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Sunday, November 2, 2014
Social Media & eSports; for Better or Worse
In the last few weeks, I've come across multiple articles
talking about the influence of social media in eSports, each one adopting a
different point of view. A great deal has been written about the departure of
Amazing, Dexter and Thorin from their respective structures and, in the end, it
all came down to the pressure caused by social media. With the explosive growth
of eSports, social media is truly a third power, and it can influence the
career of professionals in the field. But as eSports are a worldwide phenomenon
and couldn't exist without the internet, social media is a part of this model
and can't be rejected. I wanted to discuss the pros & cons of this model
and how it could possibly evolve.
We've never been so close to our public figures.
Many share the opinion that eSports have created a new way
to interact with public figures, professionals, players, game editors and even
tournaments promoters; and that it allows everyone to have a role in this big
adventure. It's the truth. We have never been so close together with the
expansive use of Twitter, Facebook & Reddit. Our questions can be answered
by other passionate fans, promoters and professional players themselves. We can
ask questions, and expect quick answers. We can offer opinions and they'll be
read almost every time if they present some kind of value. We, as social media
users, have a “power” we don't have in other traditional sports where most
famous public figures are relying on PR agencies to handle their communication
and to tell them how to react to given situations. We have none of this in
eSports. Each player or professional is handling his own social medias accounts
and they give direct answers. Moreover, the streaming possibilities are endless
and pro-players appear to us “au natural,” speaking without any control and
even giving information on topics they maybe shouldn't talk about.
Is it a good model? I can't decide on my own. But it has its
perks. I believe that because players are so thankful and approachable, fans give
them respect in return. Almost every official match we're seeing crowds
cheering for great plays and players, even if they have a favorite in their
hearts. We cheer them all, and they thank us by being as close and friendly as
possible. There are few lies. It's a short distance between them and us and it
gives me a unshakable feel of joy and hope towards human kind. I've never
experienced something like this before and I believe that traditional sports
should seek inspiration in eSports, and learn that fans enjoy much more hearing
honest opinions than premade or shady ones.
Great power means great responsibilities.
In the other hand, every system has its flaws and many great
players or contributors of the field have been facing extreme amounts of social
pressure, together with work pressure, which can deeply affect their personal
lives. Because eSports are still very young, and because it gained an immense amount
of popularity in just a few years, people are still figuring out the limits of
a system almost entirely relying on social media. In traditional sports,
newspapers were here before and they adapted their system to the internet
because it became so huge it couldn't be ignored. But eSports were born because
of social media. Of course, it is not the first business that emerged due to
the internet, but it is the first sport to do so. And as we all know, sports
unleash our passions more than other things. Therefore, social media become a
double-edged sword: whenever players are performing well, we congratulate them;
whenever they are underperforming, we are telling them to get back on tracks
(often in a poor way). In the end, we are just expressing opinions as always,
but we are not expected to be heard that much and some people don't realize how
it impact the one who reads it. And viewers are not the only ones to blame.
I don't want to point fingers on people, but it is because
of this use of social media that Thorin got fired from Ongamers. But he's not
the only one to mix personal feelings and work. Is that something they should
work on? Yes and no. Yes, because you have to consider that you're talking
through social media to extremely young players. Most of them were shut-in guys
with no idea of what fame or popularity could mean, and I believe it is
extremely difficult for them to face crude remarks head-on and not feel a
thing. In traditional sports, they have decades of experience facing paparazzi,
hateful journalists, experts, etc. and they learned how to deal with it. I
don't think that's the case for eSports players yet. But you can't shut down
social media's hateful comments or journalists picking on you; and as a player
you can't be kept in a cocoon where you hear nothing. You'll have to face this
problem sometime. If Thorin was fired, it's not because a structure or a
pro-player complained, it's because at some point CBS & Ongamers felt he
would deteriorate the image of the company, period.
Yet, here we are in this Season 4 of League of Legends where
two European players went back home because they didn't feel welcome in North
America . They bowed to the media pressure, both social and
journalistic, and went back to a more comfortable environment. Who can blame
them? They are already facing extreme mental pressure on a daily basis because
of their work, with few ways to escape even more pressure as Reddit was one
Alt+Tab away. It'd be insane to deliberately add more mental pressure on
oneself, when they can escape it quite easily as their gaming level will allow
them to get back on their feet elsewhere. Nevertheless, it's still a loss for
the team they left behind. On the human side, I think it can cause or compound
several anxiety issues. It also means a third party destroyed the adventure of
a young European player hoping to live big in North America .
How would you feel if you went studying in a foreign country and a lot of
people picked on you ? I'm not sure any of us would really enjoy that trip.
I still want to be a part of this adventure.
Despite having strong flaws, I believe the eSports model still
has more benefits. Being able to feel close to public figures is something we
should hold dearly as it reinforces honesty, generosity, solidarity and the warm
camaraderie of a shared passion. That stomach churning feeling - when someone
is criticizing eSports - is something I hadn't felt before, even as a lover of traditional
sports. It's like, the people who come together through eSports are somehow
closer and more protective of themselves as a group.
