Friday, August 22, 2014

Underestimated Items Part 2:


by Reece "SabrewoIf" Dos-Santos 


Sword of the Occult

In this meta, it's becoming a lot more common to see hyper-carries snowball their games out of control while having the hard protection of the new breed of top laners like Alistar and Maokai. So in such a meta where snowballing AD Carries are seemingly more important than ever, why do most choose to ignore the basic snowballing item? Simply put, most people choose to ignore the benefits of Sword of the Occult because of the drawback of losing stacks when you die, but also because the item choices for an AD carry are typically very rigid. Statistically speaking, if you come back to lane with a fresh Sword of the Occult, you will be coming back with less power than you could have had building up to another item. Sword of the Occult will always remain a situational pick, a buy that is made when the user has complete confidence in their ability to wait out its low power period and build up the stacks. A typical time where I would purchase the item myself is when you know your jungler is coming for a gank while you are still at base or in the build up to the first dragon fight as both provide easy opportunities to gather assists and kills immediately from purchase, thus voiding the period of low power that the item has while unstacked. With a correctly timed purchase, you can change the game with Sword of the Occult, but with a badly timed purchase you could also do the same. The item is only as efficient as its user. 110 AD and 15% movement speed at full stacks is a prize that shouldn't be overlooked if attainable and right now it’s more attainable than it’s ever been before.

Wit's End

I myself am very surprised at how underestimated Wit's End is as an item. In my opinion, ranged auto attackers with magic damage in their kit like Nidalee, Tristana and Teemo could greatly benefit from both the 50% attack speed boost and 25% magic resistance, but on top of that; the way these champs are played allows for frequent and efficient use of the passive which both adds 42 magic damage per hit onto basic attacks as well as stealing 5 magic resist from the enemy, stacking 5 times while adding 5 to your own. These are not light statistics. A typical Nidalee player could see an even greater burst potential from fully stacking Wit's End, applying the hunted debuff and finishing off with an even stronger Takedown. Similarly, a Tristana might choose to build Wit's End as their attack speed item to further boost the potential of her Explosive Shot and Buster Shot while stacking to be more resistant against a magic damage team. Wit's End also sees benefit on tanky melee auto attacking champs like Volibear and Warwick, both stacking well with their ultimates and the latter being able to fully stack the passive immediately with the 5 hits of Infinite Duress.  Another seemingly unknown benefit of Wit's End is its ability to counter the passive of Thornmail. The on-hit effect of Wit's End not only ignores Thornmail’s passive, but slowly reduces the damage of the reflected damage with each stack while making Wit's End’s passive damage stronger, allowing for a champion, who initially took more damage than they dealt against Thornmail, to negate the item and deal more than Thornmail can reflect.

Ardent Censer

Ardent Censer is an item that got immediately glossed over upon its release; it isn't built on many champions and is generally ignored in favour of other support items most likely because of the specificity of its passive’s benefits and the seemingly low stats it provides the owner. However, it should certainly be considered as a first or second item on any AP support like Nami, Morgana and Janna. In lane trades, you cannot afford to ignore a benefit such as 25% extra attack speed onto your AD Carry for a whole 6 seconds which can be refreshed by another heal or shield; making Janna by far the biggest benefactor of this item by applying the passive with every tick of Monsoon as well as Eye of the Storm. In addition to being proc’d off of champion abilities, Ardent Censer can also be activated through the use of items that heal and shield such as Mikael's Crucible and Locket of the Iron Solari. A powerful combo of items on heavily AD teams is Ardent Censer and Locket because activating the latter provides the attack speed boost of the former to all allies affected by the shield. This item also allows for champions like Tristana with Attack Speed steroids already implemented into their kit to further excel while allowing other AD Carries that lack an Attack Speed boost to try and keep up without being out DPS’d. Lucian particularly benefits from the extra Attack Speed as it provides a more satisfying Culling. This also stacks with Youmuu’s Ghostblade, which could greatly increase the DPS of Lucian’s ultimate as well as any ADC’s DPS in general.

