Monday, December 15, 2014

Why a Ten-Team LCS is an Improvement


by Jerrod "Thousand Eyes" Steis

          Now that the expansion tournament has finished up and we have two new teams added to the LCS (Congrats to Curse Academy and Coast), we have ten teams in the LCS. Having ten teams is a huge step in the right direction for E-Sports and the LCS in general. Whether or not these teams succeed is irrelevant, and to be perfectly honest, without a substantial growth in strategy both in game and picks/bans, neither team will make playoffs. Still, there’s a lot more to gain here than just some new teams added to the split.

Better Strategic Planning

          First off, having two more teams means more diverse and well planned games. No longer will one team have to end up playing twice in one week at times. Each week will be even for every team in terms of strategizing. There were many times last split that we saw random upsets in super weeks, and most of those upsets were from lack of preparation for the “perceived” lower team. Now with ten teams, super weeks are gone from the schedule and teams have a full week to prepare for their games. This will help teams that struggled with consistency at times due to splitting their efforts. Of course, this may or may not be the actual issue that some teams had.

More Pro Players = More E-sports Money

          Having more players in the LCS will mean the overall economy of the LCS will improve. There are more opportunities for sponsors, more players getting paid, more games to watch. The list goes on and on. If as a whole we want E-Sports to expand, it’s integral that we add more teams because it gives more opportunities. More chances for players, but also more chances for all other areas like support staff and such. Hopefully these new teams will be able to bring more people and consequently more money to E-Sports and the LCS.

Expansion Brought Hype to Challenger Scene

          The 4 team double elimination bracket was a great success. No series was a sweep and there were even a few teams that were down 0-2 that pulled out a 3-2 win. The games, while sloppy, were also extremely entertaining and exciting. They got us interested in teams we didn't know before and we watched as some people had dreams come true and others had theirs crushed. While two of the teams didn't make it, they were guaranteed a spot in the challenger series that is on after the LCS every week. The challenger series had always been lackluster in views. Now that people were able to see some of the teams that are involved, it should boost the viewership and fans of the series.

More Teams Creates a Larger More Diverse Fan Base

          One of the large issues with the LCS currently is that with only 8 teams, the choices of what team you want to root for are limited. As the LCS expands, different teams will come in and it will give fans a much richer choice on who they want to support. Whether it’s because of champions that they play or strategies or even if it’s just their personalities. Higher population means higher chance of relating in some way or another.

Better Chance for Players to Grow on LAN

          Finally, the players themselves will have a greater chance to grow on a LAN setting and on stage. There’s always been a large difference between playing on-line and playing live on LAN. Some players excel at it and some players flop. Getting more players to experience it though is great. A lot of players find that they excel in LAN and on stage setting and it’s possible we see that from one of the Curse Academy players. It will also be easier to grasp which players are really able to handle being on stage and playing live and under pressure. Some people just can’t handle being in front of so many people when playing and living in that kind of environment.

          While adding more teams may not immediately enhance the level of play, it will improve the overall outlook of the LCS. We’re a long way from anything the size of the NFL or Premier League, we’re growing and making progress. All great things come in small steps and this is probably one of the most integral steps we've taken so far.

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By Jerrod "Thousand Eyes" Steis 

Saturday, December 13, 2014

Looking At the Gold Efficiency of the Patch 4.21 Dragon



With Riot increasing their “strategic diversity” in terms of objective control, dragon now gives non-monetary rewards instead of the global gold it gave in Season 4. The most widely-appreciated of these rewards is the bonus percentage AD and AP. However, the balance team at Riot decided that the 8% bonus given in Patch 4.20 was a bit overtuned, so it has been changed to 6% in 4.21. For those not familiar with gold efficiency, it is the idea that champion stats have a certain gold value based on the basic items for that stat. In other words, it is a ratio of your benefit to your cost of buying an item.

This idea of gold efficiency can be extended to the dragon changes—a team can be thought of as forgoing the old global gold of the dragon (190 gold for each team member when dragon is level 7) to “buy” this 6% increase in AD and AP. For example, if someone got 190 gold worth of stats from the dragon, then they could be said to have 100% gold efficiency compared to the old dragon. Note that this is a sort of “scaling” gold efficiency, since we’re comparing a percentage AD/AP bonus (which increases over time) to the constant 190 gold a player would have received in Patch 4.19.