Nevertheless, having a professional flee their team because
of social media pressure is quite problematic. What do you do as a team owner
when you're seeing one of your biggest players go away just because fans and/or
journalists were a bit hateful? Do you try to limit the use of social media so
they can avoid the harsh reality? I don't believe it's a solution, as at some
point they'll still read what is said and it will still hurt them. Do you try
to control it? Then you'll lose all the popularity and monetary perks that come
with an interactive sport.
For a team owner, the answer could be to allow PR firms to
handle the work and make players focus only on the game. Let them tell you when
to go see fans, when to sign stuff, when to wave, etc, but I find this truly
horrible. In the other hand, you can't be that idealistic Gale-like friend,
coming right out of Hunger Games and saying, “What if no one would bully them?
If we stop bullying them, they will feel welcomed.” Yeah, great stuff, except
it's impossible. For me, the solution would be to recruit both psychologists
and communication professionals inside the gaming structures at the sole
service of the pros. We are seeing the beginning of it with SK recruiting a sports psychologist, but it's
not enough yet.
What does a communications professional do better than a PR
agency? First, he would be part of the team and would consider only his
company's interests. He won't take care of the communication of other teams, or
even other companies, and therefore feel better integration and stronger
loyalty. Second, he would be almost all the time with teams, players and
coaches, and can understand with the help of a psychologist what are their
personality and how to take advantages out of it. They can help by highlighting
some aspects of the players personalities, developing them into true individual
beings and not the same as others; therefore making them realize their
uniqueness to boost their confidence against mass hatred.
The players who understood this at some point are very few:
Krepo, Tabzzz, Aphromoo, Kiwi, maybe Dyrus and some others. They all use their
unique traits to communicate. Krepo is the analyst/adult guy, Tabzz is really
down-to-earth and honest without being mean, Aphromoo is just plain honest and
respectable, Kiwi is crazy, and Dyrus is often “salty.” But the best part of
that combination of comm/psych would be just to be there and act as a constant
support whenever players are feeling down or unsure due to social pressure.
They could be the part of the staff which helps new players feel at home, and could
act as a relay between the head executives and them.
Of course, it'd cost some money which structures might want
to spend elsewhere, but I'd say those guys are one of the most important parts
of the infrastructure a team could want. Moreover, even if communication and
psychology are their primary mission, they could easily help on other fields
like lifestyle coach, analyst, etc.
As eSports are a new model of sports, it brings its perks
and disadvantages, mostly because of the use we are making of social media and
because of the pressure it can create towards guys who were mostly shy shut-ins
three years ago. But a new model brings also its new kind of solution. We must
take the best out of traditional sports, and out of eSports, and always be
reluctant to just copy a given model. We are already making something better,
we don't want to blew it or stop along the road.
---
by Louis "Guichex" Lemeillet
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Wednesday, October 29, 2014
The Importance of Coaching
Coaching is rapidly becoming a huge thing in LoL, especially since the start of this season as teams move players from their starting roster and pick up brand new people. Riot actually officially announced that they are recognizing coaches as a part of a team now. You can’t deny that coaching is as big a part of the game as the players themselves at this point.
Coaches play a very large role, albeit behind the scenes, although every team uses their coaches differently. Some are purely for strategizing while others will have duties like analyzing games and keeping morale high. Either way, they are extremely important in guiding a team to a win.
The best example and probably the most prominent coach is Locodoco from TSM. Locodoco joined the team around Week 4 of the Summer Split. TSM had just come off a great Spring Split, but they still faltered in the playoffs. Early on in their Summer Split though, things were going rough. They had already lost over half as many games as the last split. With Loco's arrival, there was an almost immediate change in the general feeling of the team. They ended up winning all of their games the next week.
From an outsiders standpoint, over the next few weeks, it seemed as if TSM made no large progress, but when you took into account the amount of roster swaps and drama TSM had going throughout the year, one could easily make an argument that Loco was an integral part in keeping that team moving forward. Also, once Loco was able to finally take some time and meet with his team for a bit without the added pressure of upcoming games, look what happened. They won the NA LCS Playoffs and did extremely well in Worlds.
Shotcalling is a different aspect, but quite similar. The main difference being that shotcalling is done in the game whereas coaching is done outside of the game. Coaches look more at theoretical picks and situations and how those things relate to each other. Coaches are a lot less reactive in what they do. It’s actually why someone can be an amazing coach and not be all that great at the game. It’s a lot different strategizing the game and playing it, especially if in-game you don’t recall your strategies.
Being able to see the game as a whole rather than just your champion is a major part of being a coach. You have to run almost every situation in your head and play it out from picks and bans onward. It can be an amazing aspect to add to your team and pull yourself from mediocre to great and I’m excited to see how teams handle this possibility in the coming months.
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by Jerrod "Thousand Eyes" Steis
Monday, October 27, 2014
Out With The Old…?
