Wednesday, June 25, 2014

EU LCS Thursday Preview:


by Silje
Copenhagen Wolves vs Fnatic
The Wolves showed off some good plays to an appreciative audience at Wembley last week. YoungBuck led his team to one of their best games vs Alliance, and ended up generating an impressive 12/3/5 on Irelia. Unfortunately, the game turned into a loss for the Wolves after Airwaks stepped on one of Froggen's Nidalee traps on the way to baron. Fnatic, on the other hand, won their first game against Gambit's substitutes. It was a well-played match from Fnatic's side, and as veterans within the LCS, they had an advantage over Gambit the entire game. Not a surprising win - but a good one. Fnatic's game on Day 2 was entertaining and tense. Millenium, with their gank-comp, set the pace of the game and took the early lead. Fnatic's Cyanide did a good job kicking Millenium out of position in team fights, and when Millenium got a bit overconfident, Fnatic punished them for it. Millenium still won, though, thanks to their map awareness and control, plus strong late game performances by Twitch and LeBlanc. But all in all, Fnatic showed some good plays despite the loss.
Based on last week's performances, this game should be intense and entertaining. Personally, my featured match-up will be SoaZ and YoungBuck in the top lane. SoaZ has shown that he can play a huge variety of top laners, from Renekton to Lulu to Shyvana and Trundle. Nothing seems to stop that guy from picking any champion. He knows how to play them all. YoungBuck on the other hand, leans towards tanky/bruiser top laners. He's had some games on Vladimir, but without much luck.  Renekton, Shyvana, Irelia and Trundle are all champions he is capable of playing. His last week's Irelia was huge.
Alliance vs Millenium
Millenium beat Fnatic, and lost to ROCCAT last week. That was, for me, somehow a surprise. I was expecting Fnatic to keep up their good play and win against Millenium. This game just shows how even the EU region is. Every team can beat each other. Their win against Fnatic was thanks to their gank/pick comp and their good late-game map control. LeBlanc and Twitch are also so strong late game that they can molest any opponents in their way. Kottenx proved that he is a good Evelynn and should not be underrated as a jungler. Alliance, on the other hand, won both of their games last week. They secured a convincing win against SK, who is known for their weaker early game. The match against the Copenhagen Wolves didn't turn out to be as one-sided as you would expect, looking at the standings.  The Wolves put up a good fight  - and one of their best games so far this split. Alliance had trouble with Youngbuck's impressive performance, and (with a little help from that Nid trap) they were fortunate to take the win.  
Alliance is currently showing dominance in the EU LCS. They have solid laners, as well as strong team play. Millenium has a lot of adept individual players who can carry games, e.g. Kerp on LeBlanc and Creaton on Twitch. It will be interesting to watch what kind of game these teams put up, and who will be the team choosing the pace. My featured match-up will be in the jungle. Both Kottenx and Shook have a wide variety of champions in their pools. Shook's Lee Sin-play is well-known throughout the community, and Kottenx is scary good on Evelynn. Kottenx had big shoes to fill as a replacement for Araneae but, he is, in my opinion, living up to the role he was given. 
Supa Hot Crew vs Gambit
In Supa Hot Crew's game vs the Copenhagen Wolves, they suffered in the early-mid stages of the game. It seemed like the Wolves might win when they managed to push SHC into their base, but Mimer, with his 13/2/5  Kayle, kept that from happening. Mimer scored a triple on the Wolves as they attempted to take SHC's middle inhibitor, successfully stopping their advance. Woolite tried to backdoor them, but Mimer went back to save the base, allowing SHC to secure the win.  Supa Hot Crew vs SK Gaming was a funny match. SHC's Selfie tried to play Nocturne mid against Jesiz's Kassadin and it didn't work out the way they intended. With solid play from SK Gaming, SHC suffered a loss. Gambit's core roster could not participate in London due to visa issues, and yet NiQ and the team's last minute substitutes did a decent job. NiQ's Nidalee was simply Godlike. I think that is a champion you should keep away from him in the future. Gambit lost both their games, but with a team that consisted mainly of solo-queue players, they weren't bad at all. They made some amazing plays.
I think this game will depend on how much of a positive impact the junglers can make on the game. Both Diamond and Impaler possess good mechanics and gank-capabilities, and both are capable of helping their teams win, depending on who does it best. That's why my featured match-up will be in the jungle. Diamond can pull out some unconventional junglers at times, such as Xin Zhao and Udyr, but usually without much luck. Impaler has been sticking to the traditional junglers. He is doing very well with Lee Sin and Elise.
SK Gaming vs ROCCAT
SK lost last week to Alliance and beat SHC. In their game vs Alliance, their early game was a bit shaky and they didn't seem like the SK team we are used to seeing being super decisive in their play style. In their game vs SHC, on the other hand, SK showed what happens if you give them the freedom to do things at their pace. We knew it was going to be an unusual game right from the picks and bans phase. Why would SK first pick Morgana when there were so many other strong picks open? When SHC locked in the Nocturne and Jarvan IV, first picking Morgana started to make sense, and also the pick of Caitlyn instead of a Lucian or Twitch. ROCCAT won their game against Gambit's substitutes, but it  wasn't a convincing win. Their win against Millenium looked stronger. They made good plays, and it looks like they're slowly growing stronger again.

