Showing posts with label NA LCS. Show all posts
Showing posts with label NA LCS. Show all posts

Saturday, October 11, 2014

Fashion in Esports



by Louis "Guichex" Lemeillet

Is it weird to talk about fashion if we're talking as subjects of a group of teens who are playing hours of video games? Maybe, although I believe even geeks, nerds or whatever you call them, have their own fashion in some way, despite being far away from the “fashion” world you see in everyday mass media. But is it weird to talk about fashion if we're looking at a sport? Clearly it isn't. Every sports has its own fashion. Basketball, American Football, Soccer, Baseball, Golf, etc. they all have a clear set of clothes which is common only to them. So why not eSports? This discipline is still new and unites a bunch of people who weren't used to being in the spotlight before. Still, every successful team is selling its own merchandise and wants to popularize it. What is different from other sports is that eSports doesn't require a special outfit, and a lot of teams seems to have a different idea of what they have to wear mainly depending on their region.

Asia wants to be classy.



Asian teams (Korean, Chinese, South-East Asian) have somewhat united to wear almost the same outfits when they're performing on stage, or at least for the upper body. A lot of teams we saw at worlds are wearing low-key polo shirts with a little room allowed for the team logo and the sponsors. Regardless, they are still visible especially when Riot is making a lot of interviews and close-ups on players. A small difference is visible for EDG & AHQ where they're wearing classic t-shirts but are almost always wearing sports jackets which follow the same rule as before: subdued logos from sponsors.



In some way, the fashion these teams are putting on is really close to what you'd find in golf. And it's quite logical: golf is a sport, but not as intense as some other sports like Soccer or Basketball. Some might categorize it as “not really a sport,” but the same could be said for eSports. Also, Golf is a sport which requires a lot of focus, mental strength and precision. Same for eSports! The only difference here is on the lower body of our favorite players. Koreans are often wearing absolutely horrible sweatpants. I mean, I wouldn't dare to wear those kind of pants outside of my house nowadays, and I don't think it sends a good image around the world, since it'll keep pro-gamers classified as “geeks in sweatpants.” They also keep wearing them in advertisements like Faker did recently. I mean...come on.

Chinese and South-East Asian players are wearing a bit more classy jeans and you have to give them props for it. I know sweatpants are comfortable for playing in, but man, jeans aren’t that hard either. It's not because you wear jeans that you'll perform worse considering the level of those players.

Europe, too much soccer?



Despite being a fan of Europe's performance in eSports, I still don't understand how some structures think regarding their team clothes. I mean, yes, we like soccer a lot, but it doesn't mean you have to copy it and import it into eSports. Why did sports jerseys, of all clothes, make the cut here? My guess is a lot of people investing in eSports come from an average social class, not especially poor or rich, but with a middle-class culture which is obviously greatly centered around the most popular sport in Europe. No other sports come close to it, and it has a clear and vast influence on a lot of people.

Coming from this social class, eSports players and fans wanted to say their passion for video games was as great as some peoples passion with soccer (or as great as their own), and directly imitated its style, importing the sports jersey you can see on a lot of European teams now: Fnatic, Copenhagen Wolves, etc.

I honestly don't think this is the best piece of clothing for eSports. It isn't, properly speaking, a physical sport. It requires a lot of focus, and while you sweat a lot during an official match for sure, I don't think it requires such an outfit. The core “physical” and psychological needs of pro-gaming is mental strength and precision, which are mostly shared within sports like golf, or maybe baseball.

North America went in the right direction but stopped halfway.



North American LoL teams have embraced eSports fashion in a different way than other countries by not trying to make it look like a traditional sport, but almost all the teams have a different style of clothes. White hoodies and sky blue T-shirts create Cloud 9's theme. Dignitas has black hoodies and CLG wears long sleeve cotton shirts. TSM players wear satin varsity jackets and Evil Geniuses scored a fashion knock out in their amazing black leather jackets. Only Curse seems to enjoy the sports jerseys (and they should fit them more, because it looks like they're way too big for some players!)


But unfortunately, the NA teams are almost too convoluted. All of them want to differentiate from the one another too much, and none of them, except Curse, are reasoning as a business by renewing their official clothes regularly. At some point, a new season into LCS should mean a new set of clothes. Fans are generally happy to see those changes and feel like they need to buy the new ones to be a better representative of the team. Yet, a lot of teams are hesitant on this point and just play around with colors to offer more than one set.

In the end, I think eSports clothing styles may actually be too diverse. Hoodies, sports jerseys, polos, t-shirts (and even an attempt at polo-shirts and hoodies from SK) can be a little weird. All these pro-gamers play the same game but none of them are wearing the same thing. It comes across as a bit disorganized. But that just means that eSports has nothing written in stone yet. I like it, because then we can only go up.

Setting up some standardized fashion code might help set values and integrity inside the community. Moreover, it helps show the world that eSports are real, that they are happening here and now and that mainstream industries needs to invest now to get the bigger piece of the cake. I think polo shirts are the best option, but it doesn't really fit with the gamer image we have in our Occidental regions. Nevertheless, it has been shown in recent studies that a lot of eSport viewers are not hardcore gamers, and looking closely into this population might deliver the answer.

by Louis "Guichex" Lemeillet

Sunday, October 5, 2014

The End of Complexity?



By Descend

As of October 4th, two of the players who shone the brightest on compLexity are no longer starting on the team. Robert “ROBERTxLEE” Lee has stepped down as their AD Carry to make some decisions of either competing in the 2015 LCS Season or to stream full time. He will still be on the roster as a back-up. Neil “pr0lly” Hammad, fresh out of his latest wrist surgery, has been replaced by Greyson “GoldenGlue” Gilmer. GoldenGlue has had some light in the LCS this season with a brief stint on Dignitas and has been on a few NA Challenger teams for coL Red and Coast. In my personal opinion, GoldenGlue is not an LCS-quality mid laner, while pr0lly had actually improved and was competing with the best of them. Let’s not forget when he made Shiphtur look like a weak mid in their matches against Team Coast, who had gotten relegated in the spring split of this year.

While compLexity didn't have the best split and in turn, lost their LCS slot to Team 8, their 10-18 record didn't stop them from having great games against top teams such as Cloud 9 and Curse. They had a huge fanbase that was always behind them for being the fun underdogs and they did not let up, even if it resulted in a loss. They pulled out all the tricks and made a name for themselves. The removal of their two top players right before the promotional series for the new LCS 10-team league is sure to affect them. Lets hope that this isn’t the last we see of ROBERT or pr0lly as they are very charismatic characters who show heart and play with all of it. In the meantime they are holding try outs for the AD Carry position. I would like to see the likes of Gosu trying out and possibly making the team as he is a reckless playmaker with incredible mechanics who beats even the best of NA’s ADC’s in solo queue on a regular basis.