As a new era ends - a new one begins. Yet another season of League of Legends comes to an end and now is the time to get hype. New rosters are being created. Updated map, new items, new metas, nerfs and buffs. Let's not forget the new rules that have been introduced into the LCS and two extra teams have been added to the line-up. One of the things many of you are excited about is that your rank will be cleared for you to start the grind all over again. As for me? New skins, of course, and splash arts.
Let me introduce myself. I've been playing league for a little over a year now. More to say I started around all-stars 2013. I wasn't the best player, still am not. But I love the community (aside from the trolls and baddies that should never pick up a keyboard). I watched as rosters got shuffled and saw some of my favorite pros go to other teams or retire from playing. Along came Worlds of 2013 and I watched as SKT Telecom T1 hoisted the Summoners Cup and became our Korean overlords. At this point, I wasn't as deep into League itself or as hyped for the LCS/OGN. But little by little, teams I once disliked for my own silly reasons grew on me. My knowledge for the game grew. I became addicted to staying in the know. I had to know all changes being done. Followed everything League related, and here I am now.
A year later, I'm as addicted to League of Legends as smokers are to cigarettes. We watched new legends rise, old ones fade. Worlds was amazing nonetheless, but we all know only one team can be the best in the world. And that team was Samsung Galaxy White. League of Legends basically went from having a small number of fans and views - to over millions from all around the world. This is what we're part of. Believe it or not, it's history - the first game to become as huge as it has, bigger even than StarCraft. This is thanks to us, the fans, community and gamers that devote all of our free time to something as simple as a game.
So here we are, it's off-season. All I can do is look back from where I began to where I am myself. I struggled like any other player to get out of bronze, to get out of silver, and to finally reach gold. I became so devoted that for an entire year, I spent hours watching streamers that have showed me ways of improving or watched pro's YouTube channels. I religiously watched LCS and would often stay up late just to watch OGN. I made it my homework to keep up with changes minute or large. It's not just a game anymore, nor just a hobby, but a way of life for me. It's become something amazing, to get to meet so many others like me. To get followed by some pro players is like getting known by a famous celebrity. That's how much of an impact League of Legends has been in my life.
Season 5 will be another year. So much to look forward to. Already we heard rumors of roster swaps. It has been announce that LMQ is no more, and will be a new team in the making. Dignitas very own Michael “ImaQTPie” Santana announced on twitter his departure from Dig, later on stream he mention he had no intention or interest in joining any other team. Other possible rumor is that NintendudeX, MakNooN and Nien have something fishy going on. Let me remind you, this information is based solely off rumors and nothing has been a confirmed leak. Aren't you already excited? So much build up already and it's only a few days into the official off-season. There's at least eleven current pro players off contract. Thanks to @Alexpenn "NA LCS Players off contract now (1/3): Zion, Crumbzz, Shiphtur, imaqtpie, KiWiKiD, Seraph, Voyboy, ackerman, NoName, Mor, Vasilii." for making updates of it. And three free agents so far in EUW impaler, Alex Ich, and Dexter. Curiosity of to what will happen, who will they join if any, and what's to come. Are you hyped yet?
We've all seen and heard about the new expansion, and changes to the map. It will look like a new map entirely, with buffs being added to it, new look for baron and dragon, as well as them being buffed. Part of me is excited, but the other part can't help but think that adding buffs to the rift will make the game a lot different and more one sided. On a plus side, it gives you more reasons to fight and more objectives to defend. As far as the meta goes. I can't say I know which way the tables will turn. I just hope we get to see new champions being played. Seeing the same champs for an entire season has its toll. I hope the pool of champions used expands and we start seeing champs like Ashe, Diana, Azir, Varus and Shaco just to see something different. I would like to see the potential other champs have or could have with the proper mechanics. That would include the new and improved Sion along with Gnar. During Season 4 we had seven new champs. Can you imagine how many more are to come? Including reworks, who they will nerf or buff? Not to mention our greatest addiction, who will get new skins in the upcoming season?
It's unbelievable the amount of growth of this community that everyone thought was just a game. It's not just a game. It's a way of living. The fans and community help create and build up the hype, It’s all of you who have helped the game shape to what it is now. The creators, for giving us what we want, something to look forward to. Think of it this way, if League of Legends was never created, you wouldn't know nor have gotten to know half the people you do. Whether it was through twitter or playing the game. Not to mention many have met in real life after some time, and some have built a family, all with the one simple common thing that has taken over your life: League of Legends. I know that the struggle gets real out in the real world. And we all look for our escape, and many of us found it playing video games, and living in our virtual world. Some don't understand how some game can make us happy. But I know that feeling all too well. When that one play makes you get up off your chair, when that one cute pro player you fangirl/fanboy about notices you. When you get your first Penta, or steal someone else’s. When you get retweeted by @lolesports. Those moments are the ones we enjoy. They are what make us smile or maybe it's just me? But I'm ready, my body is ready. Season 5 here we come. Please be good to us, gives us a good show, let there not be as many trolls while I grind my way out of whatever placement I get and let the hype begin!