My featured match-up in this game will be in the bottom lane, as the duo of CandyPanda and nRated take on ROCCAT's VandeR and Celaver. CandyPanda's Caitlyn scored a triple kill last week against Supa Hot Crew, showing that he is able to handle a variety of champions, considering the last week's favorite picks have been mainly Twitch, Kog or Lucian. In Week 5, Celaver had the highest KDA among the ADCs, while CandyPanda had the third highest. On support, VandeR had the second highest KDA and nRated the fourth highest KDA. nRated has shown that he is a total beast on Morgana, while VandeR has proven himself as the Thresh King multiple times. Both CandyPanda and Celaver can play the likes of Twitch/Lucian/Kog, but are also able to handle other ad carries such as Cait. 
Written By Silje

Tuesday, June 24, 2014

Who’s on Track for Season 4 Worlds?


by Reece "Sabrewolf" Dos-Santos


This season is shaping up to be the first season of NA where the three spots for worlds are not completely predictable. The NA LCS, by the half-way point, has already seen a good share of upsets, turnarounds, and explosive matches. By week six, the usually dominant Cloud 9 have already picked up their most losses in a split and appear to mirroring their European counterparts, Fnatic, in putting up inconsistent showings that vary from world class dominance to frighteningly average slumps.  When looking at the NA LCS with an objective view of only this split, it’s hard to deny that the three teams currently in pole position look to be the ones that push for the three NA spots.

The NA LCS:

CLG have consistently shown superiority in rotations, and mid to late game clarity in their game play.  They know what they’re working towards in almost every game and cleanly achieve their goals. The only team CLG cannot seem to overcome at this moment is Cloud 9, who delivered two of their four overall losses. LMQ got off to an electrifying start in the NA LCS, and while there were concerns about their ability to hold it up, they have been addressing the critics with particularly strong performances from Vasilii and three time "MVP of the Week," XiaoWeiXiao. Performances that are being backed up more and more by an improving Ackerman. Meanwhile, Dignitas have shown that they mean business with their additions of ZionSpartan and Shiphtur, and they have honestly shocked many watchers with their overpowering form in the first half of the split. However, like the other two front runners, Dignitas show signs of cracks. These cracks were clearly evident in their complete decimation at the hands of compLexity. Dignitas, out of the three, has had the best showings, but also put out one of the worst. The key to securing the Worlds' spot for them is simply consistency.

Despite being the favorites and the biggest NA names, Cloud 9 and TSM have had some substandard performances and only recently began clawing their way back. TSM, in particular, have begun to find some sort of form since the addition of Locodoco as a coach, but their main problem as a team is their inability to take games from the top teams in NA. They have a clean 6-0 record against the bottom three but are 0-5 against the top three. If TSM can work out how to challenge the top teams, they can push their way in for one of the spots at worlds, but unfortunately, a perfect record against EG, COL, and CRS won’t get TSM anything more than a mid-table finish. In almost a complete opposite regard, Cloud 9 are 2-0 against CLG, yet they haven’t been able to pick a win against the two bottom teams in the NA LCS. Whether it’s an issue with underestimating the lower tier competition or simply a bad clash of match-ups, Cloud 9 are sitting in fourth place solely because of their inability to take games from the lower tier competition. Both Cloud 9 and TSM can make it to Worlds, but only if they look at each other’s weaknesses and learn from them. The NA LCS is no longer their playground - it’s a battleground.

NA LCS Dark Horse: Evil Geniuses

The Evil Geniuses were mediocre at best last split and looked to repeat that form this split until they swapped out Snoopeh and Yellowpete, who honestly were well past their prime. The additions of Altec and Helios have completely revitalized the team and seem to have brought out the best in Pobelter, Krepo and Innox. Their performances have suddenly become fluid, calculated and hard-fought, and they only look to get better and better as they become more adjusted to each other - which is a scary thought when considering how good they looked in Helios’s first week. EG may sneak their way into playoffs and could be the team to upset the war between the Top Five.

The EU LCS: 

EU, however, isn't as much of a tight contest compared to NA.  Alliance are already an almost guaranteed spot with a completely dominant 10-2 record, with losses against SHC and GMB which honestly seemed like they had simply removed their foot from the gas pedal. Alliance was a team created by Froggen to go Worlds, and honestly it seemed shaky at the start of the Spring Split, but then the team grew used to each other and almost perfectly synergized. We have to give it to Froggen, he knows how to create a top tier team. At this point, the only plausible way Alliance could not make it to Worlds is through a monumental internal explosion between them, the chances of that are highly unlikely. But EU have shown that any team can slump their way out of first place in the blink of an eye. Alliance’s test now is merely breaking that stereotype, which shouldn't be hard for them.

The other team that looks jet set for Worlds is SK gaming who, like Alliance, completely shot out from the bottom of the table into complete bliss in the second half of spring. SK has shown complete dominance in their team-based game play and map rotations, and clarity in ending games where they are comfortably ahead. Jesiz, in particular, has blossomed into a hero that SK Gaming can rely on in almost every game, along with consistent performances from CandyPanda and Nrated, with Freddy and Sven rarely making mistakes themselves. Two of SK’s four losses are against Alliance and  that's perfectly understandable considering the depth of Alliance’s dominance in the first few weeks of summer.

The third EU spot for worlds is where things heat up as there is no clear team that looks set to take it. The main battle seems to be between Supa Hot Crew, Fnatic, and Millenium, all of whom have put up good performances but still have consistency issues that hold them back. The one thing that unites all three teams is the talent of their mid lane: Kerp, Selfie, and xPeke are all world class mid laners who can easily carry their teams on a good day, but have also shown that they are not exempt from being shut down. Similarly, all three teams also have standout ADC’s in Creaton, Mr RalleZ, and Rekkles, who are complete monsters when left unchecked. The battle between these three teams is where EU playoffs will become interesting, as SHC and MIL have mirrored Alliance and SK’s resurgence from the bottom two teams into top of the table powers, but Fnatic are three split champions for a reason. They always find a way to weasel themselves into pole position when it matters, but this split will be their hardest test yet.