Monday, September 1, 2014

The Delicate Case of YouPorn


by Louis "Guichex" Lemeillet

As you might know already, there have been several rumors about YouPorn investing in the field of eSports by sponsoring professional players in various popular games. Nothing is written in stone yet, but rumors are YouPorn is talking with a Dota2 team and some Hearthstone players who don't mind getting their nicknames linked to the “YP” tag.

What started out as what seemed like a joke is now maybe about to happen, since officials from YouPorn recently revealed their official eSports jerseys in a Reddit AMA. The jersey isn't as ugly as some expected it to be, as long as you're okay with pink. But fashion is not what I want to talk about. What is truly interesting me is the fact that YouPorn might get into the eSports scene. Some may find it fun, others might be worried about the image it will convey, and still others will be totally against it because...you know...Pr0n.



Wait so... This is not a joke ?

We still don't know for sure that YouPorn is actually sponsoring eSports players or not since nothing has been officially announced and contracts still need to be signed. But the real question is if they sponsor something like an official Dota 2 team, is it a joke or not? Just imagine Alliance vs YouPorn Gaming in the semi-final of the International 4. That would be...special.

Of course, it would make some people laugh, but it would probably send a really bad image to the world about eSports. Various companies like Riot, Valve, ESL, and others have worked hard for years to improve the image of eSports and make it mainstream. Moreover, they tried to make it very "pure," by getting it as close as possible to traditional sports: high quality competitions and streams, professional journalism (we saw the first press conferences in the last The International,) strict rules, salaries for pro players, professional visas, etc. And I don't think having a company affiliated with a morally suspicious sector will help in moving towards this greater goal that is having eSports recognized as a true sport.

We're facing the crucial step of assessing eSports as something “real” that everyone will have to acknowledge, and on the other side we're facing people who still think that it is not a serious business. And since it's geeks and nerds we're talking about, everything is allowed. Even porn. Because geeks spends time on their computer so they go often on porn sites, right? So...we can do it, right?

Let's say it once for all. No, you can't. Porn, although it is allowed in our “civilized” countries, is not something that you can show to the public and advertise. If we allow YouPorn to have sports teams, then they could also rent giant billboards. That would be completely insane. And illegal. Nevertheless, eSports are not properly legislated and maybe they could do it without being punishable. But at the same time, it would ruin any hope of eSports becoming a real sport, with its own legislation, at least for a few more years.

The reasoning behind it is simple. If you allow a morally questionable industry to sponsor some team, then the team becomes morally questionable. And if the team becomes part of a major tournament, then the whole field is morally questionable. Therefore, it can't be allowed.

What are the police doing?

It seems that the logical point of view would be to not allow a YouPorn eSports team to compete in any competition since it would damage the competitions image, and therefore, it would be stupid for any pro player to join this team since they won't be allowed to compete. And yet, few have spoken up to this topic by saying, “This is not right.”

Even if I'm pretty sure companies such as Riot or Valve won't allow a team sponsored by YouPorn, I'm still getting a little worried about how nobody is trying to stop them from what they're doing. And what is truly scaring me is the answers they got on their first tweet, like Araneae saying “Good idea” (even if he was being facetious.)


As soon as this topic arose, some of the biggest actors in eSports should have spoken up and said that YouPorn can't join the eSports world. Yet they still seem to think that they can come in with their team and join the party.

So I have two concerns right now. The first one is that YouPorn just walks right in and get themselves a team in some pro-gaming competition, but I don't find it realistically happening since no company will have the guts to take such a risk. Mainly, because there is no perks to allow it, aside from making a bunch of guys laugh for a week - until you get everyone on your back, transforming this whole funny story into a scandal.

The second one is that some companies will say, “No, it's really really bad. You can't,” and take the little path instead of the main road. Then YouPorn will say, “Okay,” and create “YP Gaming” or whatever, and come back with, “It's not YouPorn. YouPorn is financing it, but it's not Youporn. It's a 100% legitimate company.” With this solution, we will never have to face a YouPorn logo on the team jerseys, but it'll be harder for eSports companies to refuse their participation. In the end, nothing has changed because it still is a team sponsored by a porn company, but unofficially. And I have a feeling that what's really important in that last paragraph is the word “financing.” Youporn is probably one of the most visited websites in the world and so it could invest a lot of money into the eSports world which is currently trying to develop itself even further. This whole case could probably turn into a battle of ethics against money - a fight we often see money win in our actual societies.

Behind the curtains, this is a great deal for eSports.

Companies such as Riot or Valve would have problems refusing that kind of team into their competition because it'd be a 100% arbitrary decision, legally speaking. If YouPorn decides to go all the way, the mainstream media will continue to see eSports as a joke since we'll face a juridic battle between one eSports company and YouPorn. Even if a porn company doesn't win, the story still happens and the image of the eSports world is still damaged in association.

A story like a porn company, or at least a morally questionable one, trying to get into eSports is something that was probably bound to happen with all the fuss the eSports community is making, but officials are really under-reacting to this matter. If played well, companies could make their case in front of the law and ask for a real recognition to avoid such matters. It could be the trigger, maybe not to make governments totally acknowledge the eSports thing, but towards the development of a proper legal environment, the beginning of writing specific laws which would further be applied by each company.

As mainly Riot, but also Valve, Blizzard, and many others are trying to develop eSports as a whole, with a very “pure” image of it (fining players or structures for their behavior, etc.) they could have foreseen this kind of problems and deal with it instantly, maintaining their purity and further developing the community.

By letting this matter run on on its own, we're probably bound to face the official announcement of YouPorn buying and sponsoring an eSports team, where it will create a massive fuss. It might even be relayed into some mainstream medias and hurts the image of the community. And it'll be too late to say, “We never thought they would actually do it.”

Tuesday, July 1, 2014

NA LCS Puzzle Time!


*Stumped? Scroll down for the answers!




















Our bespectacled players are:
1. Quas
2. Seraph
3. Imaqtpie
4. Meteos
5. XaoiWeiXaoi
6. Hai
7. Dyrus
8. LemonNation
9. Sneaky

10. WildTurtle

Tuesday, June 24, 2014

Who’s on Track for Season 4 Worlds?


by Reece "Sabrewolf" Dos-Santos


This season is shaping up to be the first season of NA where the three spots for worlds are not completely predictable. The NA LCS, by the half-way point, has already seen a good share of upsets, turnarounds, and explosive matches. By week six, the usually dominant Cloud 9 have already picked up their most losses in a split and appear to mirroring their European counterparts, Fnatic, in putting up inconsistent showings that vary from world class dominance to frighteningly average slumps.  When looking at the NA LCS with an objective view of only this split, it’s hard to deny that the three teams currently in pole position look to be the ones that push for the three NA spots.