So let’s get into the numbers. An average time for first dragon (as computed by random games from various solo queue elos, IEM, and OGN) is something like 10-13 minutes. On Patch 4.20, the dragon bonuses would have been (roughly) as follows:

AP Champions
Role
Approximate AP@10
Bonus AP
Worth of Bonus AP
Gold Efficiency@10
AP laner/jungler
80
6.4
139 gold
73%
Support
Negligible        ------------------------------------------------------>

AD Champions
Role
Approximate AD@10
Bonus AD
Worth of Bonus AD
Gold Efficiency@10
AD solo laner
120
9.6
346 gold
182%
ADC
100
8
288 gold
152%
AD jungler
105
8.6
310 gold
163%

These approximate AD/AP values are estimates based on the base values of popular champions, common rune and mastery pages, and a few “normal” builds for those popular champions.
On 4.21, here are those same values with the 6% bonuses:

AP Champions
Role
Approximate AP@10
Bonus AP
Worth of Bonus AP
Gold Efficiency@10
AP laner/jungler
80
4.8
104 gold
55%
Support
Negligible        ------------------------------------------------------>

AD Champions
Role
Approximate AD@10
Bonus AD
Worth of Bonus AD
Gold Efficiency@10
AD solo laner
120
7.2
260 gold
137%
ADC
100
6
216 gold
114%
AD jungler
105
6.3
227 gold
119%

It is also important to understand the changes to the vales from 4.20 to 4.21, so here they are:
Role
Change in Bonus Value@10
AP laner/jungler
Lost 35 gold
Support
Negligible
AD solo laner
Lost 86 gold
ADC
Lost 72 gold
AD jungler
Lost 83 gold

This effectively means that champions which scale with AP were hit less by the 4.21 dragon changes—buying AP is cheaper than buying AD, after all. The dragon buff is still typically “gold efficient” on AD champions, but is just barely halfway to being gold efficient on AP champions (until they get 146 AP, when they “break even” compared to the old rewards). It is worth noting that since AP champions tend to amass much more AP later on in the game than AD champions buy AD, the scaling gold efficiency is better for an AP champion. An Orianna with 650 AP, for example, gets 39 AP, which is around 850 gold. That makes it 447% efficient, whereas a Zed with 330 AD gets only 375% gold efficiency.

To conclude, dragon in Patch 4.21 still benefits AD champions more than AP ones in the early game, and this reverses as the game goes on. Until AP champions get enough AP to break even with the old dragon gold, they aren’t too happy about the changes; once they hit 146 AP, though, they think maybe it’s not so bad after all.

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Friday, December 12, 2014

Deck the Halls with Coast and Curse Academy!


by Jodi "PunkLit" McClure

Get ready, LCS Fans...ESL is about to launch into another full weekend of Expansion Tournament excitement, and I know you've all been good boys and girls, so Santa is bringing you some early Christmas goodies! First, we have a super fun opener match! It might not be very even; MakNooN and Nien are so far up the #GODLIKEHYPE scale that Final Five can't even see them from where they stand, which is down in a basement, where Storm left them after the NACL Winter Tournament the other day, but...Final Five should provide enough resistance to allow Fusion to put on a great show. (ShorterAce is amazing yo.) No matter what the score you should be highly entertained! And after you're good and warmed up...

Coast vs Curse Academy will be an amazing match worthy of an array of Super Bowl snacks. Buy a couple of subs, a big bag of Doritos, and some spinach dip or something, light a fire in the fireplace and curl up on the coach with a warm blanket while you bask in the glow of your big screen TV because this is the LCS's version of your favorite Christmas cartoon. It's a gift in a pretty silver box with a shiny red ribbon. And it's all yours to open a full two weeks before the real event. It even comes complete with it's own nativity - a real live Saint and a Sheep!! Santa is doling out the HOT goods, boys! I guess it pays not to rage in League!

The games kick off at 2pm est (+5 gmt)...barring any technical problems. (But it's live from ESL's studios in Burbank, CA...so what could possibly go wrong?)

Tuesday, December 9, 2014

NACL Winter Playoffs Kick Off Tonight!

by Jodi "PunkLit" McClure

Oh, hello NACL Winter Playoffs. I nearly forgot all about you between the lengthy Expansion Tournament and the excitement of IEM, and yet, here you are, ready to let us have a second look at some great upcoming LCS talent.

Starting tonight, eight teams will be competing over a period of two weeks for their share of a $15,000 prize pool, with the final 3 teams being flown to the Live LAN Finals at the cool ass AFK Gamer Lounge in San Jose, Ca. Featured teams include expansion tournament semi-finalists, Final Five, tournament stand-outs compLexity White and Enemy eSports, and challenger veterans, COGnitive Gaming. Zenith eSports, Ignition Gaming, Inertia Gaming and Storm round out the diverse roster of Winter Playoff hopefuls.

The games will be called by everyone's favorite rapidcaster, the experienced and talented Reid "RAPiD" Melton and will be viewable on the NACLeSports' Twitch channel. Patch 4.20 will be in use. Who will be the NACL's newest breakaway stars? Come watch and find out! Games start at 8pm EST!

Monday, December 8, 2014

Cloud 9 Take Home Intel Extreme Masters Title With Dominating Performance


Congratulations to Cloud 9 as they clinch a spot in the Intel Extreme Masters World Finals in Katowice to take place in March with a 3-0 series defeat of the Unicorns of Love in the finals of IEM San Jose!

Next up for the Intel Extreme Masters series is IEM Cologne which will take place from December 18th-21st. The ESL will also be hosting the EU Expansion Tournament bracket stage at this event.