EU LCS Dark Horse: Roccat

Roccat are undeniably talented. They are one of many teams to deny NiP a space in the LCS and showed overpowering form in spring that led them to finish third place overall. They, however, inherited the “first place slump” that so greatly affected Fnatic, and have only recently begun to recover with two back to back 2-0 weeks (partly due to one of the matches being a forfeit). Roccat’s point to work on is simply closing out games and playing with more of a passion rather than playing not to lose. Their overly passive game play was the main catalyst of the ward chanting and Mexican waves from the London LCS crowd that sought entertainment.  


submit to reddit

Saturday, June 21, 2014

Support Specific Items : Which One is Best for You?



by Jerrod "Thousand Eyes" Steis

Now more than ever there’s a bunch of great support specific items. Ancient Coin, Relic Shield, and Spellthief’s Edge are awesome items with really interesting and useful interactions all throughout each build. For some champions, like Morgana, Leona, Braum, the choices of what to build are pretty concrete. Leona and Braum have kits and themes that play them up to be extremely tanky melee champs that soak up damage in fights. Morgana and Lulu hit from afar and do deceptively large amounts of AP damage. Then you get to supports like Thresh, Nami, Soraka, and Janna. They could make use of two or sometimes all of these items. So the question becomes what do you want to build? Let’s take a look at each item and how it works with each type of play style and champion.


First we're going to look at what is probably the most general of all the support items, Ancient Coin -> Nomad's Medallion -> Talisman of Ascension.  Ancient Coin's passive gives sustain in both health and mana, with health being given as long as you're around minions that are dying. Speaking of that, you'll also get gold along with health every minion death. This is important because it's the only support item of the three that can provide gold without the use of another champion. In other words, it's easily the most consistent gold earner of the three.

This item is best synergized with a passive play style. It rewards staying in lane as long as possible and its stats reflect this. This is going to remain true all throughout the build path. This item and what it builds into are pretty much all about avoiding straight up fights and trying to outlast the opponent.

            Once you upgrade to Nomad's Medallion you gain more health and gold per minion death, 10 and 4 respectively, and a lot more mana regen. Also, you’ll start gaining gold per second passively. Upgrading this item quickly increases your gold by a large amount and hastens your acquisition of the rest of your build nicely. If you're willing to spend a bit on actual wards, you can delay Sightstone for upgrading to Medallion.

Your final item, Talisman of Ascension, will require a Forbidden Idol (2 Faerie Charms +390 g) and 585 gold. With this upgrade you get 10% more CDR for a total of 20% (Forbidden Idol gives 10%), double the health regen, some more mana regen, and an active skill on top of the same passive as Nomad's. This active skill gives a huge speed boost to you and all allies near you that decays over time.

This active ability is what makes Talisman very powerful. It can be used in a multitude of ways. The way it was initially intended to be used was as an escape, which follows what the rest of the item's stats imply. There are an endless number of different uses though. The speed boost does an awesome job at helping your team chase people down, both after a won fight or if you see someone out of position. It can also help in the middle of a losing fight. Pop it after your team gets jumped by surprise and you'll give everyone a chance to put themselves in a better spot. Finally, an underused tactic is to use it in making a move towards different objectives. Pressure mid lane and then have your team rush to top before the enemy can respond. The active for Twin Shadows really synergizes well as it gives you an engage solely through the use of items, leaving your actual abilities ready for the ensuing fight. In short, Talisman's active, just like the rest of the item, is the most versatile of the three.

So, who should you build Talisman on? Well, to be perfectly honest, Talisman works with almost any support. It may not be the optimal choice, but I dare you to name a support that gets nothing out of any part of it. Every conventional support uses mana, has health, and can benefit from CDR and a burst of speed. If you're new to support and you don't know what you should get or you're afraid to poke or go all in, build a Talisman. Your team will appreciate the extra utility you give everyone through more frequent skill uses and, of course, the active.

Specific Champs to Build Talisman:

·         Nami - Her passive gives movement speed already and she excels and strengthening the speed difference between her allies and enemies. Hit all 10 players with her Ultimate and pop Talisman and you'll see what I mean.

·         Janna - once again has a passive involving movement speed. (Albeit an extremely weak one atm.) She excels at peeling people off her ADC and this gives her ADC a type of self peel on top of all that. Run a hyper-carry like Vayne, Twitch, or Kog Maw with her.

·         Thresh - This is really more just an issue of Thresh doesn't work well with any support item. He doesn't scale well with AP, he's ranged so he has a hard time using Relic Shield (I'll explain in a second), but at the same time he doesn't burn through mana or focus on sustaining out the enemy.



             Really, Relic vs. Coin start is a matter of preference. That's why you'll see some pros starting with a Ruby Crystal, so they can rush Sightstone, an item Thresh undoubtedly gets full use out of. They'll usually pick up a Coin or Shield item later on in the game. Personally I like Coin because I'm a utility hog. The more I can do to put my carries in a position to win, the better off I feel and the move speed in conjunction with CDR on Thresh's abilities feels great.
  
Relic Shield is a tank's best friend. Granting health, HP/10, and a passive that let's you "steal" minions from your ADC (don't lie, you've done it before).