The NA LCS:

CLG have consistently shown superiority in rotations, and mid to late game clarity in their game play.  They know what they’re working towards in almost every game and cleanly achieve their goals. The only team CLG cannot seem to overcome at this moment is Cloud 9, who delivered two of their four overall losses. LMQ got off to an electrifying start in the NA LCS, and while there were concerns about their ability to hold it up, they have been addressing the critics with particularly strong performances from Vasilii and three time "MVP of the Week," XiaoWeiXiao. Performances that are being backed up more and more by an improving Ackerman. Meanwhile, Dignitas have shown that they mean business with their additions of ZionSpartan and Shiphtur, and they have honestly shocked many watchers with their overpowering form in the first half of the split. However, like the other two front runners, Dignitas show signs of cracks. These cracks were clearly evident in their complete decimation at the hands of compLexity. Dignitas, out of the three, has had the best showings, but also put out one of the worst. The key to securing the Worlds' spot for them is simply consistency.

Despite being the favorites and the biggest NA names, Cloud 9 and TSM have had some substandard performances and only recently began clawing their way back. TSM, in particular, have begun to find some sort of form since the addition of Locodoco as a coach, but their main problem as a team is their inability to take games from the top teams in NA. They have a clean 6-0 record against the bottom three but are 0-5 against the top three. If TSM can work out how to challenge the top teams, they can push their way in for one of the spots at worlds, but unfortunately, a perfect record against EG, COL, and CRS won’t get TSM anything more than a mid-table finish. In almost a complete opposite regard, Cloud 9 are 2-0 against CLG, yet they haven’t been able to pick a win against the two bottom teams in the NA LCS. Whether it’s an issue with underestimating the lower tier competition or simply a bad clash of match-ups, Cloud 9 are sitting in fourth place solely because of their inability to take games from the lower tier competition. Both Cloud 9 and TSM can make it to Worlds, but only if they look at each other’s weaknesses and learn from them. The NA LCS is no longer their playground - it’s a battleground.

NA LCS Dark Horse: Evil Geniuses

The Evil Geniuses were mediocre at best last split and looked to repeat that form this split until they swapped out Snoopeh and Yellowpete, who honestly were well past their prime. The additions of Altec and Helios have completely revitalized the team and seem to have brought out the best in Pobelter, Krepo and Innox. Their performances have suddenly become fluid, calculated and hard-fought, and they only look to get better and better as they become more adjusted to each other - which is a scary thought when considering how good they looked in Helios’s first week. EG may sneak their way into playoffs and could be the team to upset the war between the Top Five.

The EU LCS: 

EU, however, isn't as much of a tight contest compared to NA.  Alliance are already an almost guaranteed spot with a completely dominant 10-2 record, with losses against SHC and GMB which honestly seemed like they had simply removed their foot from the gas pedal. Alliance was a team created by Froggen to go Worlds, and honestly it seemed shaky at the start of the Spring Split, but then the team grew used to each other and almost perfectly synergized. We have to give it to Froggen, he knows how to create a top tier team. At this point, the only plausible way Alliance could not make it to Worlds is through a monumental internal explosion between them, the chances of that are highly unlikely. But EU have shown that any team can slump their way out of first place in the blink of an eye. Alliance’s test now is merely breaking that stereotype, which shouldn't be hard for them.

The other team that looks jet set for Worlds is SK gaming who, like Alliance, completely shot out from the bottom of the table into complete bliss in the second half of spring. SK has shown complete dominance in their team-based game play and map rotations, and clarity in ending games where they are comfortably ahead. Jesiz, in particular, has blossomed into a hero that SK Gaming can rely on in almost every game, along with consistent performances from CandyPanda and Nrated, with Freddy and Sven rarely making mistakes themselves. Two of SK’s four losses are against Alliance and  that's perfectly understandable considering the depth of Alliance’s dominance in the first few weeks of summer.

The third EU spot for worlds is where things heat up as there is no clear team that looks set to take it. The main battle seems to be between Supa Hot Crew, Fnatic, and Millenium, all of whom have put up good performances but still have consistency issues that hold them back. The one thing that unites all three teams is the talent of their mid lane: Kerp, Selfie, and xPeke are all world class mid laners who can easily carry their teams on a good day, but have also shown that they are not exempt from being shut down. Similarly, all three teams also have standout ADC’s in Creaton, Mr RalleZ, and Rekkles, who are complete monsters when left unchecked. The battle between these three teams is where EU playoffs will become interesting, as SHC and MIL have mirrored Alliance and SK’s resurgence from the bottom two teams into top of the table powers, but Fnatic are three split champions for a reason. They always find a way to weasel themselves into pole position when it matters, but this split will be their hardest test yet.

EU LCS Dark Horse: Roccat

Roccat are undeniably talented. They are one of many teams to deny NiP a space in the LCS and showed overpowering form in spring that led them to finish third place overall. They, however, inherited the “first place slump” that so greatly affected Fnatic, and have only recently begun to recover with two back to back 2-0 weeks (partly due to one of the matches being a forfeit). Roccat’s point to work on is simply closing out games and playing with more of a passion rather than playing not to lose. Their overly passive game play was the main catalyst of the ward chanting and Mexican waves from the London LCS crowd that sought entertainment.  


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Friday, June 20, 2014

The Anatomy of a Base Race


by Jerrod "Thousand Eyes" Steis

The Weakness of the Split Push

LCS Week Four brought two intense base-race games. Victory came before a lot of people even realized the game was ending. The games were split, ironically, between NA and EU. Fnatic vs. Alliance and EG vs. LMQ. In both games the advantage seemed to be going in favor of the eventual loser. Fnatic had a strong kill lead and they were in control of the speed of the game. EG had been ahead in gold even after the game was over. Both Alliance and LMQ made critical choices to swing the momentum of the game in their favor and force the enemy into a hard decision.

First up, Fnatic against Alliance. Everyone was looking forward to this game as a close match-up. Fnatic were the winners of the Spring Split but were looking lackluster and sloppy in their first few games this summer. Alliance were the front-runners and despite their few losses, they looked like a powerhouse. I’d like to take a moment to look at the lineup for each team.


Fnatic in my opinion had the better pick/ban phase here. Banning out the popular Lee Sin jungle is always good because he’s far and away the best right now. Jax was nice as well because Fnatic’s comp just isn't built to handle a late game Jax (No one could stop his split push) and Wickd has been known to pull it out.