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by Sam "PikaPea"
Thursday, October 23, 2014
Support Lanes 101: Warding
So we’re now at what I would consider one of the most important parts of the game, whether you play support or not. Warding. I always live by the principle “Warding wins games.” It’s not only important to see the enemy to know where they are, but that same info tells you where they aren’t.
I’m sure if you watch professional League play you’ll see teams making moves in the game to mirror or counter what their enemy is doing. This seems simple enough watching with both teams vision on your screen, but if you watch a stream or only one players view you’ll see how assumptions need to be made based on the enemies movements while visible. It’s easy to say that you’d rather spend that 75-100 gold on an item that will make your in-fight presence bigger, but that presence won’t mean anything if the enemy gets the jump on you.
Obviously, for supports, warding is an even more integral part of the game. As a support, you are the one in charge of wards in the game. You need to do everything in your power to spread vision around for your team, lord knows they won’t. How many times have you pinged for a teammate that someone was heading down their way only to see them stay too long and get caught out? If the area is warded and they see a fed mid laner heading their way, they will absolutely move because it’s tangible to them that they’re in danger.
Throughout this article I’m going to cover a bunch of topics such as when to buy your Sightstone/Trinket/Pink Wards, and warding areas at different points of the game. One thing I want to make sure I talk about though, because I don’t ever see warding guides cover this and I had to learn the hard way, is when to ward those areas. I remember starting out and seeing all of these places I was told to ward, but I would always die when trying to place them. Warding is complicated. You need your vision to be deep enough to be relevant to where the game is currently, but also not too deep that you get caught trying to place it.
Purchasing your Items
Trinket - Starting out every game you’ll almost always get a warding totem. Sweeper is useful, but the cooldown on it early in the game just isn't worth trading a free refreshable ward. Unless you know your jungler is going to camp bottom early, having a warding totem for lane bush vision is extremely useful. Outside of that use, if you run out of wards early, your and your ADC can cycle your wards and keep vision out in the river constantly.
Usually you’ll want to swap your trinket after your first back and you’ll absolutely want to swap it after your Sightstone is purchased. There’s no need to hold on to that free ward when you get 4 every time you head back to base. Pick up a sweeper and start paying attention to where the enemy is placing their own wards, if you weren't already. You've probably seen their support or ADC leaving the lane for a little bit, they’re probably going and placing a ward. Keep an eye out for when they leave and if you don’t see the ward actually get placed check one of the locations we’re gonna cover later on in the article. Chances are they placed it in a similar spot. Be aware though that it takes two full minutes for the trinket to be usable after swapping.
As for upgrading to Oracle Lens, that is a bit trickier. You see, you already have to wait until you hit level 9 to upgrade it. It doesn't change the cooldown or enhance the ability of the sweeping portion at all. It does, however, give you true vision around your champion for 10 seconds. Invaluable for searching areas like Baron or Dragon pits, and if the enemy has an assassin with stealth (Akali, Shaco, Rengar) or a champion like the demon spawn Teemo, who will place invisible traps everywhere. Even if you miss with your initial sweep, you’ll be able to pick it up as you walk around for a bit and clear a large area of enemy vision. Causing them to run right into you in some cases as they try and get it back.
Sightstone - Sightstone is going to be a buy on every single support, there is literally no reason to avoid it. Delay it, maybe, but it will always be bought. With the amount of wards you’ll need to place, this item is basically saving you an insane amount of money. It gives you enough wards to cover your full amount out at one time and then an extra one as well.
You’ll get all of this for the low low price of just 800 gold. Insanely cheap for the health you get in addition to the wards. You should buy this once you have the cash, depending on what you’re looking for in lane. If you delay it you need to realize that you have to continue to buy wards.
If you decide to spend the money on upgrading your support item, it can be perfectly fine. I usually do this on lane dominant supports because it gives me more presence in lane. Sona is a good example of this since she is all about poking and auto attack harassing her opponent down. Just remember to get some wards as well on your back. If you only have exactly 500 gold, do not only upgrade your support item and just go back to lane. Instead buy a Ruby Crystal and green ward. If not, get something cheaper and a few green and pink wards.
Upgrading to Ruby Sightstone is a lot less important, in fact maybe one of your final buys. It costs another 800 gold for only 250 health and an extra ward. Not worth the cost. That gold can be better invested elsewhere. Especially since you can only have three wards out at a time.
Pink Wards - These things are so powerful and people don’t realize it. A permanent ward that reveals all wards surrounding it and anything else stealthed as well. It isn't invisible itself, but it takes five shots to kill. I try and keep at least one on me at all times, even if I have one out already.
Pink Wards can be used in a bunch of unconventional ways. Placing multiple in one area can force the enemy to stay and clear vision for a lengthy amount of time. Placing one in an area you know the enemy will clear can bait them into death. If you’re intelligent with your placement too, you can get a lot of vision for a long time as well. Pink wards are going to be a special part of this article so we’ll cover that in more detail later.