For more clarification, the Relic Shield passive shares gold with the closest ally in a specified range and heals you both for a portion of your max health, at the cost of a charge which refills over time and stacks up to two charges. Additionally, if you're melee you'll get an execute passive on your auto attacks if the minion is low enough on health. If you're a ranged champion, you'll still share gold, but you have to kill minions the old fashioned way of timing it right. This execute is great because most supports have a laughable base attack damage and if you try and farm minions without it you'll run a high chance of misjudging your attack and then no one gets gold.

If you're keeping the item stacking continuously (make sure you're never sitting on full stacks) you can make a huge amount of gold off of this line. You're literally doubling the gold amount from each stack you use. Biggest issue is though, you need another ally around you to use it at all. Roaming is discouraged with this line, purely because you'll end up walking around with full stacks and never using them. Note I say discouraged, not that you should never do it. There's a time and place for everything.

Some quick notes on how the passive of this line works and how to make the most of it:

·         Try and keep one stack up for the cannon minion each time it spawns. Not only is it worth the most gold, but because the execute is based on max health, it's the easiest to proc a charge on. Even better are super minions.

·         Don't double jungle. It doesn't work on jungle creeps.

·         As long as the minion you kill is within the item's range of an ally it doesn't matter how you kill the minion. Sure the execute applies solely on melee auto attacks, but that doesn't mean you can't use abilities as well!

·         The heal can keep you and your ADC in lane a bit longer. Don't underestimate its strength.

·         This is the only item in the trio that never gets gold passively. If you’re not taking minions you’re losing money. The stats aren’t efficient until you take enough minions.

             As you upgrade, you gain more total stacks. Targon’s gives you three and Face of the Mountain has a maximum of four. These stacks will grow quicker after you upgrade to Targon’s Brace, meaning you’ll gain gold quicker after putting a bit more in. You’ll also gain more health, HP/10, and because the recipe for Face of the Mountain involves a Kindlegem, 10% CDR.
The active for Face of the Mountain really plays on to the role of a health-stacking tank. There are a lot of weird numbers here though so stick with me. The active is a shield you can place on any ally champion. The shield strength is determined by a portion of your max health. After a few seconds, the shield will pop, a la Sion (if anyone even knows what that means). The damage the shield does is based on the amount of AD the person who is being shielded has.

There are a few things that aren’t apparent with how the shield works though. For instance, rather than shielding someone else, you can shield yourself. This a great way to jump in and do your thing and try and make sure you can get out when the enemy thinks you’re dead. It’s also really clutch at saving people from any kind of damage over time (DoT). Another cool fact is that the shield can be completely taken off and the explosion will still occur. Don’t worry if you tossed it onto an assassin like Zed or Kha’Zix. The shield may die quickly, but as long as they stay alive the damage portion will still occur.

Specific Champs to build Face of the Mountain:

·         Leona - The staple champion that was a contested pick when the item came out. She tanks, she scales well with health, and she’s a good contestant to throw the shield on herself if all else fails. As long as you flex your muscles you can zone and grab all the farm you want.

·         Braum - Speaking of hotly contested picks, Braum is great for the Relic line in almost the opposite way that Leona is. Sure they both tank damage all day, but for completely different purposes. Leona dives, while Braum saves.

·         Alistar - Look at him...he’s a giant cow. Just like Thresh, Alistar can realistically build two different items. His kit can function in two styles dependant on how you play him. If you want to get in the fray and knock people around, go Relic and be the damage soaker you crave. However, if your plan is to try and just peel people off your carry and heal them whenever you need to, you’d be better off building a Talisman for the extra CDR and mana. This can be different every game, so it’s up to you to try and realize what you need here.

           
            The Spellthief’s item line really opened up the possible support picks. This item is made to be used by an obnoxious poking mage that harasses and whittles down their opponent in lane. This line brings you AP, mana regen, and passive gold/10. The unique passive on this item uses a charge and enhances your spells and auto attacks by putting a small amount of flat damage on them. To further drive players to poke at the enemy, every time you lane a spell or auto attack you gain a bit of gold. Both the damage and gold per auto/spell work off of charges similar to Relic Shield. Keep in mind that if you take minions at any point, the passive portion of this line will go on a cooldown.
Compared to Ancient Coin, you get less mana regen, but more damage and a way to get more gold, and in a way that’s dependant on other champions rather than minions. As you move up the line you gain more passive gold, AP, damage and gold per skill landed, and more mana regen. You won’t get as much mana regen as Coin, but you’re trading that off for more damage and the possibility of more gold gain. Once you reach Frost Queen’s Claim, along with 10% CDR from a Fiendish Codex, you get an active that shoots a bolt that explodes, causing damage and slowing any enemy caught in the blast. The damage scales per champion level and the slow is hard capped at 80% and decays over two seconds. A really nice point of fully upgrading is that the deactivation on minion kills no longer occurs. You can kill minions and still get gold and extra damage right afterwards.

Once again this active works well with the play style intended. Your role here is to sit back and poke as much as you can, meaning you don’t want to fight unless you’re the one initiating. Just like Talisman, it can be used to engage or disengage (but not as well as Talisman). In my opinion, the best way to use the active is in objective or area control. Whether you hit someone or not, it always is explodes in an AoE. If you don’t hit, you at the very least close off an area to the enemy for a little while. This can be key in obtaining or denying objectives such as Dragon, Baron, or any of the buffs on the map. The biggest difference between Talisman use and Frost Queen use is the fact that Talisman is for repositioning yourself, while Frost Queen is purely map and enemy control. You can use Talisman to position yourself and gain objective control, while Frost Queen let’s you do this from a distance.