Fnatic first-picked Braum as soon as they saw he was left open. This was particularly surprising to me and I’m sure Fnatic as well. What was more surprising was after Alliance made their two picks, Twitch was still open. Rekkles had an outstandingly scary game on Twitch the day before against SK and to leave the rat open and not pick him away from Rekkles is either a slap in the face or stupid. To be fair though, Alliance did pick away Lucian because of the synergy that Braum and Lucian’s passive have. Cyanide also picked up Evelynn at the same time to go with the stealth theme. Then they rounded it all up with a Twisted Fate and Shyvana pick-up. All around, Fnatic built a solid team that not only was full of champs that are strong in the meta, but also work pretty well together.

If you look closely, Fnatic’s team is really focused on controlling the map and forcing mid game team fights. Twisted Fate, Evelynn and Twitch can all show up on someone without them realizing how out of position they are. Once the fight starts, Shyvana can come flying in if needs be and Braum can protect the possibly slightly out of position Twitch. Laning would be the weakness for Fnatic if one would guess. Especially if you look at their match-ups.


I feel Alliance really fell behind right from the start with their picks and bans. First of all, letting Braum though was a bit of a mistake. It literally forced them to pick up Lucian and let Twitch through to Rekkles. Ziggs was a nice ban, however, as was Morgana since Nyph picked up Thresh. The early Kayle pick was actually very well-played. Kayle has the amazing versatility of going almost anywhere (of course her professional viability has been top and mid). This left Wickd and Froggen the ability to trade Kayle off into whatever lane they felt would be better. She ended up going top to handle Shyvana, with Froggen taking Leblanc with the final pick to bully Twisted Fate early on and make sure his Level 6 ganks would be forced with either low health or after backing to base. Elise was a pretty standard pick, considering Evelynn and Lee Sin were off the board as of that time, leaving her as the only standard left.

 Alliance built their team around picking people off when they tried to rotate. While Kayle was a nice flex pick, I don’t really think she fit well with this composition. Kayle is a constant damage mage who can make a hyper carry invulnerable for a short amount of time. No one on her team can make a lot of use out of her ult other than herself. Lucian should be able to kite effectively with The Culling and Relentless Pursuit, and Froggen is all about bursting people and leaving immediately. Invulnerability is never a bad thing to have, but it’s value on this team is lacking compared to what some other top laners may have been able to bring. The rest of the team, however, can grab someone and burst them down before the enemy knows what happened to them.

Game

Now into the game. Shook on Elise starts with a pink ward over extra pots. This is a very smart pick up from Shook. He knew he could use the spiderlings to tank jungle minions and used the extra gold to try and track down Evelynn. Both teams set up and protect their buffs, a much different strategy than what had been occurring that day. In fact, we ended up with standard lane match-ups. It’s important to note this because this is a huge win for Alliance.

Alliance had a team made of people who were strong laners/dueling champs. If Fnatic had forced a lane swap and given free farm to Twitch and later on let Shyvana get some after lanes had pushed, they would have been able to avoid most fights until they hit their mid to late game spike. Alliance would have had to force picks and make themselves vulnerable.

When I saw the composition and how the lanes had worked out to be standard, I had expected Shook to try and make an early gank and play off the advantage all of the laners had. Shook never even attempted a gank until late in the game, and even then he wasn't successful. At the 5:00 mark, there had been almost no immediate action in the game. Alliance’s passiveness was making them lose before they even fought. Even worse, Soaz’s Shyvana was outfarming Wickd on Kayle. It was only a slight lead, but the fact that Kayle hadn't dominated that lane was a bad sign.

Thirty seconds later, Cyanide made the first gank at bottom lane. YellOwStaR jumped forward on Braum and got a quick start on his passive onto Thresh. Twitch followed up and Evelynn showed herself right after. Nyph flashed backwards to try and escape, but the sudden pressure was too unexpected. He went down and Tabzz escaped. Rekkles was already 1/0/0. A minute afterwards, Evelynn goes bot one more time in the same fashion. Still no pinks bought by Nyph and there’s a similar outcome. This time Wickd on Kayle tries to turn things around with a teleport to a ward, but they get nothing from it and run off. Twitch gets another kill.

At a quick glance you’d say Rekkles is already way ahead, but if you would look at CS at this time, Tabzz’s Lucian was up 25 creeps. So if we assume a 400 gold first blood plus a second kill at 300, Rekkles has 700 gold extra. However, take an average of 22 gold per CS and Lucian makes up 550 of that gold, putting Rekkles up only 150 - not even enough for a non-consumable item. The fact that Lucian was that far ahead in CS was huge in keeping him in the game. If they had been even, Rekkles most likely would have run away with the game.

There’s a lull in the action until 9:00. Fnatic coordinates a tower dive on Kayle in top. The combination of Evelynn, TF's ult, and Shyvana is enough to overpower Wickd’s ult and they take a clean kill with Soaz’s Dragon’s Descent being used to escape the tower aggro. This was a well-played gank which led to Fnatic taking the first tower. However, Alliance realized how many members were in the top lane, and took dragon right afterwards, unknown to Fnatic. Despite Fnatic completely controlling the game and making all of the early moves, they’re only ahead by 1k gold.

At 12:15, Fnatic make a bold move and pull a 5-man gank bottom using both TF's ult and Shyvana teleport. The gank is successful in gaining a kill on Thresh for Shyvana, but with all of the resources used, Kayle is able to free farm top. Fnatic split up afterwards, and while sitting in the bottom mid brush, Evelynn is caught out. After a small tussle, Shook’s Elise takes the kill. He is chased down by Xpeke directly afterwards, making it an even trade. Of course, an even trade is better for a team that is behind. It seemed like Fnatic wanted to take the dragon, but they didn’t realize Alliance already took it.

While trying to siege mid around the 14:40 mark, Nyph tosses out a hook and hits Shyvana. At first it seems Alliance just wants to poke at her for a  bit, but they keep poking into a full engage. After spending so much time and energy on Shyvana they have no abilities to use on anyone else when Fnatic tower dives. Cyanide gets a revenge kill on Elise, and Lucian is chased out through the jungle by Braum and Twitch. With a quick flash, Rekkles takes the kill. Alliance did, however, keep their tower up through all of this.

16:00 in,  Alliance take the second dragon. At this point Fnatic have improved their lead, but only to 2k gold. Considering the amount of pressure they’ve been flaunting and control they had, most people would have assumed they were far ahead, but Alliance’s dragons and CS on Lucian were keeping them in the game.