Banner of Command


Banner of Command is the product of reworking the old Summoner Spell: Promote, which showed promise but was simply outclassed by other Summoner Spells in usefulness. As an item, the active is now far more accessible and a great way to affect map pressure while picking up CS from across the map. An effective use of a siege minion promotion can easily turn map pressure against your opponent for being out of position. A typical time to use the active would be in the bottom lane when a baron dance is occurring, this way while minutes are passed battling for the objective you are still gaining map pressure through effective split pushing. To opposite effect, you could have the active promoted minion pushing the top lane while you dance around the Dragon. This item also allows for a double split push in the sense that you could be pushing a lane yourself and providing 15% extra damage to your nearby minions while using the active in another lane to keep pressure on another side of the map. If you even desire to take the minion siege party act further, you can build the Captain enhancement on your boots and provide 20% movement speed to nearby minions as well as the extra damage from Banner of Command. While Banner of Command won’t help infamous Tryndamere’s push out even harder, it can be an enormous asset to AP champions that wish to split push or gain more control. 80 AP and 20% CDR aren’t even laughable stats either; they’re both very helpful and high stats that put the item on par with most others in terms of usefulness. The real key to building Banner of Command is how often and actively you utilize the active and passive. If you plan to spend a lot of time creating map pressure as an AP champion, this is a must buy in my opinion. Another overlooked effect of this item is that the passive increasing minion damage also affects the pets of certain champions such as Elise’s Spiderlings, Heimerdinger’s turrets and Zyra’s plants, but unfortunately doesn't affect Annie’s Tibbers. 

*If you haven't already seen it, be sure to check out Underestimated Items Part 1.  


Thursday, August 21, 2014

Rift of Representation?




By Jerrod "Thousand Eyes" Steis 


League of Legends is home to a diverse set of creatures. There’s normal run of the mill human warriors, sure. But there’s also yordles, who differ greatly from male to female. Then you’ve got people who were regular humans that obtained amazing abilities, like Annie or Brand. Finally, there’s a lot of champions who are the only one of their kind that are in the League (Here’s looking at you Skarner). One thing that pops into my head every now and again though, is how under-represented a lot of real-world groups of people are, or maybe even worse, how some are stereotyped and myths are perpetuated. Maybe this is just because of my great exposure to how these groups have fought for their rights, but there’s some obvious and some less than obvious stereotypes and media perpetuation going on in League.

First off, let me preface everything here with this. I’m not saying we have to or should go back to change anything about these champs design wise or lore wise. I just am trying to point out some patterns I’ve seen in Riot’s design strategy. I love most of Riot’s ideas for champions, and they have put out some really unique characters. I feel that Riot could really be the company to break some molds that gaming has been keeping set in stone though. They have the talent and the willingness to take those kinds of risks, and they've proven before that they want to break though a lot of previous barriers that have been held by the gaming market as a whole. This is not a bashing on Riot, every media outlet is guilty of a lot of these issues, it’s a request more than anything.

I guess the first thing we could look at is one that is pretty easily agreed upon by most people. There are almost no black champions in the game. Of the 65 or so human(depending on how determine human) champions, we have a total of 2 distinctive black champions, about 3%. To be honest, this is pretty humbling when you look at the numbers. Compare this to world numbers which are about 15%. To get that same number in League champs, you’d have to change eight champions from whatever they identify as to black. What’s even funnier is that Karma’s ethnicity was argued about for a long time until Riot officially came out and said she was black.  And remember, that is before we even look at other identities, like Asian, Indian, etc. Plus the entirety of the LGBT community and their representation that they deserve, which is a whole other topic to cover. I’ve focused on one race, but that isn't to say that the same logic can’t be applied to all demographics. When Lucian was about to be released, everyone was rejoicing that there would finally be a black champ in LoL, but I found it was about 50-50 on who was aware of Karma’s race and who wasn't.