If you’re constantly pushing up to the enemy tower it’s incredibly important to keep that tribush warded since that’s by far the most common place you’ll see the jungler coming from. It’s really risky to stay pushed up if you’re not keeping vision there. If the enemy starts putting a pink ward in that bush and taking your vision, wait until you shove them into their tower again and call your ADC up to help you take the pink. The enemy ADC will be forced to focus on getting CS under tower and you’ll have a numbers advantage in taking the ward, since the enemy support is stuck trying to defend it by themselves.
The reason I don’t encourage pinking anywhere but that river bush is that there really isn't anywhere else you can defend a pink ward consistently. If you place it in the tribush and you get pushed back a little bit, you’re losing that one immediately. If you put it on dragon you’re leaving it out in the open. The bush vision goes back and forth so often that you can’t rely on that either. This pink can clear out a decent level of wards for your jungler.
The blue circle is a very defensive ward that I place when I’m fearful of the enemy coming to try and dive me and/or my ADC under tower at any point in the lane. This is once again a time where the trinket ward can do wonders, since it’s usually a specific time that you’d be worried about a dive. This ward can save a spiraling lane from getting disastrous in some cases, letting you know when to back off and give up a tower rather than your lives and a tower.
If after laning phase you find yourself on the defensive side and being pushed in, these should be your go to wards. You want to keep some kind of vision on dragon at all times, because this is when it is a highly-contested objective. The green wards in tri and lane bushes give you info on where the enemy is going after they push the lane up. If they keep pushing up, put up a green ward over in the bush by golems and see where they go from there.
When warding for dragon if you’re able to get the whole way around into the pit, which isn’t always possible, try and put your ward inside the overhang corner right on the inside. This keeps enemy pink wards from seeing it unless they get the pink ward inside the pit, which a lot of people don’t do. Otherwise, if you’re zoned out from the pit or think they may be trying to take dragon at the time, just toss a ward over the wall and at least get the timer on it.
The pinks are a bit situational. If you know the enemy is warding offensively in your jungle, get a pink somewhere in there. I find around mid game a lot of people put a ward on the upper bush by red buff. and in the “death bush” (The small patch in the middle of the river) by dragon (this one is a bit hard to protect though).These pinks usually spot out an enemy ward and even if they don’t, having long term vision in those areas is a great thing for your team anyway.
Red side jungle near bottom lane just doesn't have as much to cover when you’re pushed back. That’s not to say that vision in those areas is any less important, just that it takes less wards to do the same job.
Just like with blue side you’ll still want dragon vision, and even still, you might want to do the same trick I mentioned before with putting the ward inside the pit to hide it from pinks. The nice thing here is that you’ve got access to the ramp from red side meaning you can get in and out a lot safer even if you’ve been pushed back. Getting a death bush ward is nice, but even getting a ward around the side bush is great for seeing if the enemy is moving towards dragon and it’s not checked by sweepers or pinks anywhere near as often.
Pink Wards can be used in a bunch of unconventional ways. Placing multiple in one area can force the enemy to stay and clear vision for a lengthy amount of time. Placing one in an area you know the enemy will clear can bait them into death. If you’re intelligent with your placement too, you can get a lot of vision for a long time as well. Pink wards are going to be a special part of this article so we’ll cover that in more detail later.
Ward Placing
So getting wards is something decently simple to understand, but placing them is a whole other story. For a while now every summoner has been limited to three green wards on the map at one time and one pink ward. This is because in the older days, supports would generally get the burden of all vision placement, and they were basically used as roaming vision bots that had some abilities.
Now you have to be smarter with your wards. Each one will cover an area for up to 3 minutes and if you ward the wrong area you’re going to assume you’re safe when in actuality you’re getting jumped on. This can be even more detrimental than not warding at all sometimes depending on your playstyle.
When you ward you’re trying to get vision in an area that is important for some reason. Sure getting that ward over by the enemy blue buff is great and will give you an awesome amount of vision, but how deep are you going into enemy territory to get that ward down? Is the enemy even going to pass by that ward realistically? Could they collapse on you easily? These are all things you need to think about before you go to ward.
You can effectively ward defensively or offensively depending on the situation and it’s going to be different depending on what you need. You have to ask yourself, “Where do I need to see for either my team or myself to make smart and well-informed decisions. When you break it down to something simple like that it becomes a lot easier to ward.
In the ultra-early game (I.E. before minions spawn), you might want to take a look at the enemy team and determine what the chances are for an early invade.
Here’s an example of how to handle an invade while on the blue side of the map. If the enemy has shown signs of trying to take your red buff, these are the places to ward. You’ll most likely only need to use your warding totem since it should last long enough to get you the info you need. If you know for sure that the enemy is coming you can place a ward on the red buff itself or in the bush to see them taking it.
And here’s the same view and three wards if you’re on red side. Defending and warding blue buff is a much different task than red buff. Blue has a much smaller area to cover around it and if the enemy is trying to sneak in, there’s only one way to do it. Otherwise they’re just going to brute force it through the dragon pit ramp. Once again, trinket should be all you need here
Once you get into laning, and even further on in the game, both sides ward about the same areas, but the reasoning for warding the areas is different depending on which side you’re on. What I mean by this is depending on your side the same ward could be offensive or defensive. Let’s look at bot lane vision from the view of a blue side support.