Finally, Fnatic get the mid tower they had been sieging at 17:15. However, after all of this time Alliance has taken Fnatic’s mid tower low as well. Fast-forward to 21:08. Xpeke TF ults down into bottom. A critical thing to notice here is this is 45 seconds before the next dragon spawn. Fnatic had no timer and if they did, I doubt they would have used TF’s ult so soon. They get no immediate kills out of it. At the same time, right at dragon, Leblanc and Kayle  get split by Braum and Evelynn. Braum ults onto Froggen and Evelynn pops her ult on Kayle. At first, it seemed like they were going to split targets, but right after the Braum ult, YellOwStaR turns right around and jumps onto Cyanide. Wickd ults himself, moves over to the red side wall and flashes over. Fnatic have control for the third dragon, but head to bottom in order to siege the tower first. Remember, Fnatic don’t have the timer for dragon..
           
This was a mistake as once again, Alliance move forward and start dragon at 22:00. Nyph zones out Fnatic once they realize and make their way over with a well-placed box. Kayle and Leblanc poke while Elise and Lucian take the dragon with their better sustained damage. Alliance takes the third dragon and as Fnatic attempts to back off, YellOwStaR moves late and is caught by a Thresh hook. He’s low health from the small engage before and is quickly taken out.

Here is where the magic happens. Because Alliance made a good pick and had kept themselves in the game as far as gold is concerned, they rush mid to take the low turret. As most of the team takes mid, Leblanc runs interference in the jungle by wraiths, forcing Soaz and Cyanide to take a much longer route into their base. Note that it’s only Shyvana and Evelynn though. Rekkles and Xpeke have gone back to bottom to try and counter push.

With all five mid, Alliance are able to out shove the strong pushers of TF and Twitch. As they take down the inhibitor tower, Soaz sits back and Braum moves up to try and stall, but he is hooked when the tower gets low. Once the tower is down completely, they go all in and kill YellOwStaR once again, following up on Shyvana right after. Evelynn finally comes in behind Alliance as they close in on the nexus. This whole time Twitch was pushing continuously. Xpeke, on the other hand, had second thoughts and started walking back to base. However, as Soaz went down he changed his mind again and popped his ult to go back to push with Twitch.

Xpeke and Rekkles back as their nexus turrets go down, but at this point it’s too late. Alliance closed it out and won the game with some great strategical play that set themselves up to capitalize on Fnatic’s positioning. While this was definitely some great play by Alliance, Fnatic really mispositioned and had split their calls in what they wanted to do. Alliance made a great play in not only starting the dragon, but starting it from the side where they could easily transition into the mid tower that was about to die. The fact that they kept going was purely because of Fnatic’s misplay from there.

To avoid redundancy, I’m going to look at the pick ban phase and only the shift for EG/LMQ.


All in all EG have a solid team fight team, right off the bat you can tell their plan is to let Jax get big and just sustain under tower while he split pushes. Ziggs and Lucian have all the abilities necessary to keep their towers alive and just hold out. I believe the Lee Sin pick was partially because of Helios’ ability to make plays with him and to get Jax rolling early. The bans that EG focused on were things that would either shut down Jax in top lane or basically anything that they felt would let LMQ get a lead early. LMQ have a great ability to snowball a lead when ahead.


LMQ built a composition based on poking out EG. It’s an interesting concept and late game one would think EG would have the advantage, barring some great Caitlyn Peacemakers and Nidalee spears. Braum is great for disengaging and Shyvana is just going to tank out the Ziggs and Lucian damage, since Shyvana can’t handle Jax late game. LMQ’s bans were similar to EG’s in that they were attempting to ban out the strong/known champions that EG plays. Also, Lulu and Corki would be able to clear waves, and while they did let Ziggs through, that’s about it.

Game

4:00 in Helios ganks top and First Bloods Ackerman’s Shyvana with a quick tower dive, but Shyvana gets a kill in response. The kill went over to Jax though, which is exactly what they wanted to get out of that. If Jax can split, EG will win.

At 6:45 Helios is caught out trying to snowball Pobelter’s lead in mid. NoName and Mor had roamed to help Nidalee, who was getting poked out. After some dancing and Pobelter being zoned out, XiaoWeiXiao tosses a spear from the distance to get the kill. The fact that Mor was able to roam came from how Vasilii had dominated with his Caitlyn in lane, gaining 52 CS at this time over Altec’s 36 on Lucian.

Once we hit 10:00, we see Helios and NoName, who had been mirroring each other all game, connect by LMQ’s red buff. While taking a pink, Helios gets cocooned, but Pobelter was quicker on the draw - following up and as soon as he’s free. He combos with Pobelter’s bombs to kick NoName back for the kill. While all of this is happening, Innox and Ackerman were having a brawl, with Innox about to die. Pobelter and Helios made the smart roam up after their kill and gave Jax a jump out, and Ziggs cleaned up the kill on Shyvana afterwards. At this point, EG was still down in gold from lost dragons. They had traded this off in order to get Jax fed, which was working well.

After Jax gets a solo kill on Shyvana, EG made rotations and took all three outer towers, pulling themselves up to a 6k gold lead. Jax, having a Blade of the Ruined King and a Phage at this point, was becoming a late game terror, compared to Ackerman - who had no complete items at this point. At around 19:00, EG decides to pressure LMQ’s blue buff. Nidalee is caught with a binding after LMQ laid down some poke. Mor jumps to protect his mid laner and is successful, but a clutch teleport nets Jax a kill as they disengage. Meanwhile, Helios takes down Elise back further in the jungle. EG, up until this point, had been pressuring their lead well, and getting their Jax fed enough to split.

And once again we come to the base race. At a whopping 46:20 total time, LMQ had taken Baron and were sieging mid lane as five. As Jax split pushes the bottom, Lucian drops The Culling to deter LMQ off of the mid inhibitor tower. Ziggs drops the Mega Inferno Bomb as well. Mor shields The Culling, and the Mega Inferno Bomb does not hit many targets. This prompts LMQ to engage, knowing they had an ultimate advantage in fight, as well as the fact that they were baroned-up and able to tank tower because they were at late game status. As the tower went down and the Culling ended, Braum uses his ultimate and knocks up Pobelter. Krepo makes a mistake here and shields Altec’s Lucian (who had a Banshee’s Veil spell shield) and not Pobelter, who receives all of the knock up and is immediately deleted.

Altec and Krepo focus their damage on the tanky Elise, and Helios uses his kick on Shyvana on the side of the fight and achieves nothing with it. LMQ lost Braum in exchange for Ziggs, and is still strong enough to win a 4v3 fight. Innox and LMQ both take inhibitors and move on to nexus turrets. However, the crucial fact here is that Ziggs is down for EG. They have no way to keep all of LMQ off the tower. All of their damage left is single target. That, in addition to all of LMQ having a way to speed up their attack speed. Jax had no way of matching their speed. He makes the mistake of trying to teleport back to a dying tower, wasting any possibility of winning the game.

