by Louis "Guichex" Lemeillet
“Hey son, shouldn't you go find some activity or join a sports club while you're searching for a job ? I know it's not your kind of thing but you could meet new people there !” “Dad, I'm already meeting new people quite often with my online games, and I have many friends I play with regularly” “Yeah, but that's not the same”. I bet I'm not the only one who went through a similar discussion with his parents. And in my opinion that last phrase is one of the best highlight of what is going on when you talk about “gap generation.” Our parents are having trouble figuring out what's going on within the digital age - where their children spend a lot of time playing video games or using social medias, because they don't understand where we're finding our fulfillment doing or watching such things.
For explaining this, the
intelligentsia often refers to the introduction of “digital technology” and
separates people born during or after the 2000s from those born before. Of
course, it's not that strict and most generally includes people who grew up
surrounded by those technologies. These generations are called the digital
natives - versus the non-digital natives.
A
digi-what ?
A digital native is a person “born
during or after the general introduction of digital technologies”. It concerns
every person who grew up with the technology, so every one between their late
teens and early 30s. And to be even more clear : it is a person who can
intuitively use any kind of digital device like smartphones, tablets,
motion-control or such. Our parents don't know, at least intuitively, how to
use such things; and they have to learn through a different process as they
didn't grew up surrounded by this technology. For them, a similar situation
would have been the introduction of the television, versus our grandparents who
didn't knew that technology.
Our parents had a similar way of
life, except that it was not in front of the same technological device. They
ate in front of their TV like we eat in front of our computers, they discover a
new way to inform themselves, so did we. They saw the introduction of tape
recorders, the all-new possibility to record and see something later, as we saw
the introduction of the Cloud where you don't even have to record to see
something you wanted to see. Both generations had their newfangled technology
but they didn't grew up with the same, forever creating a gap between their
behavior.
Nevertheless, our parents perfectly understood the introduction of video games. They bought for us (well not all of us, some always see virtual games as “the devil”) Nintendos, Ataris, Playstations, etc. They understood it was something we liked and enjoyed as it was something completely new and dreamy. They even got into it at some point to share some time with their children. In the end, it was only like a board game that you were playing on your TV with “some technological device.” Where they lost us is with the introduction of the Internet and the possibility to interact with millions of people instantly and all over the world.
Nevertheless, our parents perfectly understood the introduction of video games. They bought for us (well not all of us, some always see virtual games as “the devil”) Nintendos, Ataris, Playstations, etc. They understood it was something we liked and enjoyed as it was something completely new and dreamy. They even got into it at some point to share some time with their children. In the end, it was only like a board game that you were playing on your TV with “some technological device.” Where they lost us is with the introduction of the Internet and the possibility to interact with millions of people instantly and all over the world.
They understood why we would play
with our friends in our living room, but they couldn't understand why we would
play with our friends each in our respective houses. Not seeing each other
while we are playing is something totally abstract to a lot of our parents, but
absolutely normal for us. This subject is extremely wide though and a lot of
other things are coming in the way to explain this phenomenon like the birth
and development of virtual identities, etc. If you wanted my point of view,
here it is in its simplified version: Internet allows us to be whoever we want
online and we can loosen up a lot more than our parents in real life. We're
being more and more honest in our real lives because we can express all our bad
sides on the “virtual” one, and we so create a generation gap.
Digital Natives Rule eSports
Now, let's look at the eSports stats
we are beginning to harvest. Worldwide viewership for professional games tournaments
exploded from 8.4 million in 2010 to over 70 million last year, with the lion's
share made up of a demographic of men between their late teens to early thirties. Men
over thirty are not a really big demographic in eSports; and you see here a
real first difference regarding eSports audience. Viewers are digital natives
& non-viewers are non-digital natives. Pretty manichean.