League is supposed to take place in a fantasy world, and I get that. However, it’s pretty apparent that in this world the dominant (in numbers) ethnicity is still caucasian, even despite all of these new species that exist like yordles. A great argument against this, I’ve heard, is that we don’t know about a lot of champs. I’ll admit that some champs that we either don’t know or can’t identify could fall into more unique racial categories, but at that point if they aren’t immediately recognizable, we fall into the same issue as Karma, but worse. At least with Karma it was somewhat noticeable that her skin was darker, not to say that dark skin is the end all-be all for identifying as black. If, for some reason, there is no way, besides Riot coming out and stating that we have a champion from a non-caucasian race, it almost seems like it’s being hidden from us. I think Karma and Lucian are awesome steps, but if/when a new champ is announced and the biggest impact that it has on the player base is the fact that they’re black, there’s a bigger core issue to address.

While identity is an issue that was surprisingly pretty well agreed upon, I want to move on to a topic that I’m sure I’ll get a lot of flak for. Oversexualization of the women in the game. Look, I get it, I’m a guy, beautiful women are great! But if every female champion that comes out has to be gorgeous, do you really think there isn't a problem? There’s definite tropes to be filled here. Ahri is a good example of one that I am 100% perfectly okay with. Her lore is that she charms men and lures them. She is “supposed” to be attractive and sexy. If she didn't have revealing clothing and stereotypical attractive traits, there’d be a big disconnect with her character. Ahri is fine to me, but then you look at a champion like Katarina or Janna. They have even MORE revealing clothing, but how does that fit their character? Maybe I’ll buy Katarina needing to be mobile, but in that case why not give her something more flexible than armor elsewhere. Of course there’s the one everyone knows and jokes about, Sona. Her breasts are huge, and because of that it’s a big point to her visual identity, but they have literally no reason to be lore-wise or for gameplay readability. Then when you put some skins on top of that, you mess with some characters that weren't sexualised, Leona and Riven are the first examples that come to mind.

Speaking of Leona, I will give Riot credit. A lot of credit actually. While they could have just gone the route any other company would and made every girl attractive and “hot,” they took time to make deep characters that didn't rely on that as an attention grabber. Leona is a strong, armored warrior that just dives deep on to you. None of her armor is overly accentuated to bring out her breasts unnecessarily. Another great example is Kayle. She’s an awesome angel that wrecks you with her sword and she’s covered in armor from head to toe. Nothing about her screams “Hey I’m a woman, look at me I’m female!” I’d really love to see Riot designers explore this idea more so we can get a more diverse champion pool in terms of female looks.

However, there’s a  bit of a back-peddle because while Leona was one of the only champs to not get sexualized, they gave her a skin that put her in a bikini. I don’t think the issue here is that they gave her a skin that is revealing, but more that she was one of the only female who they had left be as an individual strong woman with no strings attached. Compare this to the male demographic of League. You have your manly, strong, and handsome knights in Garen, J4, etc. Your scary insane people like Ziggs and Shaco. Even your ugly champs (Urgot). The body types that males have differ from big and beefy, to chubby, and everything in between. Almost all of the non-Yordle women have the same body type. Athletic to thin build and accentuated breasts. Skin showing is usually the case as well, but not necessary.

Imagine if some of the guys would have overly huge junk and it was accentuated in their armor. It’d look ridiculous. (Although a Draven skin with that would be great) It’s just a fact that almost all of the women in the game have some kind of skin, whether it’s classic or not, that makes their body and the fact that they’re women overly obvious just for eye candy. Meanwhile, there are few guys in the same situation. Varus, Lee Sin, and Tryndamere are shirtless, and there are a few skins that do this like Pool Party Graves. However, the vast majority of males are untouched as far as revealing skins. Meanwhile, some female champs only have “sexy” skins. There’s no fair representation. Sometimes, the best skins are the ones that don’t do this. One of my personal favorites is Redeemed Riven. She looks badass and ready kill and she’s completely covered in armor. I personally dislike Battle Bunny because it makes Riven into something she’s not meant to be. It takes away from her strength and resolve.


