt


8) compLexity (8-16) – Now that we have reached the bottom of our rankings, it’s hard for fans to not expect compLexity to sit at the eighth spot. The difficult decision of whether coL or EG should be at the bottom was decided by the potential that EG shows against top-tiered teams, compared to what compLexity has to show. The only glimpse of light that compLexity has shown this season is the winning record they have over Cloud 9, although one of these wins was coming out of a Super Week when it's easier to snipe a top tier team. In the past six games, compLexity is 2-4, and they haven’t had a winning week at all this split. It will be interesting to see how they fare against Evil Geniuses this week, as they could potentially can finish the season off with a draw.
-Ethan


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Wednesday, July 30, 2014

Underestimated Items



by Reece "SabrewoIf" Dos-Santos 

There are a ton of Items within League of Legends - a few with a lot more upfront impact than others. Some items may be considered core items and must-buys on certain champions and in certain categories, like Blade of the Ruined King on most AD Bruisers. But with the glaring popularity of those items comes the overlooking of others that honestly could make game changing differences when utilized correctly. I merely aim to touch upon a few within this article to try and raise awareness on the items that no one will see coming.

Ohmwrecker:

When this item was first announced I was excited because the concept sounded amazingly useful, especially for my play style, which involves a lot of diving and reckless assassinations. The thought of being able to fully commit to an opponent who thinks they’re safe under a turret is undeniably strong. So strong, in fact, that the item itself simply could not be allowed to have overwhelming stats. It doesn't match up against core AP items such as Void Staff and Athene’s, but I still believe that on the right champions it can be a useful item. Champions like Fizz and Akali, who have to go balls deep for kills, would greatly benefit from the ability to disable turrets for 2.5 seconds as they provide a suitable window for the final blow and the escape attempt (not to mention that the item resets the stacking damage of turrets as well which is even more valuable in the current patches where they reach max power faster). Another benefit of Ohmwrecker is that it provides a little bit more health, which is valuable to high damage assassins who cannot afford to use too many slots for defensive measures. I often find myself wondering why teams like LMQ, who are known for furiously diving turrets, don’t utilize this item to its potential.

 Another great tip with this item is the fact that when next to the nexus turrets, this item disables them both, allowing for dynamic diving that no one would expect and also enabling teams to finish the game faster when racing death timers and without minions. When considering what to build Ohmwrecker over, consider it over items that would otherwise provide similar stats like Rylais and Liandries. AP Supports can also combo this item with Twin Shadows and Talisman of Ascension to ensure escape is never truly possible for an enemy.

Sword of the Divine:

Sword of the Divine is an interesting concept that has also never really seen any screen time in the professional scene and in normal play, maybe because the base stats aren’t as impressive or maybe because no one has truly figured out how to efficiently utilize this item. 100% Attack Speed and Critical Strike Chance is a very powerful steroid that can turn any trade in your favour in an instant. On AD Carries, this item is crazy, but it isn't built in favour of Static Shiv, Phantom Dancer, and Youmuu’s Ghostblade, which provide much better stats (and the latter gives an active that seems more valuable at face value). You even lose the attack speed that Sword of the Divine gives you when it goes on cooldown so why would anyone want to build the item? The redeeming feature of Sword of The Divine in my opinion is the fact that the current cooldown is halved by champion kills. Assuming every time you use it you get a kill it has a 30 second cooldown, this makes it effective in split push situations where you can easily 1v1 and dispatch the person that tries to stop you. It also makes the item effective in extended team fight situations where you could legitimately use it more than once if you pick up two or three kills from its first use. Unlike Ohmwrecker which is a more reliable pickup, Sword of the Divine requires mastery and effectiveness in its use to become a super item. Misuse could leave you crippled, but effective use could be the deciding factor in many fights.

Zeke’s Herald:

Why this item isn't used more is beyond me, especially when AD mid laners like Yasuo remain top tier picks.  If your solo laners are AD, someone on your team should definitely have Zeke’s Herald. +20 AD and 10% Life Steal are valuable stats that could easily turn the tide of any team fight, and the CDR and the Health are also valuable stats that could benefit some bruisers and junglers. Assuming all four other team mates benefit from the passive, the item itself has 300% gold efficiency. Provided your team is also under the protection of Locket of the Iron Solari, you have a huge amount of extra stats in both offence and defense. I believe Zeke’s Herald is a great pickup on the current Rengar play style seen in the LCS, which plays out on CDR and bruiser items rather than full damage. Thresh could also greatly benefit on the extra damage on his basic attacks as well as the added effect for the ADC which could help snowball the lane. Zeke’s Herald also has the benefit of being the only defensive/utility item that provides Life Steal, making it viable on champions that need tankiness on top of life steal like Trundle and Shyvana. When building Zeke’s Herald, always look towards its aura impact rather than the impact of its face value stats. The items I’ve covered so far all have rather average base stats but the power of these items comes from the enemy’s inability to fully comprehend the value of their passives and actives. The true power of Zeke’s Herald can be summarized by Ashe: United we are stronger. 