Closing Thoughts


So what has been learned? If you’re planning on split pushing, you have to be able to stall while your fed duelist takes towers as soon as it turns into a base race. Even the most fed split pusher will lose out to more bodies on the opposing team. Fnatic couldn't agree on what they wanted to do. They floundered and let Alliance walk right into their base. And when Fnatic called their bluff, Alliance went deep in and took the game in the confusion. EG’s mistakes came from not pressuring with their top laner enough. They got Jax ahead and did nothing with it while LMQ slowly poked their way back into the game. The fact that LMQ ran a poke team was what really won them the game, because it became a fight of who could hit skillshots, and the last fight especially showed that LMQ was on top of that.

            

Monday, June 16, 2014

Esports Memorabilia : The HOT Collectible of the Future.


by Jodi "PunkLit" McClure

Collectors love to imagine a magical scenario where they can go back in time and buy some incredibly rare piece of memorabilia. Baseball card enthusiasts might seek out an original Honus Wagner card. Football fans might purchase an original team jersey or a banner. Star Wars fans would ransack toy stores, buying out Luke Skywalker figures, mint and still in the box. And then, all these collectors would do something extremely important with those items, but I'll get to that in a minute. 

First, let's jump forward in time instead.

It's 2054, and a gray-haired man is sitting in a rocking chair outside his nursing home. Between his stiff, gnarled fingers, he clutches the gilded edges of a framed poster. To his side, his great grandchild stares through the glass in wonder. "It was signed by Reginald," the child says, his voice filled with the kind of reverence we reserve for uttering names like Ruth and DiMaggio. 

"I got that a week before he announced his retirement." The old man smiles at the memory. "It's worth half a million now, and I'm giving it to you." 

Lucky kid. 


Some people buy collectibles as an investment while others buy them for the pleasure of displaying them in their homes. Their value is based purely on what someone else is willing to pay for them, but generally, the rarer and more sought after the item is, the more it is worth. So what makes me think eSports memorabilia will grow in value? Let's take a look at some facts:

1. eSports' popularity is growing at a fantastic rate, and the more fans there are, the more demand there will be for fan items. When eSports explodes into the mainstream, demand for certain items (like early signed posters) will multiply tenfold. Also, the more popular pros become, the less interactive they can be with their fans, which will further limit supply.   


2. Right now, teams are small and there's not many of them. Rosters frequently change and evolve, making many team-signed items extremely unique. Seasons and splits further break up items (Like...Is it signed by the S3 Dignitas or the S4 Dignitas?) Because of player turnovers, oddities like a TSM poster showing Xpecial - but signed by Gleeb - are exactly the kinds of things that collectors love.

3. People wanting memorabilia of the most popular players will look to acquire their signatures on anything they can get. Players signed a TON of stuff the past four years, between the LCS, tournaments, conventions and personal appearances, so fans will believe these items to be obtainable and actively seek them out. Just like in other sports, a collector might want items from different points in a player's career. Perhaps a rookie card or a stand-out year.   


4. We already know the demographic that follows eSports has money to burn, and they are highly passionate about their teams. When eSports hits the mainstream, they're exactly the kind of guys who'll spend big bucks on these items JUST to have something to show off to their friends. It's not enough to tell all these new fans that you've been a long time CLG supporter. You've got to prove your devotion.

5. Sports memorabilia is the Number One most commonly traded collectible.  


The most important factor, though, is that human fault will be in play, and it's the reason certain items will become ridiculously valuable. Yes, players signed tons of stuff. But what will the average person do with that stuff? They'll take that poster home and stick it up on the wall in their computer room with a  push pin in each corner. And that poster will sit up there for years. Slowly, the paper will grow brittle and crack. Perhaps one corner will tear. The poster will be exposed to dust, smoke, and moisture, and over time it will yellow slightly. It may become creased. It may be folded. It may...eventually...be stowed away in a box and eaten up by mildew. Only a sparse few of those posters will be put in a frame under glass. And those are the ones that will be truly worth the big bucks. 


That Honus Wagner card our collectors went back in time for? That football jersey and the Star Wars figures? They're gonna treat those with kid gloves, ensuring that they are kept in immaculate condition until the future comes. They'll be framed or kept in dust free mylar bags, and they will never see a push pin or a damp basement.

So take care of your eSports memorabilia if you're lucky enough to get it. Time and interest will do the rest. Even now you can do a search on ebay and find people selling signed posters and other eSports items, which is a very good indicator that the interest is already there. Keep it in mint condition for a few dozen years and who knows...maybe someday you'll be that wealthy gray-haired old man!



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Wednesday, June 11, 2014

Do Transfers Create an Identity Crisis?



by Reece "Sabrewolf" Dos-Santos

We've begun to see an increase in international transfers and signings between the pro teams which is something we all should have come to expect with so many different teams and leagues. The most noticeable trend at this moment is the movement of Korean players to leagues across the world. In recent times, we've seen Seraph move to CLG, MakNooN, Winged, SuNo, Lactea and Olleh move to Brazil and Helios may be the latest addition to Evil Geniuses.

A rising concern is the identity crisis that could occur from teams heavily populated by other regions performing at international events. Fans will obviously want to cheer for their nation’s talent at international events the same way it is in events like the World Cup for football/soccer. Inevitably the mixture of Korean players, Chinese players and European players in the NA LCS basically voids the discussion on “which region is better” as relative nations could claim that “Bjergsen is still Danish” (as Deficio often likes to reminds us). But what we really need to do is accept that once you enter a different league, you represent that league no matter what your background is. Each region should still be represented in the majority by their own players, but there shouldn't be a hostility towards transfers from other regions.

I believe that true integration between teams worldwide will help to create a healthy international community within the LoL pro scene and will gradually help to make each league more exciting and diverse. The NA scene on a whole has benefited immensely in terms of popularity and competition since the introduction of key European players, LMQ, and Seraph from Korea. Competition is fiercer and this overall provides a better experience for the viewers as well as the players who work harder to produce upsets and exciting brawls. With more international representation across the leagues the community will find more incentive to watch leagues aside from their own. I myself have found more reason to watch the NA scene since the movement of Evil Geniuses and I’m sure that LMQ have Chinese fans that watch their NA LCS games in the same regard.

There is however a risk of domino effect that comes along with an expanding transfer market in that when one team invests in the aid of a Korean player, others will gradually do the same in order to keep up. In a professional scene like LoL’s where stability is essential for players, the last thing they need is the threat in the back of their mind that they may be eventually axed in favour of an international alternative. Perhaps stability of job is a main reason why we've seen an increase in movement of Korean players abroad as the scene in Korea is very fast paced and demanding. There is much less room for error, let alone continuous error, and under-performers are almost certainly dropped in favour of fresh hungrier blood.