Frost Queen’s Claim is what let usual mid lane mages run bottom lane. Champions like Syndra, Vel Koz, Kayle, Anivia (a personal favorite of mine) will benefit from the extra AP, damage on hit, and CDR. These are played as kill lanes and can be very hard to counter because they will force fights whenever possible, and they can take you down very quickly. Late game, they’re still able to scale well if they get a lot of gold from their item and possibly kills. If there’s a mage support, there’s one less spot on their team for a tank. Build tanky to survive the burst and you should be ok if you don’t give a lot of kills.

Specific Champs to build Frost Queen’s Claim:

·         Zyra - Not only will plants proc the passive gold and damage, but her auto attack range is ridiculous. She is a support that excels at hitting you from afar, both with spells and auto attacks. She scales well with AP and because she’s immobile, the slow on the Frost Queen active is very useful.

·         Morgana - The first champion we really saw building Spellthief’s. Her Tormented Soil(W) is the reason for it. The passive effect procs on every “tick” of damage, making DoT skills very useful for getting all charges off. You can lock people down with a Dark Binding(Q) and force them to take all charges with a W underneath.

·         Lulu  -Her abilities all scale well with AP now. More utility, and with the extra damage on Glitterlance(Q) she chunks people hard early and can dominate from there. The AoE slow synergizes well with her movement speed and total ability to get away from people by knocking them up with Wild Growth(R), Polymorph(Enemy W cast), speeding up with Whimsy(Self W cast) and a slow that scales with AP on Glitterlance.

·         Karma - Karma could go Talisman as well, and this is a great opportunity to once again highlight different play styles. A Karma with the Spellthief’s line will focus on chunking out her enemy with Mantra - Inner Flame (R->Q) and poking out her enemy. This makes her early game very very strong, but because of her lack of a “true” ultimate, her scaling after 6 is poor. If you go for a Talisman on Karma, you’ll focus more on her utility in her Inspire(E) shield and the movement speed and crowd control(CC) and low CDs to put her team in the best position to fight/kite.

(Bonus points if you pop Talisman, Defiance(R->E), and Sivir’s On The Hunt(R) in succession. The amount of ground you’ll cover is amazing.)

                                                      Summing it all Up

So in review, the three items have three distinct play styles. Talisman is sustaining and forcing or avoiding fights. Face of the Mountain is for tanks whether they peel or dive, you’ll want to brawl a lot with this. Finally, Frost Queen’s Claim is more for poke/area control making it hard to walk through an area, and dominating lane with constant harass. Depending on which champion you’re playing and what your play style is on top of that, you’ll build different items. Don’t feel you’re stuck building certain items. Experiment, and you may find something you like and something that works.



Friday, June 20, 2014

The Anatomy of a Base Race


by Jerrod "Thousand Eyes" Steis

The Weakness of the Split Push

LCS Week Four brought two intense base-race games. Victory came before a lot of people even realized the game was ending. The games were split, ironically, between NA and EU. Fnatic vs. Alliance and EG vs. LMQ. In both games the advantage seemed to be going in favor of the eventual loser. Fnatic had a strong kill lead and they were in control of the speed of the game. EG had been ahead in gold even after the game was over. Both Alliance and LMQ made critical choices to swing the momentum of the game in their favor and force the enemy into a hard decision.

First up, Fnatic against Alliance. Everyone was looking forward to this game as a close match-up. Fnatic were the winners of the Spring Split but were looking lackluster and sloppy in their first few games this summer. Alliance were the front-runners and despite their few losses, they looked like a powerhouse. I’d like to take a moment to look at the lineup for each team.


Fnatic in my opinion had the better pick/ban phase here. Banning out the popular Lee Sin jungle is always good because he’s far and away the best right now. Jax was nice as well because Fnatic’s comp just isn't built to handle a late game Jax (No one could stop his split push) and Wickd has been known to pull it out.

Fnatic first-picked Braum as soon as they saw he was left open. This was particularly surprising to me and I’m sure Fnatic as well. What was more surprising was after Alliance made their two picks, Twitch was still open. Rekkles had an outstandingly scary game on Twitch the day before against SK and to leave the rat open and not pick him away from Rekkles is either a slap in the face or stupid. To be fair though, Alliance did pick away Lucian because of the synergy that Braum and Lucian’s passive have. Cyanide also picked up Evelynn at the same time to go with the stealth theme. Then they rounded it all up with a Twisted Fate and Shyvana pick-up. All around, Fnatic built a solid team that not only was full of champs that are strong in the meta, but also work pretty well together.

If you look closely, Fnatic’s team is really focused on controlling the map and forcing mid game team fights. Twisted Fate, Evelynn and Twitch can all show up on someone without them realizing how out of position they are. Once the fight starts, Shyvana can come flying in if needs be and Braum can protect the possibly slightly out of position Twitch. Laning would be the weakness for Fnatic if one would guess. Especially if you look at their match-ups.


I feel Alliance really fell behind right from the start with their picks and bans. First of all, letting Braum though was a bit of a mistake. It literally forced them to pick up Lucian and let Twitch through to Rekkles. Ziggs was a nice ban, however, as was Morgana since Nyph picked up Thresh. The early Kayle pick was actually very well-played. Kayle has the amazing versatility of going almost anywhere (of course her professional viability has been top and mid). This left Wickd and Froggen the ability to trade Kayle off into whatever lane they felt would be better. She ended up going top to handle Shyvana, with Froggen taking Leblanc with the final pick to bully Twisted Fate early on and make sure his Level 6 ganks would be forced with either low health or after backing to base. Elise was a pretty standard pick, considering Evelynn and Lee Sin were off the board as of that time, leaving her as the only standard left.