Basically you’re going to want vision of the bottom bushes at almost all points of the laning phase. Whether this is with a ward or with your own person can be dependent on the matchup and strength levels at the time. You’re going to want to keep an eye on supports like Leona or Blitzcrank so vision here is crucial against them. Usually a trinket ward can suffice here in order to use your three minute green ward for more crucial and protective areas such as dragon or gank paths.
The river wards are going to keep an eye on any jungler that would gank you early. Keep an eye on where the jungler starts (Usually indicated by whichever enemy lane shows up late) and assume that the first possible gank could occur around three minutes. This is a problem if the enemy jungler started opposite from you as you’ll need vision in the river to make it safe to move up past that time. Generally, the deeper ward in front of the dragon pit is the better ward since it gives vision of the enemy sooner, but the one in the river bush is a quicker dirtier ward that lets you get back into lane faster at the cost of deep vision. If the jungler started on the same side as you you can hold off on that ward a bit longer to have the vision and safety a bit later
The pink wards are for when you have an aggressive jungler who wants to try and make plays early. You’ll want to keep an eye out for when the enemy support puts a ward down and put the pink near that area. These are general spots I’ve listed that will usually get warded at some point. Having a pink in one of these areas gives your jungler the go ahead that they aren’t wasting time being seen if they try and gank your lane and can be great at giving you a nice lead if you can get the gank off.
Very similar thought process here. Bush wards we went over and the same with the dragon pit which, by the way, is a lot safer to reach from red side since you have access to the ramp. Warding dragon is less of a boon for you though on red side since most blue side junglers won’t be following that particular gank path so you should only ward dragon if you’re worried about them taking it when on red side.
Now you have to be smarter with your wards. Each one will cover an area for up to 3 minutes and if you ward the wrong area you’re going to assume you’re safe when in actuality you’re getting jumped on. This can be even more detrimental than not warding at all sometimes depending on your playstyle.
When you ward you’re trying to get vision in an area that is important for some reason. Sure getting that ward over by the enemy blue buff is great and will give you an awesome amount of vision, but how deep are you going into enemy territory to get that ward down? Is the enemy even going to pass by that ward realistically? Could they collapse on you easily? These are all things you need to think about before you go to ward.
You can effectively ward defensively or offensively depending on the situation and it’s going to be different depending on what you need. You have to ask yourself, “Where do I need to see for either my team or myself to make smart and well-informed decisions. When you break it down to something simple like that it becomes a lot easier to ward.
Early Game
In the ultra-early game (I.E. before minions spawn), you might want to take a look at the enemy team and determine what the chances are for an early invade.
Blue Side
Red Side
Once you get into laning, and even further on in the game, both sides ward about the same areas, but the reasoning for warding the areas is different depending on which side you’re on. What I mean by this is depending on your side the same ward could be offensive or defensive. Let’s look at bot lane vision from the view of a blue side support.
Blue Side
The river wards are going to keep an eye on any jungler that would gank you early. Keep an eye on where the jungler starts (Usually indicated by whichever enemy lane shows up late) and assume that the first possible gank could occur around three minutes. This is a problem if the enemy jungler started opposite from you as you’ll need vision in the river to make it safe to move up past that time. Generally, the deeper ward in front of the dragon pit is the better ward since it gives vision of the enemy sooner, but the one in the river bush is a quicker dirtier ward that lets you get back into lane faster at the cost of deep vision. If the jungler started on the same side as you you can hold off on that ward a bit longer to have the vision and safety a bit later
The pink wards are for when you have an aggressive jungler who wants to try and make plays early. You’ll want to keep an eye out for when the enemy support puts a ward down and put the pink near that area. These are general spots I’ve listed that will usually get warded at some point. Having a pink in one of these areas gives your jungler the go ahead that they aren’t wasting time being seen if they try and gank your lane and can be great at giving you a nice lead if you can get the gank off.
Red Side
If you’re constantly pushing up to the enemy tower it’s incredibly important to keep that tribush warded since that’s by far the most common place you’ll see the jungler coming from. It’s really risky to stay pushed up if you’re not keeping vision there. If the enemy starts putting a pink ward in that bush and taking your vision, wait until you shove them into their tower again and call your ADC up to help you take the pink. The enemy ADC will be forced to focus on getting CS under tower and you’ll have a numbers advantage in taking the ward, since the enemy support is stuck trying to defend it by themselves.
The reason I don’t encourage pinking anywhere but that river bush is that there really isn't anywhere else you can defend a pink ward consistently. If you place it in the tribush and you get pushed back a little bit, you’re losing that one immediately. If you put it on dragon you’re leaving it out in the open. The bush vision goes back and forth so often that you can’t rely on that either. This pink can clear out a decent level of wards for your jungler.