Once again, I’m not saying that we need to go back and try and “fix” champions that are overly sexy. Sometimes it’s a role that needs filling. Champs like Ahri and Miss Fortune are good examples, but they almost get washed out by the sheer amount of sexualization that is going on. I’m just asking for some even distribution. Make some “sexy” and revealing male skins and champs, and make some nasty scary looking females. Make a champion with a deep and definitive background that doesn't follow the same guidelines every other media outlet has set out. Create a multitude of genders, races, etc. The possibility is there and some champions have proven it. Leona and Kayle are great and they don’t need to have revealing skins because on their own they’re deep enough characters as is. Break the mold more Riot, because you’ve done a great job so far, but you can do so much more.


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Sunday, August 17, 2014

Alliance Calls Top in the EU LCS


There was a time we all snicked at the alleged 'Super Team,' who looked good on paper but got off to a rough start. Then came the their learning to play together, followed by a steady stream of improvement that culminated in a winning Summer Split. They worked hard to prove they were worthy of their 'Super Team' moniker, and they're deserving of all the hype that comes with it. Great job Alliance, and good luck at Worlds!     

Sunday, August 10, 2014

Roccat Cool Off Supa Hot Crew, Advance to Face Fnatic



By Matt “It’s Pure Luck” Lee

It had been a rough Summer Split for Roccat following their surprising performance from the Spring, in which they finished in third place. It was a split full of ups and downs that saw them start off with a dismal record of 1-7, only to claw back to .500 at 10-10 after Week Eight. But they couldn't keep up the momentum they had gained and Roccat dropped six of their final eight games to finish the season in sixth place with a record of 12-16. Heading into playoffs, they were dangerously close to the dreaded relegation matches. 

Now they needn't worry about it anymore.

Roccat managed to eliminate the young and upstart Supa Hot Crew in fairly easy fashion, taking the Best of Five series in four games. With the win, not only does Roccat avoid the possibility of being sent to the LCS promotion tournament, they keep their dreams of qualifying for the World Championship alive and will now have two cracks at achieving it. Supa Hot Crew, meanwhile, have to beat Millenium next week in the fifth place match if they want to dodge participating in their second straight promotion tournament. It would be a disappointing finish for a team that showed so much improvement from the Spring Split where they finished in seventh place.

And yet, watching this series, it looked as if Roccat were the third seed and Supa Hot Crew the sixth. Roccat seemed to come into this set of games incredibly well prepared, and it showed right away in the picks and bans of the first game. They let Kassadin slip through during the banning phase, seemingly knowing that Supa Hot Crew would first pick it, and Roccat was ready as they opted to run the Morgana and Elise pick comp to retaliate. It paid off massively for them. Jankos was able to put out a ton of lane pressure early, and at 8:05, they were able to drop the top turret of Supa Hot Crew. Just a bit over two minutes later the mid turret also fell, along with a dragon for Roccat.

Perhaps the biggest moment of this game came at 15:40. Roccat were able to turn an attempted initiate from Supa Hot Crew back around and pick up first blood when the fight was five versus four in favor of SHC. That fight illustrated the power of the team comp Roccat assembled, despite being one person down while it happened. Vander managed to get a black shield onto himself and avoided being knocked into the air by the Nami ultimate. At just about the same time, Jankos managed to land a cocoon on Mimer to prevent the Renekton dive into the team. From here it goes horribly wrong for Supa Hot Crew as Xaxus teleports in, and they start to scatter a bit in panic knowing their initiate didn't go as planned. Roccat immediately annihilate Selfie with a dark binding chained into an Alistar head butt and pulverize combo. Following this fight, despite only having one kill, Roccat already had a 4.5k gold lead at just over sixteen minutes. Supa Hot Crew was never able to recover from this point. Roccat methodically put the game away in slightly over thirty-five minutes to take a 1-0 series advantage.