 Alliance built their team around picking people off when they tried to rotate. While Kayle was a nice flex pick, I don’t really think she fit well with this composition. Kayle is a constant damage mage who can make a hyper carry invulnerable for a short amount of time. No one on her team can make a lot of use out of her ult other than herself. Lucian should be able to kite effectively with The Culling and Relentless Pursuit, and Froggen is all about bursting people and leaving immediately. Invulnerability is never a bad thing to have, but it’s value on this team is lacking compared to what some other top laners may have been able to bring. The rest of the team, however, can grab someone and burst them down before the enemy knows what happened to them.

Game

Now into the game. Shook on Elise starts with a pink ward over extra pots. This is a very smart pick up from Shook. He knew he could use the spiderlings to tank jungle minions and used the extra gold to try and track down Evelynn. Both teams set up and protect their buffs, a much different strategy than what had been occurring that day. In fact, we ended up with standard lane match-ups. It’s important to note this because this is a huge win for Alliance.

Alliance had a team made of people who were strong laners/dueling champs. If Fnatic had forced a lane swap and given free farm to Twitch and later on let Shyvana get some after lanes had pushed, they would have been able to avoid most fights until they hit their mid to late game spike. Alliance would have had to force picks and make themselves vulnerable.

When I saw the composition and how the lanes had worked out to be standard, I had expected Shook to try and make an early gank and play off the advantage all of the laners had. Shook never even attempted a gank until late in the game, and even then he wasn't successful. At the 5:00 mark, there had been almost no immediate action in the game. Alliance’s passiveness was making them lose before they even fought. Even worse, Soaz’s Shyvana was outfarming Wickd on Kayle. It was only a slight lead, but the fact that Kayle hadn't dominated that lane was a bad sign.

Thirty seconds later, Cyanide made the first gank at bottom lane. YellOwStaR jumped forward on Braum and got a quick start on his passive onto Thresh. Twitch followed up and Evelynn showed herself right after. Nyph flashed backwards to try and escape, but the sudden pressure was too unexpected. He went down and Tabzz escaped. Rekkles was already 1/0/0. A minute afterwards, Evelynn goes bot one more time in the same fashion. Still no pinks bought by Nyph and there’s a similar outcome. This time Wickd on Kayle tries to turn things around with a teleport to a ward, but they get nothing from it and run off. Twitch gets another kill.

At a quick glance you’d say Rekkles is already way ahead, but if you would look at CS at this time, Tabzz’s Lucian was up 25 creeps. So if we assume a 400 gold first blood plus a second kill at 300, Rekkles has 700 gold extra. However, take an average of 22 gold per CS and Lucian makes up 550 of that gold, putting Rekkles up only 150 - not even enough for a non-consumable item. The fact that Lucian was that far ahead in CS was huge in keeping him in the game. If they had been even, Rekkles most likely would have run away with the game.

There’s a lull in the action until 9:00. Fnatic coordinates a tower dive on Kayle in top. The combination of Evelynn, TF's ult, and Shyvana is enough to overpower Wickd’s ult and they take a clean kill with Soaz’s Dragon’s Descent being used to escape the tower aggro. This was a well-played gank which led to Fnatic taking the first tower. However, Alliance realized how many members were in the top lane, and took dragon right afterwards, unknown to Fnatic. Despite Fnatic completely controlling the game and making all of the early moves, they’re only ahead by 1k gold.

At 12:15, Fnatic make a bold move and pull a 5-man gank bottom using both TF's ult and Shyvana teleport. The gank is successful in gaining a kill on Thresh for Shyvana, but with all of the resources used, Kayle is able to free farm top. Fnatic split up afterwards, and while sitting in the bottom mid brush, Evelynn is caught out. After a small tussle, Shook’s Elise takes the kill. He is chased down by Xpeke directly afterwards, making it an even trade. Of course, an even trade is better for a team that is behind. It seemed like Fnatic wanted to take the dragon, but they didn’t realize Alliance already took it.

While trying to siege mid around the 14:40 mark, Nyph tosses out a hook and hits Shyvana. At first it seems Alliance just wants to poke at her for a  bit, but they keep poking into a full engage. After spending so much time and energy on Shyvana they have no abilities to use on anyone else when Fnatic tower dives. Cyanide gets a revenge kill on Elise, and Lucian is chased out through the jungle by Braum and Twitch. With a quick flash, Rekkles takes the kill. Alliance did, however, keep their tower up through all of this.

16:00 in,  Alliance take the second dragon. At this point Fnatic have improved their lead, but only to 2k gold. Considering the amount of pressure they’ve been flaunting and control they had, most people would have assumed they were far ahead, but Alliance’s dragons and CS on Lucian were keeping them in the game.

Finally, Fnatic get the mid tower they had been sieging at 17:15. However, after all of this time Alliance has taken Fnatic’s mid tower low as well. Fast-forward to 21:08. Xpeke TF ults down into bottom. A critical thing to notice here is this is 45 seconds before the next dragon spawn. Fnatic had no timer and if they did, I doubt they would have used TF’s ult so soon. They get no immediate kills out of it. At the same time, right at dragon, Leblanc and Kayle  get split by Braum and Evelynn. Braum ults onto Froggen and Evelynn pops her ult on Kayle. At first, it seemed like they were going to split targets, but right after the Braum ult, YellOwStaR turns right around and jumps onto Cyanide. Wickd ults himself, moves over to the red side wall and flashes over. Fnatic have control for the third dragon, but head to bottom in order to siege the tower first. Remember, Fnatic don’t have the timer for dragon..
           