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Tuesday, July 29, 2014

European LCS Week 10 Power Rankings



by Matt “It’s Pure Luck” Lee


Welcome to my European LCS power rankings! While it’s perhaps a bit late in the season to start doing this as we head into our final week, it’s one of the most enjoyable debates that can be had when talking about the LCS.  First let’s take a look at the criteria teams will be judged on:

It’s not just your record that determines your ranking. Just because you have a better record than another team does NOT necessarily mean you are better in my eyes.  The proverbial “eye test” is incredibly important. Are you winning games narrowly or convincingly? Did you go 2-0 in a week where you trailed in both games but the other team made massive mistakes and it allowed you to come back? How a team looks is very important.
Results from the past few weeks.
General trends of a team’s performance vs upper-echelon opponents in the league. Playing well vs the top tier teams is obviously more impressive than crushing the bottom three constantly.
A team’s performance historically. This will weight a bit less, but a team like Fnatic will get more of a pass when they are struggling a bit than someone like the Copenhagen Wolves will.

With that defined, let’s take a look at the rankings!


1) Alliance (18-6) – This one really won’t come as any surprise. After a minor setback in losing four straight during Weeks Seven and Eight, Alliance has come back very strong and won four in a row. The win over red-hot Fnatic was particularly impressive as Rekkles and friends had been destroying everything in their path on the back of an eight game win streak. It wasn't the cleanest of wins as it took fifty-two minutes, but they played it safe, knowing a win all but guaranteed them the top spot in the final standings.


2) Fnatic (16-8) – Fnatic saw their eight game win streak snapped vs Alliance on day one last week. It didn't faze them much, though, as they took down a good Millenium team on the second day. One could make a case for Fnatic being in the top spot and they might have a point. They sit at 9-1 in their last ten games and they weren't narrowly winning these for the most part. Fnatic had been decimating their opposition ever since Week Seven. Ultimately, Fnatic posting a 1-3 record vs Alliance gives Alliance the slight nod.

3) Millenium (13-11) – Millenium have been playing fairly well lately, picking up four wins in their last six games after scuffling a bit during Super Week.  As usual for them, the catalysts continue to be Kerp and Creaton. Creaton has been outstanding the last three weeks, posting a KDA of 10.25. Kerp has continued to show his Twisted Fate pick is to be feared, and he even managed to pull out a surprise pick in Zilean last week and played it very well.  If Millenium continues to progress their style and show they can play more than a pick based team at a high level, they have a very high ceiling with the talent that is on the team.

4) Supa Hot Crew (14-10) – Much like Millenium, Supa Hot Crew sits here with an outside chance at possibly grabbing that two seed and getting a bye in the playoffs. More than likely though, they will end up fighting it out for the three seed. The upcoming game between SHC and Millenium on Thursday could very well decide who does grab that spot; a loss by the Crew there would drop them to 1-3 vs Millenium on the split. While MrRalleZ tends to be considered the best player on this team, you could make a case that the most important is Selfie in the mid lane. We saw it this past week as he had a terrific KDA of 13.5 in playing Ahri both games. Consistent play from him should see positive results for SHC in the future and at the least a shot at Worlds in the third place game.


5) Roccat (11-13) – Roccat continue to be one of the most (if not the most) puzzling teams in the European LCS. They managed to pull their record back to .500 after they had an impressive run between Weeks Four and Eight, where they won nine of their twelve games.  And then in Week Ten, they promptly managed to go 0-2, and it was to two teams very close to them in the standings, Millenium and the Supa Hot Crew.  Celaver and Xaxus in particular have had a difficult time this split. Celaver currently has the sixth best KDA among AD carries in Europe, while Xaxus is seventh among top laners. Jankos has been a bright spot for the team, and as he goes the team tends to go. His teammates will need to step up if they wish to avoid facing relegation in the promotion tournament.

6) SK Gaming (12-12) – SK finally ended the free fall they had been in by defeating Roccat last week, though it wasn't easy for them to close that game out. That game itself showed where the confidence level of SK is right now; they had a massive lead early on and gave Roccat every shot to get back into it. They simply have not looked like the same team from the first six weeks of this split, or the one from all of spring. They sit at 3-7 in their last ten games; many of them decisive victories for their opponents. Looking even further into it, two of those three wins came in Super Week vs Gambit and the Copenhagen Wolves, both of whom are a mess. Many claims around SK the last split and even early on in this one were that they didn’t have great individual talent and mechanics, but great teamwork through the mid and late game. It might be the time where the lack of mechanical ability in comparison to their opponents is catching up to them.


7) Copenhagen Wolves (7-17) – The Wolves are not mathematically eliminated from the playoffs, but the chances are minimal, as one win by Roccat or one loss by the Wolves puts Roccat in the playoffs and sends the Wolves to the promotion tournament.  They had managed to put two decent weeks back to back in Weeks Eight and Nine, going 3-1 in their four games. Last week however, the wheels fell off the wagon. They were dispatched fairly quickly by Millenium in a game that only took 31:23, and then were defeated by Alliance in what was possibly the most lopsided game in the EU LCS this year.  The Wolves can avoid the dreaded eighth place finish if they beat Gambit this week, or if they win one game and Gambit lose at least two.


8) Gambit Gaming (5-19) – While Gambit was definitely on a downward trend toward the end of the spring split, it would be hard for many people to say they saw this coming. They sit two games behind the Wolves for the seventh place spot with only four games left, so it’s likely Gambit end the season in last place. The twist of fate there would be the possible date vs Ninjas in Pyjamas and Alex Ich in the promotion tournament. The team as a whole simply does not look to be LCS caliber at this moment. The benching of Darien hasn't helped at all, and Diamond looks even worse since he was put back into the starting lineup. In fact, Diamond has a line of 3/17/7 since he was reinstated as a starter. At this point in time, it’s hard to imagine Gambit will retain their spot in the LCS with the way they are playing.

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