In Game Two, Supa Hot Crew attempted to adjust and this time they banned Elise away from Jankos and grabbed Morgana themselves after Roccat first picked Maokai. Early on, things were looking great for SHC. They managed to pick up three kills in the first ten minutes and Impaler was far more active on Rengar than he had been on Kha’Zix the previous game. Yet, as well as they looked early on, the game turned around at just under twenty-one minutes. Holding a slight gold lead of five-hundred at that point, SHC tried to go to the well one too many times. Twice already they had snuck MrRalleZ up to the top lane along with Impaler to get multiple kills on Roccat. The third time wasn't the charm as they had poor ward coverage in the river and never saw Jankos was there along with Celaver and Vander. They were able to kill Vander, but Jankos had a great cataclysm that prevented any members of Supa Hot Crew from getting to Celaver, who picked up a double kill.  All of the sudden, Roccat had the gold lead and the baron buff. They wasted no time with baron as before it had worn off, they pushed bottom lane and won one final fight, ending the game before it was even twenty-six minutes old.

Game Three saw Supa Hot Crew pick up their first and only win of the series in what was a long and drawn out battle. Once again, SHC looked good early as MrRalleZ was able to get a few picks on Twitch for the second game in a row. It might have been nerves due to their season being on the line, but Supa Hot Crew did almost nothing with this early lead. At the 28:40 mark, Jankos and Xaxus picked off Mimer top lane, but in return, SHC was able to pick up the dragon. Fifteen minutes later, despite having picked up the only baron of the game and four of the six dragons, SHC was only ahead by one outer turret and their gold lead was starting to mean less and less. And after a baron steal by Jankos in the forty-seventh minute, it looked as if Supa Hot Crew could be in real trouble as their lead dwindled away. It got worse for the Supa Hot Crew in the fifty-sixth minute. Selfie had a poor Orianna ultimate that only hit Xaxus, and Roccat won the resulting team fight as well as another baron pick up. Selfie would ultimately redeem himself, however. In the final fight of the marathon game, he hit a three person shockwave that allowed Supa Hot Crew to pick up two important kills and push through the nexus turrets for the sixty-seven minute win to avoid being swept.

It was far from a convincing defeat, and Roccat quickly adjusted for game five, as they smartly banned Orianna away from Selfie. One has to question the picks by Supa Hot Crew on the turn after Roccat first picked Maokai; by taking Ryze and Tristana they left both Elise and Morgana open for Roccat who immediately locked them in. Once again, Jankos was helping with an early turret push, this time down in bottom lane as they took down the first turret of the game. Kasing committed a big no-no as he was caught window shopping and Overpower managed to pick up first blood on him right after the turret fell with a long range Ziggs ultimate.

As the game went on, it just felt like Roccat was dictating the terms and the pace; they were being proactive and Supa Hot Crew was being reactive. The fifteenth minute mark of the game is the perfect example of this. Supa Hot Crew sent three people top to get a kill onto Xaxus while Roccat took dragon followed by the bottom lane outer turret. Supa Hot Crew didn't even manage to take the top turret down, and now the gold lead for Roccat swelled to almost 4.5k at sixteen minutes.

It wasn't until the game was in the twenty-first minute that it began to spiral out of control. Despite Celaver having a trinity force on Corki, which is stronger than a mid-game infinity edge Tristana, SHC took a fight in the river near dragon and lost three members. Roccat went on to do baron and managed to get two more picks growing their gold lead to almost 7.5k. The strength of the comp Roccat was running was on display while they were pushing and sieging turrets down mid. Even the beefier targets like Braum and Dr. Mundo were easily dropped if they were hit by a cocoon or dark binding.

Roccat did make a few mistakes as they were trying to close the game out. Impaler managed to sneak a baron steal and Jankos was picked off carelessly in mid. It allowed Supa Hot Crew to cut the gold deficit to around six-thousand, but in the end, it was too little, too late. Once again the cocoon and dark binding chain crowd control combo caught onto Mimer as Roccat was trying to break through the last defense of SHC, pushing down the middle inhibitor. After a chaotic fight where the remaining Supa Hot Crew members desperately attempted to defend the nexus turrets and the nexus itself, Roccat was able to destroy the nexus and take the series 3-1.

It’s hard to say for sure, but Roccat seem to have found their rhythm at an opportune time. They looked much better than the team we saw struggle all summer to close out games where they had leads. In this series, they were quick and decisive in what they wanted to do when they were ahead, and Supa Hot Crew was never able to rise to their level. 