The blue circle is a very defensive ward that I place when I’m fearful of the enemy coming to try and dive me and/or my ADC under tower at any point in the lane. This is once again a time where the trinket ward can do wonders, since it’s usually a specific time that you’d be worried about a dive. This ward can save a spiraling lane from getting disastrous in some cases, letting you know when to back off and give up a tower rather than your lives and a tower.
Mid Game - Defensive
Blue Side
When warding for dragon if you’re able to get the whole way around into the pit, which isn’t always possible, try and put your ward inside the overhang corner right on the inside. This keeps enemy pink wards from seeing it unless they get the pink ward inside the pit, which a lot of people don’t do. Otherwise, if you’re zoned out from the pit or think they may be trying to take dragon at the time, just toss a ward over the wall and at least get the timer on it.
The pinks are a bit situational. If you know the enemy is warding offensively in your jungle, get a pink somewhere in there. I find around mid game a lot of people put a ward on the upper bush by red buff. and in the “death bush” (The small patch in the middle of the river) by dragon (this one is a bit hard to protect though).These pinks usually spot out an enemy ward and even if they don’t, having long term vision in those areas is a great thing for your team anyway.
Red Side
Red side jungle near bottom lane just doesn't have as much to cover when you’re pushed back. That’s not to say that vision in those areas is any less important, just that it takes less wards to do the same job.
Just like with blue side you’ll still want dragon vision, and even still, you might want to do the same trick I mentioned before with putting the ward inside the pit to hide it from pinks. The nice thing here is that you’ve got access to the ramp from red side meaning you can get in and out a lot safer even if you’ve been pushed back. Getting a death bush ward is nice, but even getting a ward around the side bush is great for seeing if the enemy is moving towards dragon and it’s not checked by sweepers or pinks anywhere near as often.
If you want to try and put a pink ward further up, go for it, but realize it’s going to be a bit harder to protect since you don’t have a safe way to stay up there with towers down. The pink ward by blue buff is nice once your bottom tower dies since that’s the first objective that the enemy would look to invade and steal. If the enemy bottom lane is a lot stronger than you, they could tell their jungler that and coordinate screwing up the blue buff trade for your mid laner. That’s the correct way to transfer your power to your team’s power.
When you’re on the offensive side of things from blue, you want to try and make use of the fact that the enemy has to take a risk by walking away from their furthest tower. Remember though, you’re further away from your tower at this point too. If you’ve got the advantage you can cover dragon and basically any avenue towards it.
Getting some sight on the enemy blue buff is a great way to push this advantage. You can turn your power bot lane into a power gain to your mid lane by taking control here and messing with the trade off. Similarly, placing some vision around the same bends as a defensive red side ward will let you know how the enemy is transitioning behind the scenes. Basically, you want to imagine yourself in your enemies shoes and think about where they’d likely walk.
Red side is harder to take advantage of when you’re ahead in lane and get pressured. There are a lot of walls that you can’t go by without putting yourself in a dangerous situation. Even the far left ward on this map is pretty scary to do if you’re not certain on enemy positions.
If you’re ahead you should be able get vision on dragon pretty easily, especially since you’ve got the ramp like we talked about earlier. The pink in the death bush is easy to protect and a much more favorable position now as well.
Tribush and outer red buff bush wards are nice for keeping track of possible ganks or invades by the enemy jungler. Warding by wraiths is extremely useful and informative, but also risky if the enemy was walking that way or saw you go in, which is decently common, you’re caught on the way out.
If you’re looking at this and wondering how the hell you’re going to ward all of this by yourself, good. Because at this point, and even before, WARDING IS A TEAM ACTIVITY. There’s a lot to cover here and you need to cover it well because you’re trying to claw your way back into the game at this point. You need to catch the enemy making a transition when they think they’re safe. Realistically, a lot of these could be pink wards as well. I just put a few of the ones that I personally prefer.
If you can cover both dragon and baron, then go for it, but realize that those are 2 of your three wards going to objectives that at this point in the game you’re giving up especially if you don’t have vision in the routes leading to these. Baron is important to cover and a much bigger objective, so I think keeping a ward there is useful. Usually dragon gold becomes pretty insubstantial, so I would forgo it and try and just keep a timer on it.
You’ll also want to prioritize your wards on the side that the enemy is trying to push and control. There’s no point in warding the bottom part of your jungle if the enemy is focusing on shoving in your top lane and controlling baron. Don’t just blindly ward, use the knowledge you do have to see where you need to focus your info gathering.
I consider warding late game to be one of the hardest things to do in this game, because it is a very reactive progress. At this point, your plan is pretty much as far gone as it can be in the game. Not only do you have a lot more ground to cover, but there are a lot more people with sweepers clearing out the little percentage of area you can cover.
You also need to keep in mind that at this point you’re going to need backup if you’re going to ward anywhere that isn’t immediately close to a tower. Supports get blown up easily so walking blindly around is a great way to get killed. Make sure you note where the enemy team is or isn't when you go into fog of war.