If we compare the audience of
eSports, and what we discussed before about the digital natives, we can see a
clear similitude between the two. eSports fans are digital natives who grew up
surrounded by video games and Internet. It feels quite logical that people fond
of virtual sports would be familiar with new technologies, even if they're not
addict to it, but it also proves that non-digital natives wouldn't understand
what we're seeing in all this. Somewhere along the road we lost our parents,
the non-digital natives, and they can't come back now that we're becoming more
and more connected by live, real life events, team bonding, sportsmanship or
other values they could understand.
Where I am going with this is: People
playing and more importantly, watching video games are mostly between 12 &
30 years-old, people running eSports companies are also quite in their early
30's top. But the executive heads in charge of big mainstream industries are
much older than that and belong to the non-digital natives generations.
Are eSports Really
Mainstream ?
As much as they pretend to
understand youngsters by showing how they love their smartphones or their
Macbook (yes Dad, I'm looking at you), our parents generation won't see
immediately what eSports is all about, how does it works, why do people enjoy
that and most importantly where are the perks of all that. They can't see as
easily as youngsters where can profit be made because they didn't grew up
surrounded by digital technologies, Internet and its inter-connectivity, and
don't understand as fast as us what are the perks, what are the drawbacks.
And, naturally, if you don't see clearly where you can benefit from all this, then you won't take risks by investing in such a new industry. If you can't understand it, you'll fear it. Not like “Oh my god, nerds are taking over the world !” but more like “This is just a trend, it'll not last, no point in investing for a bunch of young utopists”.
And, naturally, if you don't see clearly where you can benefit from all this, then you won't take risks by investing in such a new industry. If you can't understand it, you'll fear it. Not like “Oh my god, nerds are taking over the world !” but more like “This is just a trend, it'll not last, no point in investing for a bunch of young utopists”.
Of course, experienced strategists
in huge companies will always see some potential in new industries, and will
help their companies make a move towards eSports like Coca-cola did. But one
believing in something won't make it popular, we need many. We can see that
we're still far from the “mainstream” when you're looking at medias talking
about eSports : even if its slightly changing with time, every report I saw was
like a report on “wild life” where a specific kind of “humans” were enjoying
watching other people playing video games. Ever saw that little smile and nod of
a journalist listening to a report on eSports? It will necessarily change when
it'll become mainstream, but for now we can just wait and believe that someday
you'll smile and nod in front of this journalist like he did when he's forced
to acknowledge eSports.
Better Safe Than
Sorry
But we are also facing something
more : because you are a digital native doesn't mean you understand eSports. In
my opinion, you'll be more able to understand why it's working and how you
create something which will result in profits for everyone ; but that is all.
If you truly want to understand eSports, you have to drown yourself into it and
live the thing : eSport is truly a subculture on his own. It means non-digital
natives would have to understand a culture where people are using technologies
they're not familiar with and share something that is not “real” to them. And
by “real” I mean that we share something “virtual,” as a video game is taking
place in a “virtual world.” Non-digital natives are really facing trouble
deeply understanding that. It's not that they can't understand, it's that
you'll never have the same approach towards it if you were raised surrounded by
“virtuality”.
These facts created invisible barriers which are hard to break for a lot of people, and eSports will have to take its time to become something “mainstream” and acknowledged by everyone. We have already forced it a lot, and it would be “delicate” to go further without taking others in consideration. But times are changing and Nintendo, for example, is now dedicating part of its efforts towards eSports while they tried to deny the EVO's crew to stream their Super Smash Bros Melee tournament just last year.
Coca-cola invested this year into
the Challenger Series of League of Legends with their brand Coke Zero : an
ultimate proof that, despite companies are starting to understand the potential
of eSports, they're just dipping their toes. Some companies could have gone
all-in but many prefer to see where this is going; mainly because it's a whole
new world they can't understand fast enough.
Nevertheless, it's also a proof that
mainstream companies are starting to see what is going on, and will seek advice
towards the young generations to understand this new “thing”. Knowledge and
feelings will be shared between eSports and mainstream companies to create
something big and profitable for both parts. I often think that this
cautiousness might be a good thing. For once, rushing things and injecting tons
of money will not happen, and will not ruin our beloved virtual sport.