Thursday, August 7, 2014

TILT! - Your Greatest Enemy



by Reece "SabrewoIf" Dos-Santos 

Ever have those moments when you believe the matchmaking gods are out to destroy you? When you get players who AFK, flame, feed, and refuse to co-operate? Deep down in your heart you know that you’re playing out of your mind to ensure that your team makes it to the late game, but you just can’t help your three allies who are shouting “GG” nine minutes into the game? Yes, this happens to virtually everyone and it’s something that just can’t be avoided. Especially when you’ve just been on a tearaway win streak, those are the moments when you happen to notice the things that go wrong even more. 

What’s important is how you deal with such events. Like it or not, most of us league players are hot-headed. We will attempt to shrug off the last games problems and storm right into the next game demanding our rightful space in a solo lane ready to carry our scrub teams to the finish line. But what we don’t realize in the spur of the moment is that from the time you enter that lobby and say “Mid” instead of “Hi team, mid pref,” you’re already on tilt.

When on tilt it’s incredibly easy to notice things that are going wrong in other lanes. Suddenly, you become a professional level analyst who feels the need to direct your teammates how to CS properly and how to position themselves. In fact, for some players, it’s the hardest thing to simply not tell that top laner that he might be missing a few brain cells. In the mind of such a player, they’re not trying to flame, they’re merely trying to rally together what they believe is a rag tag group of players desperate for a leader. For some other players, Tilt will have them making mistakes they wouldn't usually make themselves, like overestimating how much mana they have left for an all in dive or believing they can make it away without having to flash. Mistakes turn into desperation and suddenly you find yourself diving three members of the enemy team in an attempt to kill the ADC and ensure your team doesn't get deleted. I mean, if you want a job done right, do it yourself...no?

Some players go into the game simply expecting to lose. What would usually be a cheerful, driven player becomes a pessimist who will sit and wait for a mistake to happen so they can say something along the lines of, “Well I knew that would happen.” The pessimist doesn't actually flame, but their general down putting behaviour and reluctance to commit a hundred percent of their ability to their actions leaves them and their team at the mercy of hungrier opponents. Other players become quickly enraged at the thought of seeing their hard work towards a certain goal reduced to nothing. Ever wanted to simply beat that promotion series but just can’t make it through?

The hardest part of defeating Tilt is simply knowing that you’re on it, but no matter how hard it may be to admit that sometimes your three game losing streak is coming down to things that you've done wrong, you have to do it. Similarly, it’s just as hard to admit to yourself that you played to the best of your ability but simply weren't meant to win that game. Things like that happen. Even the best players don’t win every single game. I don’t have to remind people of Fnatic’s terrible run in the Spring Split of LCS Season Four, where they dropped games to every single team and looked like they were on the verge of collapse. Even throughout the Summer Split, Fnatic looked shaky, but what saved them was the acknowledgement that they were tilting; that they can do better if they cooled down and talked over their strategies and game-flow with Araneae - who became their coach and their source of guidance in what could have been a dark time.

The other alternative to solving tilt is to simply stop, take a break, and commit yourself to doing something else for a while until you’ve reset yourself enough to be able to go into a game again with a clear head and renewed confidence. I myself am doing this right now. This article is being written as a way for me to cool off after acknowledging I was on a tilt. As an example of why this is so helpful, look only to Diamondprox and his sudden increase in efficiency in the last Superweek of this season's Summer Split. His gameplay was suffering as a result of Gambit’s inability to adjust properly, and he was subsequently benched. Within that break, Diamond was able to look back upon the games of his team and said while watching a game from home that he now understood how Gambit fans felt watching their performances. Fast forward to his return and the difference was clear as day. His confidence was back and he helped Gambit surge towards their best week all split.

Before every game and especially if you get wind of yourself tilting, just remember to still your tongue, ready your mind and restrain your feelings. Tilt is an internal battle; only after you master yourself can you truly master your enemies.