If you’re on the offensive side of things from red side. The only thing that changes is which sides of walls you place your wards. Your goal on that aspect is to try and extend your lead by taking what used to be safe zones from the enemy.
Probably the most important thing I could state here is to keep your vision relevant. You've only got a few wards you can place, so make them count.
Pretty similar concept here. Only change is the flip of the map. You’ll be able to keep better track of dragon from this side, but baron can be a challenge if you’re on red and stuck on the defensive.
Concerning the topic of moving from offensive to defensive, it’s important to continually move your wards up with where your team is positioning. Don’t just wait until you’re sieging to try and get your vision down. A lot of times that can be too late. I always try and cover my teams flanks as we move up, especially if the enemy has someone split pushing or continually separated from their group.
When you’re going to ward objectives like baron or dragon try and ward your way to them if you’re playing from behind. If you just blindly walk over to those areas you’re sure to get jumped somewhere in between. I can’t stress enough how important the buddy system is for warding in the late game. That three minutes of vision is not worth your life!
Wrapping it All Up
I think that about covers everything. If there’s something I missed or something I didn’t go into enough detail about, please let me know. I’m always looking to learn more and debate topics in League, especially about supporting. I’m also looking for new topics to cover here. If you guys have more specific topics you’d like me to cover let me know either by commenting here, PMing me on Reddit, or messaging me on Twitter. @1000EyesLoL
By Jerrod "Thousand Eyes" Steis
Mid Game - Offensive
Blue Side
Getting some sight on the enemy blue buff is a great way to push this advantage. You can turn your power bot lane into a power gain to your mid lane by taking control here and messing with the trade off. Similarly, placing some vision around the same bends as a defensive red side ward will let you know how the enemy is transitioning behind the scenes. Basically, you want to imagine yourself in your enemies shoes and think about where they’d likely walk.
Red Side
If you’re ahead you should be able get vision on dragon pretty easily, especially since you’ve got the ramp like we talked about earlier. The pink in the death bush is easy to protect and a much more favorable position now as well.
Tribush and outer red buff bush wards are nice for keeping track of possible ganks or invades by the enemy jungler. Warding by wraiths is extremely useful and informative, but also risky if the enemy was walking that way or saw you go in, which is decently common, you’re caught on the way out.
Late Game - Defensive/Offensive
If you can cover both dragon and baron, then go for it, but realize that those are 2 of your three wards going to objectives that at this point in the game you’re giving up especially if you don’t have vision in the routes leading to these. Baron is important to cover and a much bigger objective, so I think keeping a ward there is useful. Usually dragon gold becomes pretty insubstantial, so I would forgo it and try and just keep a timer on it.
You’ll also want to prioritize your wards on the side that the enemy is trying to push and control. There’s no point in warding the bottom part of your jungle if the enemy is focusing on shoving in your top lane and controlling baron. Don’t just blindly ward, use the knowledge you do have to see where you need to focus your info gathering.
I consider warding late game to be one of the hardest things to do in this game, because it is a very reactive progress. At this point, your plan is pretty much as far gone as it can be in the game. Not only do you have a lot more ground to cover, but there are a lot more people with sweepers clearing out the little percentage of area you can cover.
You also need to keep in mind that at this point you’re going to need backup if you’re going to ward anywhere that isn’t immediately close to a tower. Supports get blown up easily so walking blindly around is a great way to get killed. Make sure you note where the enemy team is or isn't when you go into fog of war.
If you’re on the offensive side of things from red side. The only thing that changes is which sides of walls you place your wards. Your goal on that aspect is to try and extend your lead by taking what used to be safe zones from the enemy.
Probably the most important thing I could state here is to keep your vision relevant. You've only got a few wards you can place, so make them count.
Late Game - Offensive/Defensive
Concerning the topic of moving from offensive to defensive, it’s important to continually move your wards up with where your team is positioning. Don’t just wait until you’re sieging to try and get your vision down. A lot of times that can be too late. I always try and cover my teams flanks as we move up, especially if the enemy has someone split pushing or continually separated from their group.
When you’re going to ward objectives like baron or dragon try and ward your way to them if you’re playing from behind. If you just blindly walk over to those areas you’re sure to get jumped somewhere in between. I can’t stress enough how important the buddy system is for warding in the late game. That three minutes of vision is not worth your life!
Wrapping it All Up
I think that about covers everything. If there’s something I missed or something I didn’t go into enough detail about, please let me know. I’m always looking to learn more and debate topics in League, especially about supporting. I’m also looking for new topics to cover here. If you guys have more specific topics you’d like me to cover let me know either by commenting here, PMing me on Reddit, or messaging me on Twitter. @1000EyesLoL
Be sure to check out my other articles:
Support Lanes 101: Part 1.5: (Pocket Pick Supports)
Support Lanes 101: Itemization Choices
Support Lanes 101: To Dive or Peel
Support Lanes 101: Be the Annoyance
----Support Lanes 101: Itemization Choices
Support Lanes 101: To Dive or Peel
Support Lanes 101: Be the Annoyance
By Jerrod "Thousand Eyes" Steis