There is a fine balance that needs to be considered with the LCS when it comes to transfers - the balance between stability and over-complacency. To create a stable environment, teams shouldn't really encourage dropping players midway through a split, as this harms both the team and the players. Evidence of this would be Selfie and KottenX for the Supa Hot Crew and Millenium, who needed time to grow into their new teams and develop into the crucial players they are now. Players should be entitled to play the whole split they are contracted for, or at least be rotated out for the substitutes that exist within the team already rather than axing them for someone new completely. Otherwise, what’s the point of having those subs in the first place? Rotating and battling for your spot on a team with a sub provides incentive to improve and develop as it did with EG in summer split of EU and certainly gave Snoopeh a new lease on life in terms of his performance when he was re-introduced into the starting line-up. I know if I was a player knowing that somewhere on Reddit there was a huge thread discussing my “replacement,” my performance would suffer. But what’s also important is knowing when a certain team structure just isn't working. Gambit’s failure to see this is partially what has led to their gradual season by season decay while Froggen’s realization lead to the new super team that is Alliance.

As long as players can find stability within their teams, and not every problem is solved by bringing in a Korean player, transfers should never be a problem for the LoL pro scene.

Friday, June 6, 2014

LCS FanZone Question of the Day



We asked: If you could add a new game mode to LoL..what would it be?
-----------------

- Each team picks which 5 champs the other team will play. (You can trade with other players on your team). Nuggetsauce ‏@nuggetsauce

- Capture the flag Jose ‏@SporadicJ

- I would like a mode that emphasises the 1v1 aspect of the game. Not sure if you could do anything more creative than showdown. Arron Dempsey ‏@ArronDempers

- One where everyone is normal, but I am slightly buffed so I don't get frustrated as I can't die :p David Fletcher ‏@djfletcherer

- Hide and Seek would be awesome... people already do it in customs, but a mode of it would be so much fun! And the seeking team would be able to have 1 Rengar in the team xD Hopping all over! Monstro ‏@PokeBoobies

- Something similar to Dota's Ability Draft. Jesse Raen-Saunders ‏@VocalTerrorist

- Ability draft! It's a game mode from Dota 2. Pretty fun! But I didn't know how to play the game so it was really confusing too. Judar ‏@PikaJudar

- A mode where you pick any champion and any 4 abilities. Lucian with wish for his ult for example. Adam Cowley ‏@adz250

- Death match. 10 champs in an arena start at lvl 18 full items. NE0 Jets ‏@Jetslove81

- Free for all, every man for himself. SabreTilt ‏@SabrewoIf

- I was thinking of something like a normal mode but with minions spawning faster and faster throughout the game. Minions invasion. Jhyrar Baenre @Jhyrar

- I think would be nice to chose (to play) every minion from the map.. hmm ..baron drake minions wraths =)) donno sounds stupid?  Summer ‏@summmeryy

- That is an easy one, make a map, sword and shield style. 4v4v4!! :) three teams In a minion spawn point capture style. Mod bro ‏@Aust_Modbro

- Faction wars would be fun. Branch ‏@ThatGuyBranch

- 3v3 arena with everyone at max level, pillars etc to block skill shots and buffs that appear in specific places.  Amber ‏@kikuzLoL

- 6 player FFA arena last man standing, with an evolving map with randomized effects such as firebreathing statues and pitfalls. Lullaby ‏@LullabyGaming

- a story mode maybe. Chaz ‏@xheshire

- I have 2 ideas. Make all ults global, or instead of the nexus, there is a Baron Nashor at each base you need to kill. Accio Pwns ‏@AccioPwns

- Some mini games with skill shots or stuff like that. Token ‏@Fayetoken

- Somewhat of a tower defense game. Zack | 달 ‏@ChubsLoL

Show Your Team Spirit!

This guy, kingfr0st, on deviantArt made a full set of NA LCS smartphone backgrounds. Check them out, he's got one for every team! I put this here as a sample, but please download them from him, not me!! :)

Dignitas - EG - Curse - compLexity - LMQ - CLG - TSM - C9



Sunday, June 1, 2014

How will Braum change the LCS Meta?


by Reece "Sabrewolf" Dos-Santos

Braum’s release into live play has had a huge impact in solo queue and normal games. With the highest win rate of all the champions so far, it’s hard to deny that this new support is more than free elo. The question, however, is how much of an impact he could make on the LCS meta-game and, in my opinion, he has the potential to change a lot.

First and foremost, Braum will most likely be picked or banned most of the time. It’s hard to deny how useful he is in many situations: he brings invade potential, hard engage, hard disengage and powerful shielding with the absolute negation of one piece of damage. His level 1 is crazy strong because not many supports can reliably trade with the stun he brings out, especially if it’s synergized with a Lucian double shot. Braum/Lucian will likely be a very popular lane considering how Lucian is already picked in almost every LCS game as the main contested ADC outside of Caitlin or Twitch, who are more situational. However, Braum’s kit also enables the play of ADC’s like Jinx and Kog’maw that can dish out tons of damage provided that they are kept safe from being blown up. Kog’maw has already begun to see more play in recent times and now is the perfect time for him to ascend the ranks as one of the highly-contested ADC picks. Jinx already is a situational pick as she is considered by some as the best ADC to play when you have enough protection for her high damage output.


In the same light as Jinx and Kog’maw, another lane that could be affected greatly by Braum’s release is the mid lane. Froggen at the All-Star event showed the world what can still happen when Anivia is allowed free reign. He mentioned himself that Anivia simply doesn't fit into the meta which is why he cannot play her on a regular basis in the LCS. However, with the protection of Braum as well as the synergy of a potential stun lock between them, Anivia might actually be able to sneak back into the Meta and could be allowed to wreak havoc in the mid lane. Her wave clear, lane control and high burst have always been valuable assets to a team; they just always needed a shield to stop her from being bursted. The same could be said for other double-edged sword mid laners like Vel’koz, who never actually made it into regular competitive play or even live play due to an inability to dish out the high sustained damage he brings without being completely exploded. The second that Velkoz is caught out or while he is channeling his ultimate, the protection of Braum could allow him to quickly re-position and be valuable to the ensuing fight. The synergy of Braum’s ultimate knock-up and the Life Form Disintegration Ray could also prove deadly if played right and in unison. This could finally be Vel’koz’s patch to shine.

But with setting up many champions to do well, Braum will also push some champions out of the Meta. Braum has the ability to push some champions that rely heavily on single target damage out of competitive play because of his main ability: Unbreakable. Champions like Nidalee and Leblanc will see their effectiveness reduced greatly in siege situations where they rely on the ability to blow up one key target. Added in with a Yasuo wind wall and that’s a near impossible situation for Nidalee, in particular, to get any poke damage with spears without a monumental mistake being made by the enemy team. Provided that the Braum is quick, Rengar’s ability to burst out a squishy target could also be completely negated by the power of Unbreakable.