This was a mistake as once again, Alliance move forward and start dragon at 22:00. Nyph zones out Fnatic once they realize and make their way over with a well-placed box. Kayle and Leblanc poke while Elise and Lucian take the dragon with their better sustained damage. Alliance takes the third dragon and as Fnatic attempts to back off, YellOwStaR moves late and is caught by a Thresh hook. He’s low health from the small engage before and is quickly taken out.

Here is where the magic happens. Because Alliance made a good pick and had kept themselves in the game as far as gold is concerned, they rush mid to take the low turret. As most of the team takes mid, Leblanc runs interference in the jungle by wraiths, forcing Soaz and Cyanide to take a much longer route into their base. Note that it’s only Shyvana and Evelynn though. Rekkles and Xpeke have gone back to bottom to try and counter push.

With all five mid, Alliance are able to out shove the strong pushers of TF and Twitch. As they take down the inhibitor tower, Soaz sits back and Braum moves up to try and stall, but he is hooked when the tower gets low. Once the tower is down completely, they go all in and kill YellOwStaR once again, following up on Shyvana right after. Evelynn finally comes in behind Alliance as they close in on the nexus. This whole time Twitch was pushing continuously. Xpeke, on the other hand, had second thoughts and started walking back to base. However, as Soaz went down he changed his mind again and popped his ult to go back to push with Twitch.

Xpeke and Rekkles back as their nexus turrets go down, but at this point it’s too late. Alliance closed it out and won the game with some great strategical play that set themselves up to capitalize on Fnatic’s positioning. While this was definitely some great play by Alliance, Fnatic really mispositioned and had split their calls in what they wanted to do. Alliance made a great play in not only starting the dragon, but starting it from the side where they could easily transition into the mid tower that was about to die. The fact that they kept going was purely because of Fnatic’s misplay from there.

To avoid redundancy, I’m going to look at the pick ban phase and only the shift for EG/LMQ.


All in all EG have a solid team fight team, right off the bat you can tell their plan is to let Jax get big and just sustain under tower while he split pushes. Ziggs and Lucian have all the abilities necessary to keep their towers alive and just hold out. I believe the Lee Sin pick was partially because of Helios’ ability to make plays with him and to get Jax rolling early. The bans that EG focused on were things that would either shut down Jax in top lane or basically anything that they felt would let LMQ get a lead early. LMQ have a great ability to snowball a lead when ahead.


LMQ built a composition based on poking out EG. It’s an interesting concept and late game one would think EG would have the advantage, barring some great Caitlyn Peacemakers and Nidalee spears. Braum is great for disengaging and Shyvana is just going to tank out the Ziggs and Lucian damage, since Shyvana can’t handle Jax late game. LMQ’s bans were similar to EG’s in that they were attempting to ban out the strong/known champions that EG plays. Also, Lulu and Corki would be able to clear waves, and while they did let Ziggs through, that’s about it.

Game

4:00 in Helios ganks top and First Bloods Ackerman’s Shyvana with a quick tower dive, but Shyvana gets a kill in response. The kill went over to Jax though, which is exactly what they wanted to get out of that. If Jax can split, EG will win.

At 6:45 Helios is caught out trying to snowball Pobelter’s lead in mid. NoName and Mor had roamed to help Nidalee, who was getting poked out. After some dancing and Pobelter being zoned out, XiaoWeiXiao tosses a spear from the distance to get the kill. The fact that Mor was able to roam came from how Vasilii had dominated with his Caitlyn in lane, gaining 52 CS at this time over Altec’s 36 on Lucian.

Once we hit 10:00, we see Helios and NoName, who had been mirroring each other all game, connect by LMQ’s red buff. While taking a pink, Helios gets cocooned, but Pobelter was quicker on the draw - following up and as soon as he’s free. He combos with Pobelter’s bombs to kick NoName back for the kill. While all of this is happening, Innox and Ackerman were having a brawl, with Innox about to die. Pobelter and Helios made the smart roam up after their kill and gave Jax a jump out, and Ziggs cleaned up the kill on Shyvana afterwards. At this point, EG was still down in gold from lost dragons. They had traded this off in order to get Jax fed, which was working well.

After Jax gets a solo kill on Shyvana, EG made rotations and took all three outer towers, pulling themselves up to a 6k gold lead. Jax, having a Blade of the Ruined King and a Phage at this point, was becoming a late game terror, compared to Ackerman - who had no complete items at this point. At around 19:00, EG decides to pressure LMQ’s blue buff. Nidalee is caught with a binding after LMQ laid down some poke. Mor jumps to protect his mid laner and is successful, but a clutch teleport nets Jax a kill as they disengage. Meanwhile, Helios takes down Elise back further in the jungle. EG, up until this point, had been pressuring their lead well, and getting their Jax fed enough to split.

And once again we come to the base race. At a whopping 46:20 total time, LMQ had taken Baron and were sieging mid lane as five. As Jax split pushes the bottom, Lucian drops The Culling to deter LMQ off of the mid inhibitor tower. Ziggs drops the Mega Inferno Bomb as well. Mor shields The Culling, and the Mega Inferno Bomb does not hit many targets. This prompts LMQ to engage, knowing they had an ultimate advantage in fight, as well as the fact that they were baroned-up and able to tank tower because they were at late game status. As the tower went down and the Culling ended, Braum uses his ultimate and knocks up Pobelter. Krepo makes a mistake here and shields Altec’s Lucian (who had a Banshee’s Veil spell shield) and not Pobelter, who receives all of the knock up and is immediately deleted.

Altec and Krepo focus their damage on the tanky Elise, and Helios uses his kick on Shyvana on the side of the fight and achieves nothing with it. LMQ lost Braum in exchange for Ziggs, and is still strong enough to win a 4v3 fight. Innox and LMQ both take inhibitors and move on to nexus turrets. However, the crucial fact here is that Ziggs is down for EG. They have no way to keep all of LMQ off the tower. All of their damage left is single target. That, in addition to all of LMQ having a way to speed up their attack speed. Jax had no way of matching their speed. He makes the mistake of trying to teleport back to a dying tower, wasting any possibility of winning the game.

Closing Thoughts


So what has been learned? If you’re planning on split pushing, you have to be able to stall while your fed duelist takes towers as soon as it turns into a base race. Even the most fed split pusher will lose out to more bodies on the opposing team. Fnatic couldn't agree on what they wanted to do. They floundered and let Alliance walk right into their base. And when Fnatic called their bluff, Alliance went deep in and took the game in the confusion. EG’s mistakes came from not pressuring with their top laner enough. They got Jax ahead and did nothing with it while LMQ slowly poked their way back into the game. The fact that LMQ ran a poke team was what really won them the game, because it became a fight of who could hit skillshots, and the last fight especially showed that LMQ was on top of that.

            

Thursday, June 19, 2014

Visa Issues Screw Gambit For Wembley



by Jodi "PunkLit" McClure

Due to visa issues, four core members of Gambit will be unable to attend this weekend's EU LCS in Great Britain. Three to six weeks are required for Russian citizens to acquire that visa, and players cannot be abroad during that time, as they have to leave their passports in a consulate.

Gambit learned about the London trip on May 22nd, and could not even apply for an emergency visa without missing two weeks in Cologne. The team stated in a Gambit press release that they are the innocent victims of "organizer's careless actions." Had they been notified in a timely manner, they could have acquired the visas during the off-season without any obstacles.

Riot declined the team's request to reschedule their games and Gambit is reasonably upset about the situation, as it puts them at a great disadvantage. Organizers did try to remedy the problem, but it was too late to find a solution, so now, Gambit can only express condolences to their disappointed fans. 

Their make-shift line-up for the Wembley event will be:

Top - Cabochard 
Jungle - Loulex 
Mid - NiQ
ADC - Fury III
Support - Hiiva 


The temporary members have been added to Riot's Fantasy LCS Website with estimated points.   



Wednesday, June 18, 2014

Patch 4.10: What does it mean for the LCS Midlane?


by Reece "Sabrewolf" Dos-Santos

One thing it certainly means is that Nidalee’s 7/0 record in the NA LCS will either stay frozen or begin to pick up some losses. Nidalee’s human form numbers were hit across the board to provide some kind of counterplay and a bit more attractiveness to the cougar form.

The “keep throwing spears from the fog of war and one will hit eventually” gameplay was incredibly frustrating to watch and even more frustrating to play against. Where big damage should usually have some kind of drawback, spears were a guaranteed health bar eater with no positional setback. In the off chance that you were caught, all you needed was a few helpful teammates to wall you off and allow you to pounce away, heal yourself with Primal Surge’s unreasonably high healing output and throw some more.  But Riot were holding nothing back against the Bestial Huntress as her main source of sustain got hit as well. The changes to Athene’s Unholy Grail means it’s not always going to be a must have rushed item for AP mid laners anymore. With the magic resist levels halved and the mana regen lowered it will no longer heavily snowball the mid laner that buys it first, and opens the door to other items like Morellonomicon returning to the meta - especially with the added 5 AP bringing its AP up to 80.

But the Athene’s nerf and the nerfs to mana regen items also opens the door for a new breed of mid laners to reign supreme. Abyssal Sceptre’s 70 AP and 45 MR is now unrivaled if you are looking to pick up AP and MR, especially when factoring in that it lowers enemy MR by 20, meaning if the enemy mid laner decides to pick up Athene’s, you need only get close to them and it’s like they never even had it. The gap closing burst-assassin mid laners like Fizz, Kassadin, Katarina and Lissandra will benefit greatly from this and should look to disturb the current-meta mid laners like Ziggs, Nidalee and Orianna. I predict that Kayle, however, shall remain a highly-contested pick, as the indirect rise of Abyssal Scepter favours her already MR shredding style. With a Wit's End and an Abyssal Scepter under her belt, I don't see how any champion could withstand the huge amounts of MR shred she can dish out without simply bursting her before she gets to you.

But AP items aren’t the only things to change in patch 4.10.

The changes to the BF Sword line of items is a move to ensure that they are all just as equally viable as each other and that will have a huge baring on AD mid laners like Yasuo - who is already a highly-contested pick. With Mercurial Scimitar now providing 80 AD, it cannot be overlooked as a pickup that could benefit any ADC or AD mid laner who is up against a CC-heavy team comp. On top of this, while the loss of stacking upon Bloodthirster will be greatly missed, I believe the overheal shield will be a huge asset to champions like Yasuo, Zed and Talon who look to get into the middle of teamfights, chunk out damage, and live in the process. Yasuo in particular will undoubtedly benefit greatly from the Bloodthirster shield on top of his own passive shield which could only then be enhanced further by a Hexdrinker/Maw of the Malmortius shield, bringing Yasuo’s potential shield count up to three.

Last but not least, another change that will be greatly overlooked is the change to Leblanc’s Q, which will no longer silence, meaning that there is finally counter-play to Leblanc’s high damage output. This change is the best thing for her balance as she still retains her damage like Kassadin but doesn’t leave enemies completely helpless to reply. This leaves Malzahar, Talon and Viktor as the last three mid champs with the ability to silence.