But of course this is all still speculation for now and we won’t know the true extent of Braum’s impact on the LCS until he makes it through. But if the regular play stats are anything to go by, he could completely change the flow the duo lanes or simply force teams to re-evaluate their ban choices which could allow other contested picks to get back onto the rift. 

Thursday, May 29, 2014

NA LCS PREVIEW : Week Two


Written by Hussain Moosvi

At the end of a fantastic Super Week in the NA LCS, the results have left a bigger question mark on roster changes than before the split started. The hope was that Week One would show the impact of those changes, but the only immediate difference was seen in Team Dignitas. With the jury still out on the others, and Week Two having an incredibly competitive schedule, fans hope to have some of their questions answered in what is sure to be a memorable week in the 2014 Summer Split.

DAY 1



Counter Logic Gaming (2-2) vs Team SoloMid (3-1)

The day starts off with one of the best rivalries in League of Legends. CLG had a decent Week One with the addition of Seraph and they show promise for the rest of the split. There were good signs for fans in the form of CLG's early game, which only lost to C9, and the rush hour bot lane looked as solid as ever. Link seems to have improved his laning phase quite a bit, and has shown that his trip to All-Stars was well worth it. With that said, CLG's shot calling had some glaring mistakes and it is clear that Seraph is not up to par with the other high tier top laners in terms of his understanding of the current meta. This was touted as a problem by CLG's coach, MonteCristo, and should not be a concern for CLG fans moving forward, as Seraph will only be improving from here.

TSM had a good week with their only loss to Cloud 9, but it is important to note that they had a fairly easy schedule. EG and Complexity are by far the weakest teams in the split right now, and if TSM wants to compete with the better teams they need to improve their vision control and early game rotations around the map. Amazing had a strong showing in Week One with a 10.2 KDA, while Gleeb showed potential, but against some relatively weaker bot lanes. This game will be key in scouting the strength of the TSM bot lane against arguably the best bot lane in NA. It will also give a good idea of where each team stands, with TSM finally facing a higher caliber team and CLG's two wins being against weaker teams in EG and Curse.

All that aside, TSM vs CLG matches are always instant classics. Make sure you're strapped into your seat to witness what is undoubtedly going to be an explosive match.



compLexity (1-3) vs Evil Geniuses (0-4)

compLexity and Evil Geniuses looked way out of their depth in all their matches. EG's performance made it clear that they had a lot of work to do with their new roster, and despite compLexity's huge upset win over Cloud 9, they looked lost in all their other games. This is expected of compLexity as they're coming into the strongest collection of teams the NA LCS has ever had, and with their constant "need to improve" attitude, compLexity looks to learn as much as they can from this split. EG showed a few moments of good play in mostly bad rotational decision making (Baron for Nexus is worth, right?), but that is to be expected from a team with a new player and their previous split record. EG knows that they need to make changes to improve their form and with the competitive nature of this split, they are bound to improve.

One important thing to note is that compLexity will be fielding a new mid laner in mancloud while pr0lly deals with some family obligations for this week. Despite EG's problems, this should give them a heavy advantage and it will be up to mancloud to fill some very vocal shoes in pr0lly's position. mancloud is a player with a lot of experience and an immense amount of skill, and while the change does make EG the favorites, a surprise upset from compLexity is not out of the question. Keep an eye out for the mancloud vs Pobelter match-up as it will be crucial in deciding the winner of this match.



LMQ (4-0) vs Team Dignitas (3-1)

The second highlight of the week, this match-up is going to be crucial in determining the true strength of the Dignitas roster with their new support staff. LMQ has looked dominant, especially with XiaoWeiXiao's CS numbers in every game. Vasilii seemed like a hit or miss player coming into the week with his aggressive style, but his 17.7 KDA says everything about his skill. Individually, LMQ have looked near perfect across the board. While DIG's solo lanes have been heavily upgraded and look formidable so far, it is going to be up to the "kiwipie" lane to withstand the threat that is Vasilii.

Despite LMQ's dominant performances, their shot calling at times has looked a bit shaky. It will be very hard for DIG to individually outplay their opponents in this match-up and they'll have to look at outplaying LMQ around the map. With shaky shot calling against compLexity and dominant shot calling against Cloud 9, this aspect of DIG is still up in the air. The key match-up in this game will be Shiphtur against XiaoWeiXiao. Shiphtur has looked incredibly good in DIG but has fallen behind in his CS during laning phase in every game so far. This is because of various factors and so far hasn't been too big of a concern, but against a player like XiaoWeiXiao, Shiphtur's performance is the key to a Dignitas victory. With LMQ's team aggression meeting Crumbzz's early game aggression, the first fifteen minutes of this game should be explosive and will likely decide the winner.

This is a key game during Day 1 as it sets up our expectations for both teams going forward into their equally tough Day 2 schedules. Have your popcorn ready before this starts because you won't want to miss a single second.



Cloud 9 (2-2) vs Curse (1-3)

Our last match-up of the day features two teams that have confused the minds of most fans. On one hand, we have Cloud 9, one of the most dominant teams in the history of the NA LCS. Two time consecutive NA split champions, Cloud 9 were expected to show up insanely strong at the start of this split. The losses that occurred were a huge shock to every viewer watching. A lot of fans are worried that this might be the beginning of the downfall for Cloud 9 but it is important to remember that the team was playing with barely any practice with their primary shot caller, Hai, and Cloud 9 has always recovered from losses with a vengeance. Despite their initial stumble, Cloud 9 are still the heavy favorite in this match and will most likely show the world their true strength as a team. Hai is a passionate player and doesn't take losses lightly. He'll be coming into this with something to prove.

Curse has had a very strange time so far. In all of their games, Curse looked just a tiny bit away from winning their games and the consistency with which they managed this feat is a troubling issue. Curse lost their early game in the majority of last week's matches but still gave their opponents a solid fight through good picks. They also scored a victory over Team Dignitas, who had beaten Cloud 9. The scary part about Curse games is that the issues for the team to fix aren't as blatantly obvious as some other teams. Curse plays a good game, but never a great game. Their early game needs to improve and their mid/late game, while good, could be better. Curse has been constantly improving since Spring Split, and if that trend keeps up, then this match will be a very good game to watch for the sheer rotational outplays that are bound to occur.


Cloud 9 wants vengeance for their losses, and Curse wants to desperately prove that they belong among the top teams in NA. Both teams are thirsty for a win, and because of that, be ready for a fantastic match to end off Day 1 of the second week of the NA LCS.